一、实现的功能
1、游戏玩法介绍
2、自定义游戏(选择游戏难度、关卡等)
3、自定义玩家姓名
4、数据的动态显示
。。。。。
二、程序基本结构
三、主要的界面
1)游戏首页
2)自定义游戏页面
3)游戏介绍
4)开始游戏,自定义玩家姓名
5)游戏主页面
四、主要代码
1)数据的初始化类
public class Data { public static boolean isRestart=false; public static boolean isGameOver=false; public static int start = 0;// 1为开始 0为还未开始 public static int levle = 1;//关卡 public static int pouse = 0;//0表示继续 1表示暂停 public static String name = ""; public static int time = 0; public static int b = 0; public static int a = 1;//玩家的方向 1为上 2为下 3为左 4为右 public static int count; // 计算积分数 public static int hit = 0; // 计算击毁坦克的数量 public static Player player = new Player(200, 560, 3, 1);// 创建 玩家 public static home home = new home(280, 560, 1);// 创建碉堡 // 加载图片 相对路径 jpg png gif public static final Image IMG_ST = new ImageIcon("image/timg (2).jpg").getImage(); public static final Image IMG_buleUp = new ImageIcon("image/buleUp.gif").getImage(); public static final Image IMG_buledown = new ImageIcon("image/buledown.gif").getImage(); public static final Image IMG_buleLeft = new ImageIcon("image/buleLeft.gif").getImage(); public static final Image IMG_buleRight = new ImageIcon("image/buleRight.gif").getImage(); public static final Image IMG_pinkDown = new ImageIcon("image/pinkDown.gif").getImage(); public static final Image IMG_pinkLeft = new ImageIcon("image/pinkLeft.gif").getImage(); public static final Image IMG_pinkRight = new ImageIcon("image/pinkRight.gif").getImage(); public static final Image IMG_pinkUp = new ImageIcon("image/pinkUp.gif").getImage(); public static final Image IMG_yellowDown = new ImageIcon("image/yellowDown.gif").getImage(); public static final Image IMG_yellowLeft = new ImageIcon("image/yellowLeft.gif").getImage(); public static final Image IMG_yellowRight = new ImageIcon("image/yellowRight.gif").getImage(); public static final Image IMG_yellowUp = new ImageIcon("image/yellowUp.gif").getImage(); public static final Image IMG_tie = new ImageIcon("image/tie4.gif").getImage(); public static final Image IMG_warter = new ImageIcon("image/water.gif").getImage(); public static final Image IMG_grass = new ImageIcon("image/grass.gif").getImage(); public static final Image IMG_wall = new ImageIcon("image/walls.gif").getImage(); public static final Image IMG_smallwall = new ImageIcon("image/smallwalls.gif").getImage(); public static final Image IMG_PLAYER1 = new ImageIcon("image/player1.gif").getImage(); public static final Image IMG_PLAYER2 = new ImageIcon("image/player2.gif").getImage(); public static final Image IMG_PLAYER3 = new ImageIcon("image/player3.gif").getImage(); public static final Image IMG_PLAYER4 = new ImageIcon("image/player4.gif").getImage(); public static final Image IMG_home = new ImageIcon("image/symbol.gif").getImage(); public static final Image IMG_bullet = new ImageIcon("image/bullet.gif").getImage(); public static final Image IMG_over = new ImageIcon("image/gameOver.gif").getImage(); public static final Image IMG_win = new ImageIcon("image/gameWin.jpeg").getImage(); public static final Image IMG_hp = new ImageIcon("image/hp.png").getImage(); public static final Image IMG_speed = new ImageIcon("image/124.png").getImage(); public static final Image IMG_bomb = new ImageIcon("image/128.png").getImage(); public static final Image IMG_gia1 = new ImageIcon("image/i1.jpg").getImage(); public static final Image IMG_gia2 = new ImageIcon("image/i2.jpg").getImage(); public static final Image IMG_gia3 = new ImageIcon("image/i3.jpg").getImage(); // 子弹的集合 public static ArrayList<Bullet> zdList = new ArrayList<Bullet>(); public static ArrayList<EnBullet> enzdList = new ArrayList<EnBullet>(); // 界面敌人的集合 public static ArrayList<Enemy> enemyList = new ArrayList<Enemy>(); //后台敌人的集合 public static ArrayList<Enemy> backlist = new ArrayList<Enemy>(); // 计算各个敌人的数量集合 public static ArrayList<Enemy> yellowcount = new