服务器端

TCPServer 

1、使用的通讯通道:socket

2、用到的基本功能:

Bind,

Listen,

BeginAccept

EndAccept

BeginReceive  

EndReceive

3、函数参数说明


 Socket listener = new Socket(AddressFamily.InterNetwork,

            SocketType.Stream, ProtocolType.Tcp);


 新建socket所使用的参数均为系统预定义的量,直接选取使用。


listener.Bind(localEndPoint);


localEndPoint 表示一个定义完整的终端,包括IP和端口信息。

//new IPEndPoint(IPAddress,port)

//IPAdress.Parse("192.168.1.3")


listener.Listen(100);


监听


    listener.BeginAccept(

                    new AsyncCallback(AcceptCallback),

                    listener);


  AsyncCallback(AcceptCallback),一旦连接上后的回调函数为AcceptCallback。当系统调用这个函数时,自动赋予的输入参数为IAsyncResoult类型变量ar。

   listener,连接行为的容器。


Socket handler = listener.EndAccept(ar);


完成连接,返回此时的socket通道。


handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

            new AsyncCallback(ReadCallback), state);


接收的字节,0,字节长度,0,接收时调用的回调函数,接收行为的容器。

========

容器的结构类型为:


public class StateObject

{

    // Client  socket.

    public Socket workSocket = null;

    // Size of receive buffer.

    public const int BufferSize = 1024;

    // Receive buffer.

    public byte[] buffer = new byte[BufferSize];

    // Received data string.

    public StringBuilder sb = new StringBuilder();

}


容器至少为一个socket类型。

===============


  // Read data from the client socket. 

        int bytesRead = handler.EndReceive(ar);


完成一次连接。数据存储在state.buffer里,bytesRead为读取的长度。


handler.BeginSend(byteData, 0, byteData.Length, 0,

            new AsyncCallback(SendCallback), handler);


发送数据byteData,回调函数SendCallback。容器handler


int bytesSent = handler.EndSend(ar);


发送完毕,bytesSent发送字节数。

4 程序结构

主程序:



        byte[] bytes = new Byte[1024];


        IPAddress ipAddress = IPAddress.Parse("192.168.1.104");

        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);


        // 生成一个TCP的socket

        Socket listener = new Socket(AddressFamily.InterNetwork,

            SocketType.Stream, ProtocolType.Tcp);


        listener.Bind(localEndPoint);

        listener.Listen(100);


            while (true)

            {

                // Set the event to nonsignaled state.

                allDone.Reset();


                //开启异步监听socket

                Console.WriteLine("Waiting for a connection");

                listener.BeginAccept(

                    new AsyncCallback(AcceptCallback),

                    listener);


                // 让程序等待,直到连接任务完成。在AcceptCallback里的适当位置放置allDone.Set()语句.

                allDone.WaitOne();

           }

    Console.WriteLine("\nPress ENTER to continue");

    Console.Read();


连接行为回调函数AcceptCallback:


    public static void AcceptCallback(IAsyncResult ar)

    {

        //添加此命令,让主线程继续.

        allDone.Set();


        // 获取客户请求的socket

        Socket listener = (Socket)ar.AsyncState;

        Socket handler = listener.EndAccept(ar);


        // 造一个容器,并用于接收命令.

        StateObject state = new StateObject();

        state.workSocket = handler;

        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

            new AsyncCallback(ReadCallback), state);

    }


读取行为的回调函数ReadCallback:



    public static void ReadCallback(IAsyncResult ar)

    {

        String content = String.Empty;


        // 从异步state对象中获取state和socket对象.

        StateObject state = (StateObject)ar.AsyncState;

        Socket handler = state.workSocket;


        // 从客户socket读取数据. 

        int bytesRead = handler.EndReceive(ar);


        if (bytesRead > 0)

        {

            // 如果接收到数据,则存起来

            state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));


            // 检查是否有结束标记,如果没有则继续读取

            content = state.sb.ToString();

            if (content.IndexOf("") > -1)

            {

                //所有数据读取完毕.

                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",

                    content.Length, content);

                // 给客户端响应.

                Send(handler, content);

            }

            else

            {

                // 接收未完成,继续接收.

                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

                new AsyncCallback(ReadCallback), state);

            }

        }

    }


发送消息给客户端:


private static void Send(Socket handler, String data)

    {

        // 消息格式转换.

        byte[] byteData = Encoding.ASCII.GetBytes(data);


        // 开始发送数据给远程目标.

        handler.BeginSend(byteData, 0, byteData.Length, 0,

            new AsyncCallback(SendCallback), handler);

    }


private static void SendCallback(IAsyncResult ar)

    {

     

            // 从state对象获取socket.

