1,FBX、DAE模型的格式、导入与骨骼动画 ​​传送门​

ZwqXin (http://www.zwqxin.com/)
xhttp://www.zwqxin.com/archives/opengl/model-fbx-dae-format-import-animation.html

2,基于FBX SDK的FBX模型解析与加载 ​​传送门​​


3,fbxsdk file inport/export(译) ​​传送门​

​http://fufesou.github.io/2015/12/08/fbxsdk-1-IO/​

4,讲解蒙皮动画机制的外文文章 ​​传送门​

​http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/skinned-mesh-animation-using-matrices-r3577​

5,StackOverFlow 问答

​http://stackoverflow.com/questions/13566608/loading-skinning-information-from-fbx​​​

http://stackoverflow.com/questions/29496325/fbx-transformations/31069317#31069317
http://gamedev.stackexchange.com/questions/59419/c-fbx-animation-importer-using-the-fbx-sdk

6,讲解FbxSDK的外文文章

​http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/how-to-work-with-fbx-sdk-r3582​

7,FBX BlendShape/Morph动画解析 (讲变形动画的博客文章,非骨骼蒙皮动画,含代码)


8,有关骨骼动画的帖子,收集了很多文章


9,FBX、DAE模型的格式、导入与骨骼动画

​http://www.zwqxin.com/archives/opengl/model-fbx-dae-format-import-animation.html​