### 飞行棋项目需求分析
1.制作游戏头部:游戏头部介绍
2.绘制地图
使用一维数组装整个地图的路线
如果这个位置是0,绘制普通格子□
如果这个位置是1,绘制幸运轮盘◎
如果这个位置是2,绘制地雷★
如果这个位置是3,绘制暂停▲
如果这个位置是4,绘制时空隧道卍 规划幸运轮盘位置
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
规划地雷的位置
int[] landMine = { 5,13,17,33,38,50,64,80,94};
规划暂停位置
int[] pause = {9,27,60,93 };
规划时空隧道的位置
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
3.设置特殊关卡
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _01_飞行棋
{
class Program
{
/// <summary>
/// 整个地图数组
/// </summary>
static int[] Maps = new int[100];
/// <summary>
/// 记录两个玩家的位置
/// </summary>
static int[] PlayerPos = new int[2];
/// <summary>
/// 记录两个玩家的姓名
/// </summary>
static string[] PlayerName = new string[2];
/// <summary>
/// 记录两名玩家是否可以掷骰子
/// </summary>
static bool[] PlayerFlag = new bool[2];
static void Main(string[] args)
{
//绘制游戏标题
ShowTitle();
//判断玩家姓名
Console.WriteLine("请输入玩家A的姓名");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0]=="")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入");
PlayerName[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1] == "" || PlayerName[1]==PlayerName[0])
{
if (PlayerName[1]=="")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入");
PlayerName[1] = Console.ReadLine();
}
if (PlayerName[1]==PlayerName[0])
{
Console.WriteLine("玩家B和玩家A的姓名不能重复,请重新输入");
PlayerName[1] = Console.ReadLine();
}
}
Console.Clear();
ShowTitle();
//初始化地图关卡
InitialMap();
//绘制地图
DrawMap();
//判断如果没有一个玩家到达终点则一直轮流掷骰子
while (PlayerPos[0]<99 && PlayerPos[1]<99)
{
if (PlayerFlag[0]==false)
{
PlayGame(0);
}
else
{
PlayerFlag[0] = false;
}
if (PlayerFlag[1] == false)
{
PlayGame(1);
}
else
{
PlayerFlag[1] = false;
}
if (PlayerPos[0] == 99)
{
Console.WriteLine("玩家【{0}】获胜", PlayerName[0]);
break;
}
if (PlayerPos[1] == 99)
{
Console.WriteLine("玩家【{0}】获胜", PlayerName[1]);
break;
}
}
Console.ReadLine();
}
/// <summary>
/// 设置游戏标题
/// </summary>
static void ShowTitle()
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("***************飞行棋***************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("************************************");
}
/// <summary>
/// 初始化地图关卡
/// </summary>
static void InitialMap()
{
//确定幸运轮盘的位置◎==1
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
for (int i = 0; i < luckyturn.Length; i++)
{
Maps[luckyturn[i]] = 1;
}
//规划地雷的位置★==2
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
for (int i = 0; i < landMine.Length;i++)
{
Maps[landMine[i]] = 2;
}
// 规划暂停位置▲==3
int[] pause = { 9, 27, 60, 93 };
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]]=3;
}
// 规划时空隧道的位置卍==4
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 绘制地图
/// </summary>
static void DrawMap()
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("玩家【{0}】用A表示", PlayerName[0]);
Console.WriteLine("玩家【{0}】用B表示", PlayerName[1]);
Console.WriteLine("游戏规则:");
Console.WriteLine("1.两名玩家轮流掷骰子,规定玩家A先掷骰子。");
Console.WriteLine("2.踩到□格子安全,没有奖惩");
Console.WriteLine("3.踩到◎幸运轮盘,可以进行两种选择:a.置换与对方玩家的位置;b.进行轰炸对方,使对方倒退6步");
Console.WriteLine("4.踩到★地雷,倒退6步");
Console.WriteLine("5.踩到▲暂停,下个回合将暂停操作");
Console.WriteLine("6.踩到卍时空隧道,直接前进10步");
Console.WriteLine("7.如果踩到对方,则对方直接退6步");
//第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(Drawstring(i));
}
Console.WriteLine();
//第一竖列
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(Drawstring(i));
