### 飞行棋项目需求分析

1.制作游戏头部:游戏头部介绍
2.绘制地图
  使用一维数组装整个地图的路线

如果这个位置是0,绘制普通格子□
   如果这个位置是1,绘制幸运轮盘◎
   如果这个位置是2,绘制地雷★
   如果这个位置是3,绘制暂停▲
   如果这个位置是4,绘制时空隧道卍  规划幸运轮盘位置
   int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
   规划地雷的位置
   int[] landMine = { 5,13,17,33,38,50,64,80,94};
   规划暂停位置
   int[] pause = {9,27,60,93 };
   规划时空隧道的位置
   int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };

3.设置特殊关卡

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _01_飞行棋
{
    class Program
    {
        /// <summary>
        /// 整个地图数组
        /// </summary>
        static int[] Maps = new int[100];
        /// <summary>
        /// 记录两个玩家的位置
        /// </summary>
        static int[] PlayerPos = new int[2];
        /// <summary>
        /// 记录两个玩家的姓名
        /// </summary>
        static string[] PlayerName = new string[2];

        /// <summary>
        /// 记录两名玩家是否可以掷骰子
        /// </summary>
        static bool[] PlayerFlag = new bool[2];

        static void Main(string[] args)
        {
            //绘制游戏标题
            ShowTitle();
            //判断玩家姓名
            Console.WriteLine("请输入玩家A的姓名");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0]=="")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                PlayerName[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1] == "" || PlayerName[1]==PlayerName[0])
            {
                if (PlayerName[1]=="")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
                if (PlayerName[1]==PlayerName[0])
                {
                    Console.WriteLine("玩家B和玩家A的姓名不能重复,请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
            }

            Console.Clear();
            ShowTitle();

            //初始化地图关卡
            InitialMap();
            //绘制地图
            DrawMap();

            //判断如果没有一个玩家到达终点则一直轮流掷骰子
            while (PlayerPos[0]<99 && PlayerPos[1]<99)
            {
                if (PlayerFlag[0]==false)
                {
                    PlayGame(0);
                }
                else
                {
                    PlayerFlag[0] = false;
                }
                if (PlayerFlag[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    PlayerFlag[1] = false;
                }
                if (PlayerPos[0] == 99)
                {
                    Console.WriteLine("玩家【{0}】获胜", PlayerName[0]);
                    break;
                }
                if (PlayerPos[1] == 99)
                {
                    Console.WriteLine("玩家【{0}】获胜", PlayerName[1]);
                    break;
                }
            }

            Console.ReadLine();
        }
        /// <summary>
        /// 设置游戏标题
        /// </summary>
        static void ShowTitle()
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("***************飞行棋***************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************************");
           
           
           
        }
        /// <summary>
        /// 初始化地图关卡
        /// </summary>
        static void InitialMap()
        {
            //确定幸运轮盘的位置◎==1
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            //规划地雷的位置★==2
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i = 0; i < landMine.Length;i++)
            {
                Maps[landMine[i]] = 2;
            }
            // 规划暂停位置▲==3
            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]]=3;
            }
            // 规划时空隧道的位置卍==4
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }

        }
        /// <summary>
        /// 绘制地图
        /// </summary>

        static void DrawMap()
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("玩家【{0}】用A表示", PlayerName[0]);
            Console.WriteLine("玩家【{0}】用B表示", PlayerName[1]);
            Console.WriteLine("游戏规则:");
            Console.WriteLine("1.两名玩家轮流掷骰子,规定玩家A先掷骰子。");
            Console.WriteLine("2.踩到□格子安全,没有奖惩");
            Console.WriteLine("3.踩到◎幸运轮盘,可以进行两种选择:a.置换与对方玩家的位置;b.进行轰炸对方,使对方倒退6步");
            Console.WriteLine("4.踩到★地雷,倒退6步");
            Console.WriteLine("5.踩到▲暂停,下个回合将暂停操作");
            Console.WriteLine("6.踩到卍时空隧道,直接前进10步");
            Console.WriteLine("7.如果踩到对方,则对方直接退6步");


