简单讲述绘制圆弧、渐变圆、时速表刻度、文字和时速指针

1.前言:下图来自于度娘,截取一部分来绘制,其他的内容大同小异;而动图为所实现的效果图。

android studio车速表 安卓车速表_Math

android studio车速表 安卓车速表_android_02

2.需求分析:如上第一张图,这些参数可能经常被变动,所以把这些做成自定义属性,方便后面修改。

3.自定义属性的定义: 在values目录下新建attr.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <!--1.自定义属性-->
    <declare-styleable name="CarBoardView">
        <attr name="outRingColor" format="color"/>
        <attr name="innerRingColor" format="color"/>
        <attr name="speedColor" format="color"/>
        <attr name="indicatorColor" format="color"/>
        <attr name="outRingRadius" format="float"/>
        <attr name="innerRingRadius" format="float"/>
        <attr name="outSpeedSize" format="float"/>
        <attr name="innerSpeedSize" format="float"/>
        <attr name="speedUnitSize" format="float"/>
    </declare-styleable>

</resources>

如果不知道格式可参考android源码定义的:sdk\platforms\android-23\data\res\values

4.自定义属性的获取: TypedArray是通过上下文context获取的,要注意用完要调用recycle()方法进行回收

public CarBoardView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
    super(context, attrs, defStyleAttr, defStyleRes);
    //屏幕密度,为了适配各种不同像素的手机
    mDensity = context.getResources().getDisplayMetrics().density;
    TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CarBoardView,
            defStyleAttr, defStyleRes);
    mOutRingColor = a.getColor(R.styleable.CarBoardView_outRingColor, Color.BLUE);
    mInnerRingColor = a.getColor(R.styleable.CarBoardView_innerRingColor, Color.BLUE);
    mSpeedColor = a.getColor(R.styleable.CarBoardView_speedColor, Color.WHITE);
    mIndicatorColor = a.getColor(R.styleable.CarBoardView_indicatorColor, Color.RED);
    mOutRingRadius = a.getFloat(R.styleable.CarBoardView_outRingRadius, 100) * mDensity;
    mInnerRingRadius = a.getFloat(R.styleable.CarBoardView_innerRingRadius, 50) * mDensity;
    mOutSpeedSize = a.getFloat(R.styleable.CarBoardView_outSpeedSize, 13) * mDensity;
    mInnerSpeedSize = a.getFloat(R.styleable.CarBoardView_innerSpeedSize, 18) * mDensity;
    mSpeedUnitSize = a.getFloat(R.styleable.CarBoardView_speedUnitSize, 13) * mDensity;
    a.recycle();

    mHeight = mWidth = (int) (mOutRingRadius*2 + 10*mDensity);//先定义宽高,可以先初始化画笔等
    initTools();
}

5.测量控件大小:通过重新onMeasure方法,调用setMeasuredDimension方法限定控件的宽高

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    mStartMarkX = (float) (mWidth/2 - mOutRingRadius*Math.sin(Math.PI*45/180) + 5*mDensity);
    mStartMarkY = (float) (mWidth/2 + mOutRingRadius*Math.cos(Math.PI*45/180) + 5*mDensity);
    mMarkAngle = 270 / 15f;
    Log.i(TAG, "onMeasure mWidth: " + mWidth + ",mHeight: " + mHeight + " ,mMarkAngle: "+mMarkAngle);
    setMeasuredDimension(mWidth, mHeight);//限定本view的宽高要一致
}

6.初始化画笔等:初始化画笔等工具

private void initTools() {
    Log.i(TAG,"initTools");
    mPaint = new Paint();
    mOutRingRectF = new RectF(5*mDensity,5*mDensity,mWidth-5*mDensity,mHeight-5*mDensity);//距离边界5*mDensity
    mShader = new RadialGradient(mWidth/2,mHeight/2,mInnerRingRadius, //三个数字分别表示,圆心的X、Y轴坐标以及半径
            new int[]{mInnerRingColor,0xFF53C0E7, 0xFF2062E8}, //这里是用来设置颜色值的,在这个int数组内可以有N组Color值
            new float[]{0.6f,0.8f,1f},Shader.TileMode.MIRROR);//0.6f,0.8f,1f透明度是指从里到外的渐变;而且注意要跟上面Color数据长度相等
    mTextPaint = new Paint();
    mBound = new Rect();
}

