using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

namespace Core.Util
{
/// <summary>
/// Random随机数帮助类
/// </summary>
public static class RandomHelper
{
private static Random _random { get; } = new Random();

/// <summary>
/// 下一个随机数
/// </summary>
/// <param name="minValue">最小值</param>
/// <param name="maxValue">最大值</param>
/// <returns></returns>
public static int Next(int minValue, int maxValue)
{
return _random.Next(minValue, maxValue);
}

/// <summary>
/// 下一个随机值
/// </summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="source">值的集合</param>
/// <returns></returns>
public static T Next<T>(IEnumerable<T> source)
{
return source.ToList()[Next(0, source.Count())];
}
}
}