这次在项目中,用到了大文件上传,要上传的文件有100多m,于是研究现在国内使用的大文件上传的

组件发现用的比较多的有两个控件AspnetUpload 2.0和Lion.Web.UpLoadModule,另外还有思归在它的博客

堂中所说的办法 ​​http://blog.joycode.com/saucer/archive/2004/03/16/16225.aspx​​​

   两个控件的方法是:利用隐含的HttpWorkerRequest,用它的GetPreloadedEntityBody 和 ReadEntityBody方法从IIS为ASP.NET建立的pipe里分块读取数据。Chris Hynes为我们提供了这样的一个方案(用HttpModule),该方案除了允许你上传大文件外,还能实时显示上传进度。

    Lion.Web.UpLoadModule和AspnetUpload 两个.NET组件都是利用的这个方案。

   当上传单文件时,两个软件的方法是一样的,继承HttpModule

       HttpApplication application1 = sender as HttpApplication;

   HttpWorkerRequest request1 = (HttpWorkerRequest) ((IServiceProvider) HttpContext.Current).GetService(typeof(HttpWorkerRequest));

   try

   {

    if (application1.Context.Request.ContentType.IndexOf("multipart/form-data") <= -1)

    {

     return;

    }

    //Check The HasEntityBody

    if (!request1.HasEntityBody())

    {

     return;

    }

    int num1 = 0;

    TimeSpan span1 = DateTime.Now.Subtract(this.beginTime);

    string text1 = application1.Context.Request.ContentType.ToLower();

    byte[] buffer1 = Encoding.ASCII.GetBytes(("\r\n--" + text1.Substring(text1.IndexOf("boundary=") + 9)).ToCharArray());

    int num2 = Convert.ToInt32(request1.GetKnownRequestHeader(11));

    Progress progress1 = new Progress();

    application1.Context.Items.Add("FileList", new Hashtable());

    byte[] buffer2 = request1.GetPreloadedEntityBody();

    num1 += buffer2.Length;

    string text2 = this.AnalysePreloadedEntityBody(buffer2, "UploadGUID");

    if (text2 != string.Empty)

    {

     application1.Context.Items.Add("LionSky_UpLoadModule_UploadGUID", text2);

    }

    bool flag1 = true;

    if ((num2 > this.UpLoadFileLength()) && ((0 > span1.TotalHours) || (span1.TotalHours > 3)))

    {

     flag1 = false;

    }

    if ((0 > span1.TotalHours) || (span1.TotalHours > 3))

    {

     flag1 = false;

    }

    string text3 = this.AnalysePreloadedEntityBody(buffer2, "UploadFolder");

    ArrayList list1 = new ArrayList();

    RequestStream stream1 = new RequestStream(buffer2, buffer1, null, RequestStream.FileStatus.Close, RequestStream.ReadStatus.NoRead, text3, flag1, application1.Context, string.Empty);

    list1.AddRange(stream1.ReadBody);

    if (text2 != string.Empty)

    {

     progress1.FileLength = num2;

     progress1.ReceivedLength = num1;

     progress1.FileName = stream1.OriginalFileName;

     progress1.FileCount = ((Hashtable) application1.Context.Items["FileList"]).Count;

     application1.Application["_UploadGUID_" + text2] = progress1;

    }

    if (!request1.IsEntireEntityBodyIsPreloaded())

    {

     byte[] buffer4;

     ArrayList list2;

     int num3 = 204800;

     byte[] buffer3 = new byte[num3];

     while ((num2 - num1) >= num3)

     {

      if (!application1.Context.Response.IsClientConnected)

      {

       this.ClearApplication(application1);

      }

      num3 = request1.ReadEntityBody(buffer3, buffer3.Length);

      num1 += num3;

      list2 = stream1.ContentBody;

      if (list2.Count > 0)

      {

       buffer4 = new byte[list2.Count + buffer3.Length];

       list2.CopyTo(buffer4, 0);

       buffer3.CopyTo(buffer4, list2.Count);

       stream1 = new RequestStream(buffer4, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);

      }

      else

      {

       stream1 = new RequestStream(buffer3, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);

      }

      list1.AddRange(stream1.ReadBody);

      if (text2 != string.Empty)

      {

       progress1.ReceivedLength = num1;

       progress1.FileName = stream1.OriginalFileName;

       progress1.FileCount = ((Hashtable) application1.Context.Items["FileList"]).Count;

       application1.Application["_UploadGUID_" + text2] = progress1;

      }

     }

     buffer3 = new byte[num2 - num1];

     if (!application1.Context.Response.IsClientConnected && (stream1.FStatus == RequestStream.FileStatus.Open))

     {

      this.ClearApplication(application1);

     }

     num3 = request1.ReadEntityBody(buffer3, buffer3.Length);

     list2 = stream1.ContentBody;

     if (list2.Count > 0)

     {

      buffer4 = new byte[list2.Count + buffer3.Length];

      list2.CopyTo(buffer4, 0);

      buffer3.CopyTo(buffer4, list2.Count);

      stream1 = new RequestStream(buffer4, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);

     }

     else

     {

      stream1 = new RequestStream(buffer3, buffer1, stream1.FileStream, stream1.FStatus, stream1.RStatus, text3, flag1, application1.Context, stream1.OriginalFileName);

     }

     list1.AddRange(stream1.ReadBody);

     if (text2 != string.Empty)

     {

      progress1.ReceivedLength = num1 + buffer3.Length;

      progress1.FileName = stream1.OriginalFileName;

      progress1.FileCount = ((Hashtable) application1.Context.Items["FileList"]).Count;

      if (flag1)

      {

       progress1.UploadStatus = Progress.UploadStatusEnum.Uploaded;

      }

      else

      {

       application1.Application.Remove("_UploadGUID_" + text2);

      }

     }

    }

    byte[] buffer5 = new byte[list1.Count];

    list1.CopyTo(buffer5);

    this.PopulateRequestData(request1, buffer5);

   }

   catch (Exception exception1)

   {

    this.ClearApplication(application1);

    throw exception1;

   }

  而思归所说的方法使用Mime也能上传大文件,在以下地址下载

  ​​http://krystalware.com/files/slickupload.zip​​​

  不过觉得的思归的方法容易很多