Prefer ThreadLocalRandom over Random_ide

 

Java 7 has introduced a new random number generator - ​​ThreadLocalRandom​​​
Normally to generate Random numbers, we either do

However in a concurrent applications usage of above leads to contention issues -

  • Random is thread safe for use by multiple threads. But if multiple threads use the same instance of Random, the same seed is shared by multiple threads. It leads to contention between multiple threads and so to performance degradation.

​ThreadLocalRandom​​ is solution to above problem. ThreadLocalRandom has a Random instance per thread and safeguards against contention.

 

From the api docs - 

Usages of this class should typically be of the form: ​​ThreadLocalRandom.current().nextX(...)​​​ (where ​​X​​​ is ​​Int​​​, ​​Long​​​, etc). When all usages are of this form, it is never possible to accidently share a ​​ThreadLocalRandom ​​across multiple threads.

Usage Example - 

 

//Generate a random number b/w 0 and 10.  0 <= R < 10
//Using Math.random()
int r1 = (int)Math.random()*10;
//Using Random
Random rand = new Random();
int r2 = rand.nextInt(10);
//Using ThreadLocalRandom
int r3 = ThreadLocalRandom.current().nextInt(10);

​ http://thoughtfuljava.blogspot.com/2012/09/prefer-threadlocalrandom-over-random.html​

​http://www.blogjava.net/yongboy/archive/2012/02/04/369574.html​

public static void main(String[] args) {
Map<String, Integer> map = new HashMap<>();
for (int i = 0; i < 10000; i++) {
int nextInt = ThreadLocalRandom.current().nextInt(10);
if (nextInt >= 0) {
String positive = "positive";
Integer current = map.get(positive);
map.put(positive, current == null ? 1 : ++current);
} else {
System.out.println(nextInt);
String positive = "negative";
Integer current = map.get(positive);
map.put(positive, current == null ? 1 : ++current);
}
}
System.out.println(map);

}