简单的来说不是很难,主要就是以理解为主,修改index里面的文字内容,以及图片的替换,js 的代码不需要改动

index代码:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

<title>唯美雪景雪花飘落效果代码</title>


<style type="text/css">

body {

background-color:#000044;

background:url(images/bg.jpg) repeat-x;

margin:0px;

overflow:hidden;

}

a {

color:#0078ff;

}

</style>


</head>

<body onLoad="init()">


<script type="text/javascript" src="js/ThreeCanvas.js"></script>

<script type="text/javascript" src="js/Snow.js"></script>

<script type="text/javascript">

var SCREEN_WIDTH = window.innerWidth;

var SCREEN_HEIGHT = window.innerHeight;


var container;


var particle;


var camera;

var scene;

var renderer;


var mouseX = 0;

var mouseY = 0;


var windowHalfX = window.innerWidth / 2;

var windowHalfY = window.innerHeight / 2;


var particles = [];

var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );

particleImage.src = 'images/ParticleSmoke.png';




function init() {


container = document.createElement('div');

document.body.appendChild(container);


camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );

camera.position.z = 1000;


scene = new THREE.Scene();

scene.add(camera);


renderer = new THREE.CanvasRenderer();

renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);

var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );


for (var i = 0; i < 500; i++) {


particle = new Particle3D( material);

particle.position.x = Math.random() * 2000 - 1000;

particle.position.y = Math.random() * 2000 - 1000;

particle.position.z = Math.random() * 2000 - 1000;

particle.scale.x = particle.scale.y = 1;

scene.add( particle );


particles.push(particle);

}


container.appendChild( renderer.domElement );



document.addEventListener( 'mousemove', onDocumentMouseMove, false );

document.addEventListener( 'touchstart', onDocumentTouchStart, false );

document.addEventListener( 'touchmove', onDocumentTouchMove, false );


setInterval( loop, 1000 / 60 );


}


function onDocumentMouseMove( event ) {


mouseX = event.clientX - windowHalfX;

mouseY = event.clientY - windowHalfY;

}


function onDocumentTouchStart( event ) {


if ( event.touches.length == 1 ) {


event.preventDefault();


mouseX = event.touches[ 0 ].pageX - windowHalfX;

mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}


function onDocumentTouchMove( event ) {


if ( event.touches.length == 1 ) {


event.preventDefault();


mouseX = event.touches[ 0 ].pageX - windowHalfX;

mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}


//


function loop() {


for(var i = 0; i<particles.length; i++)

{


var particle = particles[i];

particle.updatePhysics();


with(particle.position)

{

if(y<-1000) y+=2000;

if(x>1000) x-=2000;

else if(x<-1000) x+=2000;

if(z>1000) z-=2000;

else if(z<-1000) z+=2000;

}

}


camera.position.x += ( mouseX - camera.position.x ) * 0.05;

camera.position.y += ( - mouseY - camera.position.y ) * 0.05;

camera.lookAt(scene.position);


renderer.render( scene, camera );



}

</script>

<div style="text-align:center;">

<p>来源:源码之家</p>

</div>

</body>

</html>

还有两个js代码,这里就不过多写了,可以点击下面的下载整个源码​​https://yunpan.cn/cBL3PbIdfSRxX​​  

访问密码 fdb4