void printPointsArray(REAL startPointX, REAL startPointY, REAL width, REAL height, REAL spaceX, REAL spaceY);
int AxX = 0 ! Actual moving X axis
int AxY = 1 ! Actual moving y axis
int AxZ = 4 ! Actua
void printPointsArray(REAL startPointX, REAL startPointY, REAL width, REAL height, REAL spaceX, REAL spaceY);
int AxX = 0 ! Actual moving X axis
int AxY = 1 ! Actual moving y axis
int AxZ = 4 ! Actua