c语言通过栈实现小人走迷宫_#include

新建stack.h

#include "Data.h"
#ifndef _STACK_H
#define _STACK_H
#define INIT_SIZE 10
#define INIT_INCREM 10
typedef struct _STACK{
ElemType *Base;
ElemType *Top;
int size;
} STACK;
STACK* InitStack();
void DestroyStack(STACK* s);
//压栈
int Push(STACK* s, ElemType *e);
//弹栈
int Pop(STACK* s, ElemType* e);
//站是否为空
int IsEmpty(STACK* s);
#endif;

新建stack.c

#include "stack.h"
#include<stdlib.h>

STACK* InitStack(){
STACK* s = (STACK*)malloc(sizeof(STACK));
if (s == NULL){
exit(0);
}
s->Base = (ElemType*)malloc(INIT_SIZE*sizeof(ElemType));
if (s->Base == NULL){
free(s->Base);
free(s);
exit(0);
}
s->Top = s->Base;
s->size = INIT_SIZE;
return s;
}

void DestroyStack(STACK* s){
free(s->Base);
free(s);

}


int Push(STACK* s, ElemType *e){
if (s == NULL || e==NULL){
return 0;
}

if (s->Top - s->Base >= s->size){
s->Base = (ElemType*)realloc(s->Base, (s->size + INIT_INCREM)*sizeof(ElemType));
if (s->Base == NULL){
return 0;
}
s->Top = s->Base + s->size;

s->size = s->size + INIT_INCREM;

}


*s->Top = *e;
s->Top++;
return 1;
}

int Pop(STACK* s, ElemType* e){
if (s == NULL || e==NULL){
return 0;
}

if (s->Base == s->Top){
return 0;
}
s->Top--;
*e = *s->Top;
return 1;
}

int IsEmpty(STACK* s){
return s->Base == s->Top ? 1 : 0;
}

新建Data.h

#ifndef _DATA_H
#define _DATA_H
typedef struct
{
int y;
int x;
}POS;

typedef struct{
int ord;
POS seat;
int di;
}ElemType;
#endif

新建main.c

#include "Data.h"
#include "stack.h"
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>

int item[10][10]={
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,0,0,0,1,0,1},
{1,0,0,1,0,0,0,1,0,1},
{1,0,0,0,0,1,1,0,0,1},
{1,0,1,1,1,0,0,0,0,1},
{1,0,0,0,1,0,0,0,0,1},
{1,0,1,0,0,0,1,0,0,1},
{1,0,1,1,1,0,1,1,0,1},
{1,1,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}
};

static const POS inPos={1,1},outPos={8,8};
int IsPass(POS CurP){
return item[CurP.y][CurP.x]==0?1:0;
}

POS NextPos(POS CurP,int di){
POS p=CurP;
switch(di){
case 0:
p.x--;//向左
break;
case 1:
p.y++;//向下
break;
case 2:
p.x++;//向右
break;
case 3:
p.y--;//向上
break;
}
return p;
}

void PrintItem(POS CurP){
int i,j;
system("cls");

for(i=0;i<10;i++){
for(j=0;j<10;j++){
if(i==CurP.y && j==CurP.x){
printf("@");
continue;
}

if(item[i][j]==1){
printf("*");

}else{
printf(" ");
}
}
printf("\n");
}
}

void main(){

STACK* s=InitStack();
ElemType e;
int setp=1;
POS CurPos=inPos;
PrintItem(inPos);




do{
if(IsPass(CurPos)){
e.ord=setp;
e.di=0;
e.seat=CurPos;
Push(s,&e);//只有能通过才压栈

item[CurPos.y][CurPos.x]=2;
if(CurPos.y==outPos.y && CurPos.x==outPos.x){

PrintItem(CurPos);
printf("ok!\n");
break;
}

PrintItem(CurPos);

CurPos=NextPos(e.seat,0);
setp++;
getch();
}else{

Pop(s,&e);//如果不能通过就弹栈

if(e.di==4 && !IsEmpty(s)){
item[CurPos.y][CurPos.x]=8;
Pop(s,&e);
}

if(e.di<3){
e.di++;
Push(s,&e);
CurPos=NextPos(e.seat,e.di);
}
}
}while(!IsEmpty(s));

}