libevent(九)bufferevent 客户端测试_c++

#include <iostream>
#include <event2/event.h>
#include <event2/listener.h>
#include <event2/bufferevent.h>
#include <string.h>
#include <string>
#ifndef _WIN32
#include <signal.h>
#endif
#define SPORT 5001
using namespace std;


static string recv_str = "";
static int recv_count = 0;
static int send_count = 0;

//错误,超时(连接断开时会进入)
void event_cb(bufferevent* be, short events, void* arg) {
cout << "[E]" << flush;

//读取超时事件发生后,数据读取停止
if (events & BEV_EVENT_TIMEOUT && events & BEV_EVENT_READING)
{
//读取缓冲中数据
char data[1024] = { 0 };
int len = bufferevent_read(be, data, sizeof(data) - 1);
if (len > 0) {
recv_str += data;
recv_count += len;
}
cout << "server BEV_EVENT_TIMEOUT | BEV_EVENT_READING" << endl;
bufferevent_free(be);
cout << recv_str << endl;
cout << "recv_count= " << recv_count <<"\tsend_count= " << send_count << endl;
}
else if (events & BEV_EVENT_ERROR)
{
bufferevent_free(be);
}

}


void read_cb(bufferevent* be, void* arg) {
cout << "read buffer data[R]" << flush;
char data[1024] = { 0 };

//读取输入缓冲数据
int len = bufferevent_read(be, data, sizeof(data) - 1);
cout << data << endl;
if (len <= 0)return;
recv_str += data;
recv_count += len;

//if (strstr(data, "quit") != NULL) {
// cout << "quit and close socket!" << endl;
// bufferevent_free(be);
//}
//发送数据,写入到输出缓冲
bufferevent_write(be, "OK", 3);
}


void write_cb(bufferevent* be, void* arg) {
cout << "[W]" << flush;
}


void client_event_cb(bufferevent* be, short events, void* arg) {
cout << "[client_E]" << flush;

//读取超时事件发生后,数据读取停止
if (events & BEV_EVENT_TIMEOUT && events & BEV_EVENT_READING)
{
cout << "client BEV_EVENT_TIMEOUT | BEV_EVENT_READING" << endl;
bufferevent_free(be);
return;
}
else if (events & BEV_EVENT_ERROR)
{
bufferevent_free(be);
return;
}
//服务端的正常关闭事件
if (events & BEV_EVENT_EOF) {
cout << "BEV_EVENT_EOF" << endl;
bufferevent_free(be);
}
if (events&BEV_EVENT_CONNECTED)
{
cout << "BEV_EVENT_CONNECTED > activate client write" << endl;
bufferevent_trigger(be, EV_WRITE, 0);
}
}

void client_read_cb(bufferevent* be, void* arg) {
cout << "read buffer data[client_R]" << flush;
char data[1024] = { 0 };

//读取输入缓冲数据
int len = bufferevent_read(be, data, sizeof(data) - 1);
cout << "[" << data << "]" << endl;
if (len <= 0)return;
//if (strstr(data, "quit") != NULL) {
// cout << "quit and close socket!" << endl;
// bufferevent_free(be);
//}
//发送数据,写入到输出缓冲
bufferevent_write(be, "OK", 3);
}

void client_write_cb(bufferevent* be, void* arg) {
cout << "[client_W]" << flush;
FILE* fp = (FILE*)arg;
char data[1024] = { 0 };
int len = fread(data, 1, sizeof(data) - 1, fp);
if (len <= 0)
{
//读到文件结尾或出错
fclose(fp);

//立刻清理,可能会造成缓冲数据没有发送结束
//bufferevent_free(be);
bufferevent_disable(be, EV_WRITE);
return;
}
send_count += len;
bufferevent_write(be, data, len);
}



void listen_cb(evconnlistener* ev, evutil_socket_t s, sockaddr* sin, int slen, void* arg) {
cout << ">>>listen_cb" << endl;
event_base* base = (event_base*)arg;

//创建bufferevent上下文(清理bufferevent时关闭socket)
bufferevent* bev = bufferevent_socket_new(base, s, BEV_OPT_CLOSE_ON_FREE);

//添加监控事件(读写)
bufferevent_enable(bev, EV_READ | EV_WRITE);

//设置水位 -- 读取水位(low_water=10, hight_water=0, 0表示无限制), 发送的数据至少10个字符,回调函数才被调用
//设置水位 -- 写入水位(low_water=10, hight_water=0, 0表示无限制), 少于5个字符,回调函数被调用
bufferevent_setwatermark(bev, EV_READ, 10, 0);
bufferevent_setwatermark(bev, EV_WRITE, 5, 0);

//超时时间的设置
timeval t1 = { 3,0 };
bufferevent_set_timeouts(bev, &t1, 0);

//设置回调函数
bufferevent_setcb(bev, read_cb, write_cb, event_cb, base);
}



int main(int argc, char** argv) {
#if _WIN32
//windowns 初始化socket库
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
#else
//linux 忽略管道信号,发送数据给已关闭的socket
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)
return 1;
#endif
event_base* base = event_base_new();

//创建网络服务器(设定地址与端口)
sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(SPORT);
evconnlistener* ev = evconnlistener_new_bind(
base,
listen_cb, //回调函数
base, //回调函数的参数arg
LEV_OPT_REUSEABLE | LEV_OPT_CLOSE_ON_FREE, 10,
(sockaddr*)&sin, sizeof(sin)
);
{
//调用客户端代码(-1,内部创建socket)
bufferevent* bev = bufferevent_socket_new(base, -1, BEV_OPT_CLOSE_ON_FREE);
sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(SPORT);
evutil_inet_pton(AF_INET, "127.0.0.1", &sin.sin_addr.s_addr);

FILE* fp = fopen("test_buffer_client.cpp", "rb");

//设置回调函数
bufferevent_setcb(bev, client_read_cb, client_write_cb, client_event_cb, fp);
bufferevent_enable(bev, EV_READ | EV_WRITE);
int re = bufferevent_socket_connect(bev, (sockaddr*)&sin, sizeof(sin));
if (re == 0)
{
cout << "connected" << endl;
}
}

//进入事件主循环
event_base_dispatch(base);
evconnlistener_free(ev);
event_base_free(base);

#ifdef _WIN32
WSACleanup();
#endif // _WIN32
return 0;
}