            //第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(Drawstring(i));
            }
            Console.WriteLine();
            //第一竖列
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                Console.Write(Drawstring(i));
                Console.WriteLine();
            }
            //第二横行
            for (int i = 64; i >34; i--)
            {
                Console.Write(Drawstring(i));
            }
            Console.WriteLine();
            //第二竖列
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(Drawstring(i));
            }
            //第三横行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(Drawstring(i));
            }
            Console.WriteLine();
        }

        private static string Drawstring(int pos)
        {
            string str= "";
            //如果玩家A和玩家B的位置相同,确定两个玩家还在地图中
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos)
            {
               str="<>";
            }
            else if (PlayerPos[0] == pos)
            {
                str ="A";
            }
            else if (PlayerPos[1] == pos)
            {
                
                str ="B";
            }
            else
            {
                switch (Maps[pos])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.DarkYellow;
                        str = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.DarkRed;
                        str = "★";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.DarkBlue;
                        str = "卍";
                        break;
                    default:
                        break;
                }
            }
            return str;
        }

        static void PlayGame(int playerNum)
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Random r = new Random();
            Console.WriteLine("玩家【{0}】按下任意键掷骰子。", PlayerName[playerNum]);
            Console.ReadKey(true);
            int number = r.Next(1,7);
            Console.WriteLine("玩家【{0}】掷出<{1}>点。",PlayerName[playerNum],number);
            Console.WriteLine("玩家【{0}】按下任意键进行移动。", PlayerName[playerNum]);
            Console.ReadKey(true);
            PlayerPos[playerNum] += number;
            Console.WriteLine("玩家【{0}】移动完成!",PlayerName[playerNum]);
            //踩到对方
            ChangedCheck();

            if (PlayerName[playerNum]== PlayerName[1-playerNum])
            {
                Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6步;", PlayerName[playerNum], PlayerName[1-playerNum]);
                PlayerPos[1 - playerNum] -= 6;
            }
            else
            {
                switch (Maps[PlayerPos[playerNum]])
                {
                    //踩到普通格子,安全没有奖惩
                    case 0:
                        Console.WriteLine("玩家【{0}】踩到普通格子,安全没有奖惩!按下任意键继续游戏。", PlayerPos[playerNum]);
                        break;
                    //踩到幸运轮盘,选择奖励
                    case 1:
                        Console.WriteLine("玩家【{0}】踩到幸运轮盘,选择奖励:a--交换位置,b--轰炸对方。", PlayerPos[playerNum]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input=="a")
                            {
                                Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置", PlayerPos[playerNum], PlayerPos[1-playerNum]);
                                int temp = PlayerPos[playerNum];
                                PlayerPos[playerNum] = PlayerPos[1 - playerNum];
                                PlayerPos[1 - playerNum] = temp;
                                Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置完成,按下任意键继续游戏。", PlayerPos[playerNum], PlayerPos[1 - playerNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else if(input=="b")
                            { 
                                Console.WriteLine("玩家【{0}】选择轰炸玩家【{1}】", PlayerPos[playerNum], PlayerPos[1 - playerNum]);
                                PlayerPos[1 - playerNum] -= 6;
                                Console.WriteLine("玩家【{0}】被轰炸倒退6步!按下任意键继续游戏", PlayerPos[playerNum]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                input = Console.ReadLine();
                            }
                        }
                        break;
                    //踩到2地雷,倒退6步
                    case 2:
                        Console.WriteLine("玩家【{0}】踩到地雷,直接倒退6步!按下任意键继续游戏。", PlayerPos[playerNum]);
                        PlayerPos[ playerNum] -= 6;
                        Console.ReadKey(true);
                        break;
                    //踩到3暂停,下一回暂停
                    case 3:
                        Console.WriteLine("玩家【{0}】踩到暂停,下个回合暂停游戏!按下任意键继续游戏。", PlayerPos[playerNum]);
                        PlayerFlag[playerNum] = true;
                        Console.ReadKey(true);
                        break;
                    //踩到4时空隧道 直接前进10步
                    case 4:
                        Console.WriteLine("玩家【{0}】踩到踩到时空隧道 直接前进10步!按下任意键继续游戏。", PlayerPos[playerNum]);
                        PlayerPos[playerNum] += 10;
                        Console.ReadKey(true);
                        break;

                    default:
                        break;
                }
            }
            ChangedCheck();

            Console.Clear();
            ShowTitle();
            DrawMap();
           
        }
        static void ChangedCheck()
        {
            if (PlayerPos[0]<0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0]>99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] > 99)
            {
                PlayerPos[1] = 99;
            }
        }
    }
}