using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class goods : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Ray myRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit myHit;
if (Physics.Raycast(myRay, out myHit))
{
if (Input.GetMouseButtonDown(0))
{
if (myHit.collider.gameObject.tag == "goods")
{
Destroy(GameObject.FindWithTag("goods"));
print("物體消失");
}
if (myHit.collider.gameObject.tag == "goods2")
{
Destroy(GameObject.FindWithTag("goods2"));
print("物體消失");
}
}
}
}
}