因为要用追踪定位htc的手柄所以要用CameraRig

1 相关设置

HTC扣动板机出现射线。获得射线与VR中物体的交点并用linerender表示出来_ide

2 脚本

LineManager.cs

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LineManager : MonoBehaviour
{
	//to find HTC vive controller(Right or Left)
	public SteamVR_TrackedObject trackedObj;

	private LineRenderer line; 


	private int i = 0;  

	Vector3 RunStart = Vector3.zero;
	Vector3 RunNext = Vector3.zero;

	bool isNUll = true;


	// Use this for initialization
	void Start ()
	{

		line = this.GetComponent<LineRenderer>();//获得该物体上的LineRender组件 
		//line.SetColors(Color.blue, Color.red);//设置颜色  
		//line.SetWidth(0.2f, 0.1f);//设置宽度 

	}
	// Update is called once per frame
	void Update ()
	{
		if (trackedObj==null)
		{
			//print ("NULL");
			return;
		}

		SteamVR_Controller.Device device=SteamVR_Controller.Input((int)trackedObj.index);
		//SteamVR_Controller.Device device=SteamVR_Controller.Input(4);
		if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger))
		{

		}
//		else if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger))
		else if (device.GetPress(SteamVR_Controller.ButtonMask.Trigger))
		{

			//print ("GetPress");
			Ray ray = new Ray(trackedObj.transform.position, trackedObj.transform.forward);
			//var point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
			RaycastHit hit;
			if (GetComponent<Collider>().Raycast(ray, out hit, 50))
			{


				var point = hit.point;
	
				//To have lines using LineRenderer
				if(isNUll)
				{
					RunStart = point;
					isNUll = false;
				}

				RunNext = point;

				if (RunStart != RunNext) {
					i++;
					line.SetVertexCount(i);//设置顶点数 
					line.SetPosition(i-1, point);

				}

				RunStart = RunNext;


			}
		}
		//touch the pad to clear lines(linerender)
		else if(device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad))
		{

			this.GetComponent<LineRenderer> ().positionCount = 0;
			isNUll = true;
			i = 0;
	

		}


	}


}

3 如果要用投影把标记投出来这样相机的东西也会投影出来。解决方法是

把渲染视频的平面copy后去掉Mesh render这样这个平面就看不见了但其它属性都有。然后把其放在要投影的一个层里就好了

HTC扣动板机出现射线。获得射线与VR中物体的交点并用linerender表示出来_解决方法_02