回调函数也是普通函数

回调函数也是普通函数
首先明确一个概念,回调函数也是普通函数,而不是什么神秘的东西。至于为什么叫回调函数,是因为程序通过参数把该函数的函数指针传递给了其它函数,在那个函数里面调用这个函数指针就相当于调用这个函数,这样的过程就叫回调,而被调用的函数就叫回调函数。看得出来,回调的本质是函数指针传递,所以想要理解回调机制,先要理解函数指针。

简明版本,自动投食功能:

CProduct.h

#pragma once

typedef void(*CallBackFUNP)(int);

class CProduct
{
public:
CProduct();
virtual ~CProduct();

void ProductFood();
void EatFood();
void SetCallBack(CallBackFUNP callback);
private :
int food;
CallBackFUNP m_CallBackFUNP;
};

CProduct.cpp

#include "stdafx.h"
#include "Product.h"


CProduct::CProduct()
{
food = 0;
}


CProduct::~CProduct()
{
}

void CProduct::ProductFood()
{
food++;

printf("++food:%d\n", food);
m_CallBackFUNP(food);
}

void CProduct::EatFood()
{
if (food > 0)
food--;
printf("--food:%d\n", food);
}
void CProduct::SetCallBack(CallBackFUNP callback)
{
m_CallBackFUNP = callback;
}

CEat.h

#pragma once
#include "Product.h"
class CEat
{
public:
CEat();

virtual ~CEat();
public :
static void EatFood(int food);

CProduct * m_CProduct;

CProduct * GetProduct();
};

CEat.cpp

#include "stdafx.h"
#include "Eat.h"

CEat* Instance = nullptr;
CEat::CEat()
{
m_CProduct = new CProduct();

m_CProduct->SetCallBack(EatFood);
Instance = this;
}


CEat::~CEat()
{
delete m_CProduct;
}
void CEat::EatFood(int food)
{
Instance->m_CProduct->EatFood();
}

CProduct * CEat::GetProduct()
{
return m_CProduct;
}

main.cpp

#include "stdafx.h"
#include "Eat.h"
#include "Product.h"

int _tmain(int argc, _TCHAR* argv[])
{

CEat * eat = new CEat;

CProduct* product = eat->GetProduct();
product->ProductFood();
return 0;
}

输出:

++food:1
--food:0

​​Demo 下载;​​