买了九妹已经快有一年了,从经历了android2.3.5到深度优化的flyme1.1.3,风风雨雨,伴随着我一起走过。而我对魅族手机的设计也颇为留意。魅族是一个学习型的团队,很为用户考虑。今天要讲的魅族闹钟的新功能——事件定时器。以前看到了,只感觉很实用,近段时间在复习设计模式的时候,突然发现,魅族的这个新功能,尽然就是状态模式的真实实例。


为了让了解的和不了解的状态模式的同行们都看得懂我接下来说的,我先简要的介绍一下这个状态模式:


状态模式 State

状态模式允许一个对象在其内部状态改变时改变它的行为,让对象看起来似乎修改了它的类。

状态模式就是把系统的多个状态分割开来,分布到State的子类中,消除了庞大的分支语句,减少了耦合,同时也很容易增加新的状态的和转换。

这就相当于一个Schedule或School Timetable一样,时间的改变,我们的行程或课程也随之改变。



android 魅族效果 魅族engineermode_android 魅族效果

今天借助M9的新功能,跟大家来实验一下用状态模式做一次清蒸鲤鱼,让你在学习设计模式的时候,还另有收获。别的不多说,先上图:

android 魅族效果 魅族engineermode_android 魅族效果_02

其中状态有5种:PrepareTime,BoillingState,SteamshState,TurnOffFishState,SaucingState,对应操作的五个步骤。

android 魅族效果 魅族engineermode_ide_03

android 魅族效果 魅族engineermode_移动开发_04

/// <summary>
    /// 制作清蒸鱼
    /// </summary>
    public class SteamFish
    {
        private State current;//存储当前状态

        public SteamFish()
        {
            current = new PrepareState();
        }

        //总计时
        private int timecount;

        //记录当前操作用时
        private int time = 0;

        public int TimeCount
        {
            get { return timecount; }
            set
            {
                //记录当前操作用时
                time = timecount;                
                timecount = value;
            }
        }

        //任务完成标识
        private bool finish = false;

        public bool TaskFinished
        {
            get { return finish; }
            set { finish = value; }
        }

        //切换状态
        public void SetState(State s)
        {            
            current = s;
        }

        //清蒸操作
        public void SteamFishes()
        {           
            //继续操作
            current.Steam(this,time);            
        }
    }



/// <summary>
    /// 抽象状态
    /// </summary>
    public abstract class State
    {
        //清蒸鱼
        public abstract void Steam(SteamFish sf,int time);
    }



/// <summary>
    /// 准备状态
    /// </summary>
    public class PrepareState : State
    {
        private static int statictime;//本状态累积所用时间(秒)

        public override void Steam(SteamFish sf, int time)
        {
            statictime += (sf.TimeCount - time);//计算本状态累积所用时间(秒)

            if (sf.TimeCount <= 60)
            {
                if (statictime == (sf.TimeCount - time))
                {
                    Console.WriteLine("\r【清蒸鱼菜谱教程】\n\n①.将少许姜、盐、麻油放入鱼腹。" + "\t\t" + "所需时间 1分0秒 ,已用去 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
                else
                {
                    Console.WriteLine("\t\t\t\t\t亲,请稍等 ,已维持该状态 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }

            }
            else
            {
                statictime = 0;
                //下一步操作是:烧水
                sf.SetState(new BoillingState());
                sf.SteamFishes();
            }
        }
    }



/// <summary>
    /// 烧水状态
    /// </summary>
    public class BoillingState:State
    {
        private static int statictime;//本状态累积所用时间(秒)

        public override void Steam(SteamFish sf, int time)
        {
            statictime += (sf.TimeCount - time);//计算本状态累积所用时间(秒)

            if (sf.TimeCount <= 150)
            {                
                if (statictime == (sf.TimeCount - time))
                {
                    Console.WriteLine("②.往锅里放入适量的水并烧开。\t\t所需时间 1分30秒,已用去 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
                else
                {
                    Console.WriteLine("\t\t\t\t\t亲,请稍等 ,已维持该状态 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
            }
            else
            {
                statictime = 0;
                //下一步操作是:煮鱼
                sf.SetState(new SteamFishState());
                sf.SteamFishes();
            }
        }
    }



/// <summary>
    /// 蒸鱼状态
    /// </summary>
    class SteamFishState:State
    {
        private static int statictime;//本状态累积所用时间(秒)

        public override void Steam(SteamFish sf, int time)
        {
            statictime += (sf.TimeCount - time);//计算本状态累积所用时间(秒)

            if (sf.TimeCount <= 570)
            {
                if (statictime == (sf.TimeCount - time))
                {
                    Console.WriteLine("③.把鱼放入锅中,合上盖子。" + "\t\t" + "所需时间 7分0秒,已用去 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
                else
                {
                    Console.WriteLine("\t\t\t\t\t亲,请稍等 ,已维持该状态 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
            }
            else
            {
                statictime = 0;
                //下一步操作是:关火
                sf.SetState(new TurnOffState());
                sf.SteamFishes();
            }
        }
    }



/// <summary>
    /// 关火状态
    /// </summary>
    class TurnOffState:State
    {
        private static int statictime;//本状态累积所用时间(秒)

        public override void Steam(SteamFish sf,int time)
        {
            statictime += (sf.TimeCount - time);//计算本状态累积所用时间(秒)

            if (sf.TimeCount <= 870)
            {                
                if (statictime == (sf.TimeCount - time))
                {
                    Console.WriteLine("④.关火,别打开盖!" + "\t\t\t" + "所需时间 5分0秒,已用去 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
                else
                {
                    Console.WriteLine("\t\t\t\t\t亲,请稍等 ,已维持该状态 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
            }
            else
            {
                statictime = 0;
                //下一步操作是:烧水
                sf.SetState(new SaucingState());
                sf.SteamFishes();
            }
        }
    }



/// <summary>
    /// 调料状态
    /// </summary>
    class SaucingState:State
    {
        private static int statictime;//本状态累积所用时间(秒)

        public override void Steam(SteamFish sf, int time)
        {
            statictime += (sf.TimeCount - time);//计算本状态累积所用时间(秒)

            if (sf.TimeCount <= 880)
            {                
                if (statictime == (sf.TimeCount - time))
                {
                    Console.WriteLine("⑤.开盖,调料淋遍鱼身!" + "\t\t\t" + "所需时间 0分10秒,已用去 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
                else
                {
                    Console.WriteLine("\t\t\t\t\t亲,请稍等 ,已维持该状态 {0}分{1}秒。\n", statictime / 60, statictime % 60);
                }
            }
            else
            {
                sf.TaskFinished = true;
                Console.WriteLine("开抢了,再不抢就没了!");
            }
        }
    }


客户端代码:


static void Main(string[] args)
        {
            //【清蒸鱼操作教程】
            SteamFish sf = new SteamFish();

            sf.TimeCount = 60;
            sf.SteamFishes();

            sf.TimeCount = 100;
            sf.SteamFishes();
            sf.TimeCount = 150;
            sf.SteamFishes();

            sf.TimeCount = 570;
            sf.SteamFishes();

            sf.TimeCount = 600;
            sf.SteamFishes();
            sf.TimeCount = 870;
            sf.SteamFishes();

            sf.TimeCount = 880;
            sf.SteamFishes();

            sf.TimeCount = 1000;
            sf.SteamFishes();

            Console.Read();
        }



效果:

android 魅族效果 魅族engineermode_设计模式_05