using System; using System.Collections.Generic; using System.Linq; using System.Text; //静态成员 //1.只存在此成员的一个副本 //2.当包含在这个类的应用程序被装载时,才创建静态成员 //3.在应用程序的整个生存周期内存一直存在。 //4.是值类型:静态成员必须有合法的值 namespace StaticMember { class InstCount { public InstCount() { instanceCount++; } static public int instanceCount; } class Program { public static void PrintInstanceCount() { Console.WriteLine("[PrintInstanceCount] Now there {0} "+" {1} instance{2} of the InstCount class",InstCount.instanceCount==1? "Is":"are",InstCount.instanceCount,InstCount.instanceCount==1?"":"s"); } static void Main(string[] args) { PrintInstanceCount(); InstCount ic; for (int i = 0; i < 2; i++) { ic = new InstCount(); Console.WriteLine("[Main] Instantiated a {0} object", ic.GetType()); PrintInstanceCount(); } Console.ReadKey(); } } }
运行截图: