Texture Resolution(材质解析度) :16384*16384
Quadcore-Multithreading(多核心多线程) √
Tesselation(曲面细分) √
Deferred shading(延迟渲染) √
Live Create(编辑器动态创建) √
Ambient Occlusion (环境光遮蔽) √
Soft Shadow (柔化阴影) √
Fully-Dynamic Realtime Shadowing(全动态实时阴影) √
Direct Illumination(直接光照) √
Indirect Illumination(印射光) √
Global Illumination(全局光) √
Local Illumination(局部印射) √
Photon mapping(光子映射贴图) √
Raytracing(光线追踪) ×
Radiosity(实时辐射度照明) √
bouncing light(光子反弹) √
sub-surface scatterring(次表面散射)√
Translucency Shader(半透明印射)√
BLOOM (过饱和度) √
High dynamic range (高动态范围光照)√
God Ray (轨迹光) √
Normal map(法线贴图) √
parallax occlusion(视差映射贴图) √
Displacement map(硬件位移置换贴图) ×
megatexture(顶点贴图) ×
Multi-sample(多重采样) √
Alpha to coverage(通道印射) √
shadow map(阴影贴图) √
Instancing(点缓存系统) √
Gizmo particle(容积粒子) √
Volume Shader(体积Shader) √
Vertex Animation(顶点动画) √
Bones animation(骨骼动画) √
Cloth dynamics(布料动力学) √
Hydro dynamics(流体动力学) √
Character dynamics(角色动力学) √