为python设置socket代理首先,你得下载SocksiPy这个.解压出来之后里面会有一个socks.py文件.然后你可以把这个文件复制到python安装目录里面的Lib\site-packages中.或者把这个文件复制到程序所在的目录中.

然后就可以再程序中使用socket代理来编写程序了.

下面是示例代码

import socks

import socket

socks.setdefaultproxy(socks.PROXY_TYPE_SOCKS5,"127.0.0.1",8088)

socket.socket =socks.socksocket

import urllib2

urllib2.urlopen('http://www.baidu.com').read()

通过socket通信实现远程摄像头监控通过python来实现摄像头监控,然后通过socket通信来将数据发送到远程服务器,这样就可以实现远程监控了.大概找了下资料,果然可以,下面贴出实现过程.

这个程序包括一个服务器和一个客户端。需要的库有 VideoCapture 和 pygame,一个用来得到摄像头的视频,一个用来显示.

服务器端,主要实现监听客户端所发送到指令,如果指令是startCam,则打开摄像头,并向客户端发送数据.

from VideoCapture import Device

import ImageDraw, sys, pygame, time

from pygame.locals import *

import socket

import time

from PIL import ImageEnhance

from threading import Thread

import traceback

import threading

# 全局变量

is_sending = False

cli_address = ('', 0)

# 主机地址和端口

host = 'localhost'

port = 10218

# 初始化UDP socket

ser_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)

ser_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

ser_socket.bind((host, port))

# 接收线程类,用于接收客户端发送的消息

class UdpReceiver(threading.Thread):

def __init__(self):

threading.Thread.__init__(self)

self.thread_stop = False

def run(self):

while not self.thread_stop:

# 声明全局变量,接收消息后更改

global cli_address

global is_sending

try:

message, address = ser_socket.recvfrom(2048)

except:

traceback.print_exc()

continue

print message,cli_address

cli_address = address

if message == 'startCam':

print 'start camera',

is_sending = True

ser_socket.sendto('startRcv', cli_address)

if message == 'quitCam':

is_sending = False

print 'quit camera',

def stop(self):

self.thread_stop = True

if __name__=='__main__':

res = (640,480)

cam = Device()

cam.setResolution(res[0],res[1])

brightness = 1.0

contrast = 1.0

shots = 0

receiveThread = UdpReceiver()

receiveThread.setDaemon(True) # 该选项设置后使得主线程退出后子线程同时退出

receiveThread.start()

while 1:

if is_sending:

camshot = ImageEnhance.Brightness(cam.getImage()).enhance(brightness)

camshot = ImageEnhance.Contrast(camshot).enhance(contrast)

clock = pygame.time.Clock()

img = cam.getImage().resize((160,120))

data = img.tostring()

ser_socket.sendto(data, cli_address)

time.sleep(0.05)

else:

time.sleep(1)

receiveThread.stop()

ser_socket.close()

客户端:

主要功能是像服务器端发送指令,然后接受服务器所发送过来的数据并通过pygame模块来显示出来.

# -*- coding: UTF-8 -*-

import socket, time

import pygame

from pygame.locals import *

from sys import exit

# 服务器地址,初始化socket

ser_address = ('localhost', 10218)

cli_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)

# 设置超时

cli_socket.settimeout(5)

# 向服务器发送消息,并判断接收时是否超时,若超时则重发

while 1:

cli_socket.sendto('startCam', ser_address)

try:

message, address = cli_socket.recvfrom(2048)

if message == 'startRcv':

print message

break

except socket.timeout:

continue

cli_socket.recvfrom(65536)

# 初始化视频窗口

pygame.init()

screen = pygame.display.set_mode((640,480))

pygame.display.set_caption('Web Camera')

pygame.display.flip()

# 设置时间,可以用来控制帧率

clock = pygame.time.Clock()

# 主循环,显示视频信息

while 1:

try:

data, address = cli_socket.recvfrom(65536)

except socket.timeout:

continue

camshot = pygame.image.frombuffer(data, (160,120), 'RGB')

camshot = pygame.transform.scale(camshot, (640, 480))

for event in pygame.event.get():

if event.type == pygame.QUIT:

cli_socket.sendto('quitCam', ser_address)

cli_socket.close()

pygame.quit()

exit()

screen.blit(camshot, (0,0))

pygame.display.update()

clock.tick(20)

客户端就是简单地向服务器发送启动消息,接收到回复后开始进入主循环开始接收视频数据并显示。

由于UDP协议不保证信息是否成功到达,因此前面设置了个重发机制,只有当客户端收到服务器的回复后,才停止发送开启消息并进入主循环.具体见注释.

使用时将localhost改成服务器IP即可.