Console.WriteLine();
}
//第二横行
for (int i = 64; i >34; i--)
{
Console.Write(Drawstring(i));
}
Console.WriteLine();
//第二竖列
for (int i = 65; i < 70; i++)
{
Console.WriteLine(Drawstring(i));
}
//第三横行
for (int i = 70; i < 100; i++)
{
Console.Write(Drawstring(i));
}
Console.WriteLine();
}
private static string Drawstring(int pos)
{
string str= "";
//如果玩家A和玩家B的位置相同,确定两个玩家还在地图中
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos)
{
str="<>";
}
else if (PlayerPos[0] == pos)
{
str ="A";
}
else if (PlayerPos[1] == pos)
{
str ="B";
}
else
{
switch (Maps[pos])
{
case 0:
Console.ForegroundColor = ConsoleColor.Magenta;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.DarkYellow;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "★";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.DarkBlue;
str = "卍";
break;
default:
break;
}
}
return str;
}
static void PlayGame(int playerNum)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Random r = new Random();
Console.WriteLine("玩家【{0}】按下任意键掷骰子。", PlayerName[playerNum]);
Console.ReadKey(true);
int number = r.Next(1,7);
Console.WriteLine("玩家【{0}】掷出<{1}>点。",PlayerName[playerNum],number);
Console.WriteLine("玩家【{0}】按下任意键进行移动。", PlayerName[playerNum]);
Console.ReadKey(true);
PlayerPos[playerNum] += number;
Console.WriteLine("玩家【{0}】移动完成!",PlayerName[playerNum]);
//踩到对方
ChangedCheck();
if (PlayerName[playerNum]== PlayerName[1-playerNum])
{
Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6步;", PlayerName[playerNum], PlayerName[1-playerNum]);
PlayerPos[1 - playerNum] -= 6;
}
else
{
switch (Maps[PlayerPos[playerNum]])
{
//踩到普通格子,安全没有奖惩
case 0:
Console.WriteLine("玩家【{0}】踩到普通格子,安全没有奖惩!按下任意键继续游戏。", PlayerPos[playerNum]);
break;
//踩到幸运轮盘,选择奖励
case 1:
Console.WriteLine("玩家【{0}】踩到幸运轮盘,选择奖励:a--交换位置,b--轰炸对方。", PlayerPos[playerNum]);
string input = Console.ReadLine();
while (true)
{
if (input=="a")
{
Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置", PlayerPos[playerNum], PlayerPos[1-playerNum]);
int temp = PlayerPos[playerNum];
PlayerPos[playerNum] = PlayerPos[1 - playerNum];
PlayerPos[1 - playerNum] = temp;
Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置完成,按下任意键继续游戏。", PlayerPos[playerNum], PlayerPos[1 - playerNum]);
Console.ReadKey(true);
break;
}
else if(input=="b")
{
Console.WriteLine("玩家【{0}】选择轰炸玩家【{1}】", PlayerPos[playerNum], PlayerPos[1 - playerNum]);
PlayerPos[1 - playerNum] -= 6;
Console.WriteLine("玩家【{0}】被轰炸倒退6步!按下任意键继续游戏", PlayerPos[playerNum]);
Console.ReadKey(true);
break;
}
else
{
input = Console.ReadLine();
}
}
break;
//踩到2地雷,倒退6步
case 2:
Console.WriteLine("玩家【{0}】踩到地雷,直接倒退6步!按下任意键继续游戏。", PlayerPos[playerNum]);
PlayerPos[ playerNum] -= 6;
Console.ReadKey(true);
break;
//踩到3暂停,下一回暂停
case 3:
Console.WriteLine("玩家【{0}】踩到暂停,下个回合暂停游戏!按下任意键继续游戏。", PlayerPos[playerNum]);
PlayerFlag[playerNum] = true;
Console.ReadKey(true);
break;
//踩到4时空隧道 直接前进10步
case 4:
Console.WriteLine("玩家【{0}】踩到踩到时空隧道 直接前进10步!按下任意键继续游戏。", PlayerPos[playerNum]);
PlayerPos[playerNum] += 10;
Console.ReadKey(true);
break;
default:
break;
}
}
ChangedCheck();
Console.Clear();
ShowTitle();
DrawMap();
}
static void ChangedCheck()
{
if (PlayerPos[0]<0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0]>99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] > 99)
{
PlayerPos[1] = 99;
}
}
}
}