之前讲过CALayer动画相关知识,再来看看更加复杂的CAShapeLayer相关的动画知识.

普通CALayer在被初始化时是需要给一个frame值的,这个frame值一般都与给定view的bounds值一致,它本身是有形状的,而且是矩形.

CAShapeLayer在初始化时也需要给一个frame值,但是,它本身没有形状,它的形状来源于你给定的一个path,然后它去取CGPath值,它与CALayer有着很大的区别



CAShapeLayer有着几点很重要:

1. 它依附于一个给定的path,必须给与path,而且,即使path不完整也会自动首尾相接

2. strokeStart以及strokeEnd代表着在这个path中所占用的百分比

3. CAShapeLayer动画仅仅限于沿着边缘的动画效果,它实现不了填充效果



以下给出如何使用CAShapeLayer

    // 创建一个view

    UIView *showView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];

    [self.view addSubview:showView];

    showView.backgroundColor = [UIColor redColor];

    showView.alpha = 0.5;


    // 贝塞尔曲线(创建一个圆)

    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100 / 2.f, 100 / 2.f)

                                                        radius:100 / 2.f

                                                    startAngle:0

                                                      endAngle:M_PI * 2

                                                     clockwise:YES];


    // 创建一个shapeLayer

    CAShapeLayer *layer = [CAShapeLayer layer];

    layer.frame         = showView.bounds;                // 与showView的frame一致

    layer.strokeColor   = [UIColor greenColor].CGColor;   // 边缘线的颜色

    layer.fillColor     = [UIColor clearColor].CGColor;   // 闭环填充的颜色

    layer.lineCap       = kCALineCapSquare;               // 边缘线的类型

    layer.path          = path.CGPath;                    // 从贝塞尔曲线获取到形状

    layer.lineWidth     = 4.0f;                           // 线条宽度

    layer.strokeStart   = 0.0f;

    layer.strokeEnd     = 0.1f;


    // 将layer添加进图层

    [showView.layer addSublayer:layer];


    // 3s后执行动画操作(直接赋值就能产生动画效果)

    [[GCDQueue mainQueue] execute:^{

        layer.speed       = 0.1;

        layer.strokeStart = 0.5;

        layer.strokeEnd   = 0.9f;

        layer.lineWidth   = 1.0f;

    } afterDelay:NSEC_PER_SEC * 3];


    // 给这个layer添加动画效果

    CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];

    pathAnimation.duration = 1.0;

    pathAnimation.fromValue = [NSNumber numberWithFloat:0.5f];

    pathAnimation.toValue = [NSNumber numberWithFloat:0.8f];

    [layer addAnimation:pathAnimation forKey:nil]; 




    // 创建一个gradientLayer

    CAGradientLayer *gradientLayer =  [CAGradientLayer layer];

    gradientLayer.frame = showView.bounds;

    [gradientLayer setColors:[NSArray arrayWithObjects:

                               (id)[[UIColor redColor] CGColor],

                               (id)[[UIColor yellowColor] CGColor], nil]];

    [gradientLayer setLocations:@[@0.5,@0.9,@1]];

    [gradientLayer setStartPoint:CGPointMake(0.5, 1)];

    [gradientLayer setEndPoint:CGPointMake(0.5, 0)];




附录:

TestView.h


CAShapeLayer_动画效果

#import <UIKit/UIKit.h>  @interface TestView : UIView  {          CAShapeLayer *layer;      }  - (void)strokeStart:(CGFloat)value; - (void)strokeEnd:(CGFloat)value;  @end

CAShapeLayer_动画效果


TestView.m

CAShapeLayer_动画效果

#import "TestView.h"

@implementation TestView

- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
layer = [CAShapeLayer layer];
layer.frame = self.bounds;

UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.frame.size.height / 2.0f,
self.frame.size.height / 2.0f)
radius:self.frame.size.height / 2.f
startAngle:0
endAngle:M_PI * 2
clockwise:YES];

layer.strokeColor = [UIColor greenColor].CGColor; // 边缘线的颜色
layer.fillColor = [UIColor clearColor].CGColor; // 闭环填充的颜色
layer.lineCap = kCALineCapSquare; // 边缘线的类型
layer.path = path.CGPath; // 从贝塞尔曲线获取到形状
layer.lineWidth = 1.0f; // 线条宽度
layer.strokeStart = 0.0f;
layer.strokeEnd = 0.0f;

[self.layer addSublayer:layer];
}
return self;
}

- (void)strokeStart:(CGFloat)value
{
layer.speed = 1;
layer.strokeStart = value;
}

- (void)strokeEnd:(CGFloat)value
{
layer.speed = 1;
layer.strokeEnd = value;
}

@end