一、重载根控制器
@property(nonatomic, readonly) UIInterfaceOrientationMask supportedInterfaceOrientations
在这个属性的文档中有如下解释:
When the user changes the device orientation, the system calls this method on the root view controller or the topmost presented view controller that fills the window.
iOS 6之后,控制器的方向由根控制器管理,可使用继承或者分类的方式,重载根控制器关于旋转屏幕的三个方法,将方向的选择权归还给子控制器。
@implementation UINavigationController (manualRotate)
- (BOOL)shouldAutorotate {
return self.topViewController.shouldAutorotate;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return self.topViewController.supportedInterfaceOrientations;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return self.topViewController.preferredInterfaceOrientationForPresentation;
}
@end
@implementation UITabBarController (manualRotate)
//在`iOS 5`及更早的版本中默认返回`NO`, 其他默认返回`YES`
- (BOOL)shouldAutorotate {
return self.selectedViewController.shouldAutorotate;
}
// shouldAutorotate为Yes时才会被调用
// iPad默认返回UIInterfaceOrientationMaskAll
// iPhone默认返回UIInterfaceOrientationMaskAllButUpsideDown
// 此方法的返回值与AppDelegate的application:supportedInterfaceOrientationsForWindow:的交集才是有效值
// AppDelegate的application:supportedInterfaceOrientationsForWindow:会覆盖工程配置中(Info.plist)的Supported interface orientations
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return self.selectedViewController.supportedInterfaceOrientations;
}
// 系统会默认按statusBar的方向来展示一个新的控制器,即默认按当前方向
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return self.selectedViewController.preferredInterfaceOrientationForPresentation;
}
@end
至此,新的控制器,只需要重载上面的方法就能管理自己的方向了。
二、强制修改设备方向
@implementation UIDevice (manualRotate)
+ (void)setOrientation:(UIInterfaceOrientation)orientation {
SEL selector = NSSelectorFromString(@"setOrientation:");
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[self instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:[self currentDevice]];
NSInteger val = orientation;
[invocation setArgument:&val atIndex:2];
[invocation invoke];
}
@end
三、使用
- 父控制器为竖屏,子控制器为横屏,只需要在自控制器重写三个方法即可。注意需要控制好父、子控制器之间方向的关系。
- 同一个控制器,需要在竖屏和横屏之间切换,如带有视频播放的控制器。需要重写上面的方法,然后调用
[UIDevice setOrientation: orientation]
方法进行屏幕旋转。
四、布局
同一控制器在横竖屏之间切换,经常需要不同的布局。在iOS 8及以后的系统可以使用SizeClass方便地部署横竖屏的AutoLayout
。在Xcode 8及更高版本后,界面有所改变。
所有不是在Vary for Traits
下添加的约束会被当做为所有尺寸的设备添加的约束。
点击Vary for Traits
选择宽高,可以为指定的设备(群)添加约束。
五、方向说明
UIDeviceOrientation
用于表示设备的物理方向
typedef NS_ENUM(NSInteger, UIDeviceOrientation) {
UIDeviceOrientationUnknown,
UIDeviceOrientationPortrait, // Device oriented vertically, home button on the bottom
UIDeviceOrientationPortraitUpsideDown, // Device oriented vertically, home button on the top
UIDeviceOrientationLandscapeLeft, // Device oriented horizontally, home button on the right
UIDeviceOrientationLandscapeRight, // Device oriented horizontally, home button on the left
UIDeviceOrientationFaceUp, // Device oriented flat, face up
UIDeviceOrientationFaceDown // Device oriented flat, face down
} __TVOS_PROHIBITED;
UIInterfaceOrientation
用于表示界面的方向,当设备向右旋转时,UI需要向左旋转,所以在Left
和Right
两个方向上,UIInterfaceOrientation
与UIDeviceOrientation
是相反的。
typedef NS_ENUM(NSInteger, UIInterfaceOrientation) {
UIInterfaceOrientationUnknown = UIDeviceOrientationUnknown,
UIInterfaceOrientationPortrait = UIDeviceOrientationPortrait,
UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,
UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight,
UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft
}
UIInterfaceOrientationMask
,在单个方向上与UIInterfaceOrientation
并无区别,只是多了UIInterfaceOrientationMaskLandscape
、UIInterfaceOrientationMaskAll
、UIInterfaceOrientationMaskAllButUpsideDown
等表示界面方向的集合。
typedef NS_OPTIONS(NSUInteger, UIInterfaceOrientationMask) {
UIInterfaceOrientationMaskPortrait = (1 << UIInterfaceOrientationPortrait),
UIInterfaceOrientationMaskLandscapeLeft = (1 << UIInterfaceOrientationLandscapeLeft),
UIInterfaceOrientationMaskLandscapeRight = (1 << UIInterfaceOrientationLandscapeRight),
UIInterfaceOrientationMaskPortraitUpsideDown = (1 << UIInterfaceOrientationPortraitUpsideDown),
UIInterfaceOrientationMaskLandscape = (UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),
UIInterfaceOrientationMaskAll = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskPortraitUpsideDown),
UIInterfaceOrientationMaskAllButUpsideDown = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),
}