7.onDraw绘制过程:在onDraw里不要尽量不要创建对象,因为频繁的绘制会不断的创建对象,然而gc会不断的回收,会降低性能

(1)画外圆弧:drawArc方法,参1:用来定义形状和大小;参2:弧的起始角度(解析下图);参3:旋转过的角度;参4:是否闭合(即与圆中心是否相连);参5:画笔

android studio车速表 安卓车速表_Math_03

mPaint.setStrokeWidth(2*mDensity);
mPaint.setColor(mOutRingColor);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawArc(mOutRingRectF,120,300,false, mPaint);

(2)画渐变内圆:mPaint.setShader(mShader)给画笔设置圆环的渐变效果,上面有介绍;drawCircle方法,参1:圆中心x坐标;参2:圆中心y坐标;参3:半径;参4:画笔

mPaint.setStrokeWidth(7*mDensity);
mPaint.setShader(mShader);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawCircle(mWidth/2,mHeight/2,mInnerRingRadius-5*mDensity, mPaint);//这里绘制出来一个比渐变圆略小的圆,并且覆盖到渐变圆上

(3)画外圆刻度:画出第一条线,然后以圆心为旋转点,经过n°画出16个刻度;drawLine方法:参1:起始x坐标;参2:起始y坐标;参3:终点x坐标;参4:终点y坐标;参5:画笔

android studio车速表 安卓车速表_android_04

canvas.save(); //这时候保存的是画布没旋转之前的状态
mPaint.reset();//重置画笔
float degreeLength = 10*mDensity;
mPaint.setColor(mOutRingColor);
mPaint.setStrokeWidth(2*mDensity);
mPaint.setAntiAlias(true);
for(int i=0;i<16;i++){
    canvas.drawLine(mStartMarkX, mStartMarkY, mStartMarkX+degreeLength, mStartMarkY-degreeLength, mPaint);
    canvas.rotate(mMarkAngle, mWidth/2, mHeight/2);//旋转角度,x支点,y支点(就是环绕支点移动)
}

(4)画外圆时速(数字):这里得要慢慢调,比较麻烦,画字体是从左下标开始的

canvas.restore();//还原状态(还原上一个save的状态),即将旋转过的画布重置
mTextPaint.setTypeface(Typeface.DEFAULT_BOLD);
mTextPaint.setColor(mSpeedColor);
mTextPaint.setTextSize(mOutSpeedSize);
mTextPaint.setStyle(Paint.Style.FILL);
mTextPaint.setAntiAlias(true);
float x;
float y;
for(int i=0;i<16;i++){
    x = (float) (mWidth/2 - (mOutRingRadius-degreeLength)*Math.cos((Math.PI*45-Math.PI*mMarkAngle*i)/180));
    y = (float) (mWidth/2 + (mOutRingRadius-degreeLength)*Math.sin((Math.PI*45-Math.PI*mMarkAngle*i)/180));
    switch (i){
        case 0:case 1:case 2:
            x = x+(i+1)*mDensity*(i==0?4:(i==1?3:2));
            y = y+(i+1)*mDensity*4;
            break;
        case 3:case 4:case 5:
            x = x-i*mDensity/(i==3?-1:2);
            y = y+i*mDensity*(i==5?3:4);
            break;
        case 6:case 7:case 8:
            x = x-i*mDensity*2;
            y = (float) (y+i*mDensity*(i==6?3:(i==7?2:1.5)));
            break;
        case 9:case 10:case 11:
            x = x-i*mDensity*2;
            y = (float) (y+i*mDensity/(i==9?1:(i==10?1.5:3)));
            break;
        case 12:case 13:case 14:
            x = (float) (x-i*mDensity*(i==12?2:1.5));
            y = y-i*mDensity/2;
            break;
        case 15:
            x = x-i*mDensity;
            y = y-i*mDensity/2;
            break;
    }
    canvas.drawText(String.valueOf(30*i),x, y,mTextPaint);
}

