10.Algorithm Gossip: 生命游戏

说明

生命游戏(game of life)为1970年由英国数学家J. H. Conway所提出,某一细胞的邻居包括上、下、左、右、左上、左下、右上与右下相邻之细胞,游戏规则如下:
孤单死亡:如果细胞的邻居小于一个,则该细胞在下一次状态将死亡。 拥挤死亡:如果细胞的邻居在四个以上,则该细胞在下一次状态将死亡。稳定:如果细胞的邻居为二个或三个,则下一次状态为稳定存活。
复活:如果某位置原无细胞存活,而该位置的邻居为三个,则该位置将复活一细胞。

解法

生命游戏的规则可简化为以下,并使用CASE比对即可使用程式实作:

邻居个数为0、1、4、5、6、7、8时,则该细胞下次状态为死亡。邻居个数为2时,则该细胞下次状态为复活。
邻居个数为3时,则该细胞下次状态为稳定。

#include<stdio.h> 
#include<stdlib.h> 
#include<ctype.h>

#define MAXROW 10
#define MAXCOL 25
#define DEAD 0
#define ALIVE 1
    int map[
    MAXROW][MAXCOL],newmap[MAXROW][MAXCOL];

    void init();

    int neighbors(int, int);

    void outputMap();

    void copyMap();

    int main() {
        int row, col;
        char ans;
        init();
        while (1) {
            outputMap();
            for (row = 0; row < MAXROW; row++) {
                for (col = 0; col < MAXCOL; col++) {
                    switch (neighbors(row, col)) {
                        case 0:
                        case 1:
                        case 4:
                        case 5:
                        case 6:
                        case 7:
                        case 8:
                            newmap[row][col] = DEAD;
                            break;
                        case 2:
                            newmap[row][col] = map[row][col];
                            break;
                        case 3:
                            newmap[row][col] = ALIVE;
                            break;
                    }
                }
            }

            copyMap();
            printf("\nContinue next Generation ? ");
            getchar();
            ans = toupper(getchar());
            if (ans != 'Y') break;
        }

        return 0;
    }

    void init() {
        int row, col;

        for (row = 0; row < MAXROW; row++)
            for (col = 0; col < MAXCOL; col++)
                map[row][col] = DEAD;

        puts("Game of life Program");
        puts("Enter x, y where x, y is living cell");
        printf("0 <= x <= %d, 0 <= y <= %d\n",
                MAXROW - 1, MAXCOL - 1);
        puts("Terminate with x, y = -1, -1");

        while (1) {
            scanf("%d %d", & row, &col);
            if (0 <= row && row < MAXROW && 0 <= col && col < MAXCOL) map[row][col] = ALIVE;
            else if (row == -1 || col == -1) break;
            else
                printf("(x, y) exceeds map ranage!");
        }
    }

    int neighbors(int row, int col) {
        int count = 0, c, r;
        for (r = row - 1; r <= row + 1; r++)
            for (c = col - 1; c <= col + 1; c++) {
                if (r < 0 || r >= MAXROW || c < 0 || c >= MAXCOL) continue;
                if (map[r][c] == ALIVE) count++;
            }

        if (map[row][col] == ALIVE) count--;
        return count;

    }

    void outputMap() {
        int row, col;
        printf("\n\n%20cGame of life cell status\n");
        for (row = 0; row < MAXROW; row++) {
            printf("\n%20c", ' ');
            for (col = 0; col < MAXCOL; col++)
                if (map[row][col] == ALIVE) putchar('#');
                else putchar('-');
        }
    }

    void copyMap() {
        int row, col;
        for (row = 0; row < MAXROW; row++)
            for (col = 0; col < MAXCOL; col++)
                map[row][col] = newmap[row][col];
    }