ArrayList<Enemy>(); public static ArrayList<Enemy> bulecount = new ArrayList<Enemy>(); public static ArrayList<Enemy> pinkcount = new ArrayList<Enemy>(); //道具的集合 public static ArrayList<stage> stagelList = new ArrayList<stage>(); public static void initenemy(int num) { Random ran = new Random(); for (int i = 0; i < num; i++) { int key = ran.nextInt(3); Enemy en = null; if (key == 0) { en = new YellowEnemy(0, 0, 1, 0, 0,100); yellowcount.add(en); } else if (key == 1) { en = new BuleEnemy(560, 0, 1, 0, 0,100); bulecount.add(en); } else { en = new PinkEnemy(250, 0, 1, 0, 0,100); pinkcount.add(en); } backlist.add(en); } }}
2)开始游戏
public class StartAction implements ActionListener { private GameFrame f; private GameArea ga; public StartAction(GameFrame f) { super(); this.f = f; } public void actionPerformed(ActionEvent e) { String startaction = e.getActionCommand(); if (startaction.equals("start")) { String title = JOptionPane.showInputDialog(null, "请输入姓名", "欢迎来到坦克大战", JOptionPane.PLAIN_MESSAGE); Data.name = title; Data.start = 1; Data.initenemy(3); f.getGm().getStartgame().setEnabled(false); f.getGm().getRestart().setEnabled(true); } else if (startaction.equals("restart")) { Data.enemyList.clear(); Data.backlist.clear(); Data.yellowcount.clear(); Data.bulecount.clear(); Data.pinkcount.clear(); Data.stagelList.clear(); Data.player.setX(200); Data.player.setY(560); Data.initenemy(3); Data.b = 0; Player.setHP(3); Data.isGameOver = true; Data.isRestart =true; } else if (startaction.equals("exit")) { System.exit(0); } else if (startaction.equals("game")) { JOptionPane.showMessageDialog(null,"用 W S A D控制方向,J键盘发射,P为暂停,O为继续。\n道具: 炸弹----使敌人消失 星星-----加速 爱心----增加生命值!\n制作不易请多多包含!!!", "提示!", JOptionPane.INFORMATION_MESSAGE); } else if (startaction.equals("self")) { new GameSelf(); } }}
3)监听按键类
public class PlayerKeyListener extends KeyAdapter { private Player player; @Override public void keyPressed(KeyEvent e) { super.keyPressed(e); int key = e.getKeyCode(); if (key == KeyEvent.VK_W) { if (Data.pouse == 0 && Data.player.getY() > 0) { Data.player.up(); Data.a = 1; } } if (key == KeyEvent.VK_S) { if (Data.pouse == 0 && Data.player.getY() < 560) { Data.player.down(); Data.a = 2; } } if (key == KeyEvent.VK_A) { if (Data.pouse == 0 && Data.player.getX() > 0) { Data.player.left(); Data.a = 3; } } if (key == KeyEvent.VK_D) { if (Data.pouse == 0 && Data.player.getX() < 560) { Data.player.right(); Data.a = 4; } } if (key == KeyEvent.VK_P) { Data.pouse = 1; } if (key == KeyEvent.VK_O) { Data.pouse = 0; } } @Override public void keyReleased(KeyEvent e) { super.keyReleased(e); int key = e.getKeyCode(); if (key == KeyEvent.VK_J) { if (Data.pouse == 0 && Data.a == 1) { int x = Data.player.getX() + 16; int y = Data.player.getY() - 5; Bullet bullet = new Bullet(x, y, Data.a); Data.zdList.add(bullet); return; } if (Data.pouse == 0 && Data.a == 2) { int x = Data.player.getX() + 16; int y = Data.player.getY() + 32; Bullet bullet = new Bullet(x, y, Data.a); Data.zdList.add(bullet); return; } if (Data.pouse == 0 && Data.a == 3) { int x = Data.player.getX() - 10; int y = Data.player.getY() + 15; Bullet bullet = new Bullet(x, y, Data.a); Data.zdList.add(bullet); return; } if (Data.pouse == 0 && Data.a == 4) { int x = Data.player.getX() + 38; int y = Data.player.getY() + 15; Bullet bullet = new Bullet(x, y, Data.a); Data.zdList.add(bullet); return; } } }}
作者:sinJack
链接:https://blog.csdn.net/qq_40693603/article/details/108564694?ops_request_misc=%25257B%252522request%25255Fid%252522%25253A%252522160853430916780257445891%252522%25252C%252522scm%252522%25253A%25252220140713.130102334.pc%25255Fall.%252522%25257D&request_id=160853430916780257445891&biz_id=0&utm_medium=distribute.pc_search_result.none-task-blog-2~all~first_rank_v2~hot_rank-2-108564694.first_rank_v2_pc_rank_v29&utm_term=Java%E5%AE%9E%E7%8E%B0
来源:CSDN博客