(5)画内圆时速:使用画笔设置getTextBounds方法,实现根据字体长度而居中显示

String text = String.valueOf(mSpeed);
mTextPaint.setTextSize(mInnerSpeedSize);
mTextPaint.setColor(mSpeedColor);
mTextPaint.getTextBounds(text, 0, text.length(), mBound);
float startX1 = mWidth/2 - mBound.width()/2;//控件宽度/2 - 文字宽度/2
float startY1 = mHeight/2 + mBound.height()/2-mInnerSpeedSize;//控件高度/2 + 文字高度/2,绘制文字从文字左下角开始,因此"+"
canvas.drawText(text, startX1, startY1, mTextPaint);// 绘制文字

(6)画内圆速度单位:跟上面一样原理

String text2 = "km·h";
mTextPaint.setTextSize(mSpeedUnitSize);
mTextPaint.setColor(mOutRingColor);
mTextPaint.getTextBounds(text2, 0, text2.length(), mBound);
float startX2 = mWidth/2 - mBound.width()/2;//控件宽度/2 - 文字宽度/2
float startY2 = mHeight/2 + mBound.height()/2;//控件高度/2 + 文字高度/2,绘制文字从文字左下角开始,因此"+"
canvas.drawText(text2,startX2, startY2,mTextPaint);

(7)画时速指针:其实就是画一个封闭的三角形

android studio车速表 安卓车速表_android studio车速表_05

Path path = new Path();//这里创建Path对象为了保证每次绘制都是新一条path(并且显示出来只有一条)
mPaint.setStrokeWidth(2*mDensity);
mPaint.setColor(mIndicatorColor);
mPaint.setStyle(Paint.Style.FILL);
int m = 7;
float startX = (float) (mWidth/2 - mOutRingRadius*Math.cos((Math.PI*45 - Math.PI*(mSpeed-m)/450*270)/180));
float startY = (float) (mWidth/2 + mOutRingRadius*Math.sin((Math.PI*45 - Math.PI*(mSpeed-m)/450*270)/180));
float endX1 = (float) (mWidth/2 - (mInnerRingRadius-m*mDensity)*Math.cos((Math.PI*45-Math.PI*(mSpeed+m)/450*270)/180));
float endY1 = (float) (mWidth/2 + (mInnerRingRadius-m*mDensity)*Math.sin((Math.PI*45-Math.PI*(mSpeed+m)/450*270)/180));
float endX2 = (float) (mWidth/2 - (mInnerRingRadius-m*mDensity)*Math.cos((Math.PI*45-Math.PI*(mSpeed-m)/450*270)/180));
float endY2 = (float) (mWidth/2 + (mInnerRingRadius-m*mDensity)*Math.sin((Math.PI*45-Math.PI*(mSpeed-m)/450*270)/180));
path.moveTo(startX, startY);// 此点为多边形的起点,指针的尖的一端
path.lineTo(endX1, endY1);
path.lineTo(endX2, endY2);
path.close(); // 使这些点构成封闭的多边形
canvas.drawPath(path, mPaint);

8.设置对外接口:根据外界传递的速度进行重绘view,重新执行onDraw里面的代码

public void setSpeed(int speed){
    mSpeed = speed;
    if(isMainThread())
        invalidate();//在UI线程中调用,进行重绘
    else
        postInvalidate();//在子线程中调用,进行重绘
}

public boolean isMainThread() {
    return Looper.getMainLooper() == Looper.myLooper();
}

9.进行测试:在Activity进行测试

final CarBoardView cbv = (CarBoardView) findViewById(R.id.cbv);
cbv.setSpeed(0);
new Thread(new Runnable() {
    @Override
    public void run() {
        int i=0;
        try {
            Thread.sleep(3000);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        while (i<=450){
            cbv.setSpeed(i);
            i = i+i%15 +1;
//             Log.i(TAG,"====i: "+i);
            try {
                Thread.sleep(50);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

    }
}).start();

**10.后语:**android东西太多了,做的时候肯定有一些没遇到过,我通常是会看看给类会提供什么方法供我达到效果;比如在做圆环渐变效果时,看到有提供setShader方法,初步估计能达到效果;然后百度了一下,看到有个子类RadialGradient能很好的达到效果,那博主看没有注意这可以支持多维数组的,而他认为只能实现两组,也就是两种渐变的效果;欢迎大家过来交流,共同进步。