参考了网上的一些例子,实验了基于bufferevent的开发。

首先是服务端:



#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>

#include <stdio.h>
#include <string.h>

#include <event.h>
#include <event2/listener.h>
#include <event2/bufferevent.h>
#include <event2/thread.h>

using namespace std;

void listener_cb(evconnlistener *listener, evutil_socket_t fd,
sockaddr *sock, int socklen, void *arg);

void socket_read_cb(bufferevent *bev, void *arg);

void socket_event_cb(bufferevent *bev, short events, void *arg);

int main(int argc, char **argv) {

sockaddr_in sin;
memset(&sin, 0, sizeof(sockaddr_in));
sin.sin_family = AF_INET;
sin.sin_port = htons(8899);

event_base *base = event_base_new();
evconnlistener *listener
= evconnlistener_new_bind(base,
listener_cb, base,
LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE,
10, (sockaddr*)&sin, sizeof(sockaddr_in));

event_base_dispatch(base);

evconnlistener_free(listener);
event_base_free(base);

}

void listener_cb(evconnlistener *listener, evutil_socket_t fd,
sockaddr *sock, int socklen, void *arg) {

printf("accept a client %d\n", fd);
event_base *base = (event_base *) arg;

bufferevent *bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);

bufferevent_setcb(bev, socket_read_cb, NULL, socket_event_cb, NULL);
bufferevent_enable(bev, EV_READ | EV_PERSIST);

}


void socket_read_cb(bufferevent *bev, void *arg) {
char msg[4096];
size_t len = bufferevent_read(bev, msg, sizeof(msg) - 1);

msg[len] = '\0';
printf("Server read the data: %s\n", msg);

char reply[] = "I have read your data.";

bufferevent_write(bev, reply, strlen(reply));
}

void socket_event_cb(bufferevent *bev, short events, void *arg) {
if (events & BEV_EVENT_EOF) {
printf("connection closed\n");
}
else if (events & BEV_EVENT_ERROR) {
printf("some other error\n");
}

bufferevent_free(bev);
}


编译命令:



g++ -o lserver lserver.cpp -I/usr/local/include -levent -L/usr/local/lib -Wl,-rpath=/usr/local/lib


 

2016.09.28

我把server和client编译的命令,整理成了新的Makefile文件:



CXX=/opt/compiler/gcc-4.8.2/bin/g++

INCPATH= \
/home/work/.jumbo/include/

DEP_LDFLAGS= \
-L/home/work/.jumbo/lib/

DEP_LDLIBS= \
-levent \
-lpthread

TARGET= lserver lclient

all : $(TARGET)

lserver : lserver.cc
$(CXX) -o $@ $^ -I$(INCPATH) $(DEP_LDFLAGS) $(DEP_LDLIBS)

lclient : lclient.cc
$(CXX) -o $@ $^ -I$(INCPATH) $(DEP_LDFLAGS) $(DEP_LDLIBS)

.PHONY : all clean

clean :
rm -rf $(TARGET)


 

然后是客户端:



#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <unistd.h>

#include <stdio.h>
#include <string.h>
#include <stdlib.h>

#include <event.h>
#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/util.h>

int tcp_connect_server(const char *server_ip, int port);

void cmd_msg_cb(int fd, short events, void *arg);

void server_msg_cb(bufferevent *bev, void *arg);

void event_cb(bufferevent *bev, short event, void *arg);

int main(int argc, char **argv) {
if (argc < 3) {
printf("please input IP and port\n");
return 1;
}

event_base *base = event_base_new();

bufferevent *bev = bufferevent_socket_new(base, -1, BEV_OPT_CLOSE_ON_FREE);

event *ev_cmd = event_new(base, STDIN_FILENO,
EV_READ|EV_PERSIST,
cmd_msg_cb, (void *)bev);

event_add(ev_cmd, NULL);

sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));

server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(argv[2]));
inet_aton(argv[1], &server_addr.sin_addr);

bufferevent_socket_connect(bev, (sockaddr *)&server_addr, sizeof(server_addr));

bufferevent_setcb(bev, server_msg_cb, NULL, event_cb, (void *)ev_cmd);
bufferevent_enable(bev, EV_READ|EV_PERSIST);

event_base_dispatch(base);

printf("Finished\n");
return 0;

}

void cmd_msg_cb(int fd, short events, void *arg) {
char msg[1024];

int ret = read(fd, msg, sizeof(msg));
if (ret < 0) {
perror("read fail.\n");
exit(1);
}

bufferevent *bev = (bufferevent *)arg;
bufferevent_write(bev, msg, ret);
}

void server_msg_cb(bufferevent *bev, void *arg) {
char msg[1024];

size_t len = bufferevent_read(bev, msg, sizeof(msg)-1);
msg[len] = '\0';

printf("Recv %s from server.\n", msg);
}

void event_cb(bufferevent *bev, short event, void *arg) {
if (event & BEV_EVENT_EOF) {
printf("Connection closed.\n");
}
else if (event & BEV_EVENT_ERROR) {
printf("Some other error.\n");
}
else if (event & BEV_EVENT_CONNECTED) {
printf("Client has successfully cliented.\n");
return;
}

bufferevent_free(bev);

// free event_cmd
// need struct as event is defined as parameter
struct event *ev = (struct event *)arg;
event_free(ev);
}


编译命令:



g++ -o lclient lclient.cpp -I/usr/local/include -levent -L/usr/local/lib -Wl,-rpath=/usr/local/lib


 

运行服务器命令:



./lserver


运行客户端命令:



./lclient 127.0.0.1 8899


 

多次交互之后的两边输出结果为:



[server]$ ./lserver 
accept a client 7
Server read the data: aaa

Server read the data: bbb

Server read the data: ccc

Server read the data: ddd

Server read the data: eeeee



[client]$ ./lclient 127.0.0.1 8899
Client has successfully cliented.
aaa
Recv I have read your data. from server.
bbb
Recv I have read your data. from server.
ccc
Recv I have read your data. from server.
ddd
Recv I have read your data. from server.
eeeee
Recv I have read your data. from server.


如果先关闭客户端(Ctrl-C,也就是SIGINT),服务器端会打印一条提示,但是仍然可以接受其他的请求。



[server]$ ./lserver 
accept a client 7
Server read the data: aaa

Server read the data: bbb

Server read the data: ccc

Server read the data: ddd

Server read the data: eeeee

connection closed
accept a client 7
Server read the data: ttt


如果先关闭服务器端(Ctrl-C,也就是SIGINT),客户端也会关闭:



[client]$ ./lclient 127.0.0.1 8899
Client has successfully cliented.
ttt
Recv I have read your data. from server.
Connection closed.
Finished


这是因为在客户端上关联的event,包括socket的event(通过bufferevent_free关闭),和cmd的event(通过event_free关闭),都已经被关闭了。那么整个event_base_dispatch的循环就返回了。