            Socket handler = (Socket)ar.AsyncState;


            //完成数据发送

            int bytesSent = handler.EndSend(ar);

            Console.WriteLine("Sent {0} bytes to client.", bytesSent);


            handler.Shutdown(SocketShutdown.Both);

            handler.Close();


    }


 

在各种行为的回调函数中,所对应的socket都从输入参数的AsyncState属性获得。使用(Socket)或者(StateObject)进行强制转换。BeginReceive函数使用的容器为state,因为它需要存放传送的数据。

而其余接收或发送函数的容器为socket也可。

完整代码

 


using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

using System.Threading;


// State object for reading client data asynchronously

public class StateObject

{

    // Client  socket.

    public Socket workSocket = null;

    // Size of receive buffer.

    public const int BufferSize = 1024;

    // Receive buffer.

    public byte[] buffer = new byte[BufferSize];

    // Received data string.

    public StringBuilder sb = new StringBuilder();

}


public class AsynchronousSocketListener

{

    // Thread signal.

    public static ManualResetEvent allDone = new ManualResetEvent(false);


    public AsynchronousSocketListener()

    {

    }


    public static void StartListening()

    {

        // Data buffer for incoming data.

        byte[] bytes = new Byte[1024];


        // Establish the local endpoint for the socket.

        // The DNS name of the computer

        // running the listener is "host.contoso.com".

        //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());

        IPAddress ipAddress = IPAddress.Parse("192.168.1.104");

        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);


        // Create a TCP/IP socket.

        Socket listener = new Socket(AddressFamily.InterNetwork,

            SocketType.Stream, ProtocolType.Tcp);


        // Bind the socket to the local endpoint and listen for incoming connections.

        try

        {

            listener.Bind(localEndPoint);

            listener.Listen(100);


            while (true)

            {

                // Set the event to nonsignaled state.

                allDone.Reset();


                // Start an asynchronous socket to listen for connections.

                Console.WriteLine("Waiting for a connection");

                listener.BeginAccept(

                    new AsyncCallback(AcceptCallback),

                    listener);


                // Wait until a connection is made before continuing.

                allDone.WaitOne();

            }


        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }


        Console.WriteLine("\nPress ENTER to continue");

        Console.Read();


    }


    public static void AcceptCallback(IAsyncResult ar)

    {

        // Signal the main thread to continue.

        allDone.Set();


        // Get the socket that handles the client request.

        Socket listener = (Socket)ar.AsyncState;

        Socket handler = listener.EndAccept(ar);


        // Create the state object.

        StateObject state = new StateObject();

        state.workSocket = handler;

        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

            new AsyncCallback(ReadCallback), state);

    }


    public static void ReadCallback(IAsyncResult ar)

    {

        String content = String.Empty;


        // Retrieve the state object and the handler socket

        // from the asynchronous state object.

        StateObject state = (StateObject)ar.AsyncState;

        Socket handler = state.workSocket;


        // Read data from the client socket. 

        int bytesRead = handler.EndReceive(ar);


        if (bytesRead > 0)

        {

            // There  might be more data, so store the data received so far.

            state.sb.Append(Encoding.ASCII.GetString(

                state.buffer, 0, bytesRead));


            // Check for end-of-file tag. If it is not there, read 

            // more data.

            content = state.sb.ToString();

            if (content.IndexOf("") > -1)

            {

                // All the data has been read from the 

                // client. Display it on the console.

                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",

                    content.Length, content);

                // Echo the data back to the client.

                Send(handler, content);

            }

            else

            {

                // Not all data received. Get more.

                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

                new AsyncCallback(ReadCallback), state);

            }

        }

    }


    private static void Send(Socket handler, String data)

    {

        // Convert the string data to byte data using ASCII encoding.

        byte[] byteData = Encoding.ASCII.GetBytes(data);


        // Begin sending the data to the remote device.

        handler.BeginSend(byteData, 0, byteData.Length, 0,

            new AsyncCallback(SendCallback), handler);

    }


    private static void SendCallback(IAsyncResult ar)

    {

        try

        {

            // Retrieve the socket from the state object.

            Socket handler = (Socket)ar.AsyncState;


            // Complete sending the data to the remote device.

            int bytesSent = handler.EndSend(ar);

            Console.WriteLine("Sent {0} bytes to client.", bytesSent);


            handler.Shutdown(SocketShutdown.Both);

            handler.Close();


        }

        catch (Exception e)

        {

            Console.WriteLine(e.ToString());

        }

    }



    public static int Main(String[] args)

    {

        StartListening();

        return 0;

    }

}