{
import flash.display.Sprite;
import flash.text.TextField;
import flash.events.*;
import Model.MyModel;
import Control.MyControl;
/**
* ...
* @author Never
*/
public class MyView extends Sprite
{
private var _model:MyModel;
private var _control:MyControl;
private var _showBtn:CustomSimpleButton;
private var _showLabel:TextField ;
public function MyView(model:MyModel,control:MyControl)
{
this._model = model, this._control = control;
initConfig();//初始化界面
initListener();//添加侦听器
}
private function initConfig():void {
_showBtn = new CustomSimpleButton();
_showBtn.x = 50, _showBtn.y = 50;
this.addChild(_showBtn);
_showLabel = createTextField(0, 20, 200, 20);
_showLabel.x = 50, _showLabel.y = 30;
_showLabel.text = "2";
this.addChild(_showLabel)
}
private function initListener():void {
this._showBtn.addEventListener(MouseEvent.CLICK, mouseClick)
//注册模型器的监听
_model.addEventListener("changeStr", showText);
}
//视图器触发 控制器的方法changeNum
private function mouseClick(e:MouseEvent):void {
_control.changeNum(uint(_showLabel.text))
}
public function showText(evt:Event) :void{
_showLabel.text = String(_model.ModelNum);
}
private function createTextField(x:Number, y:Number, width:Number, height:Number):TextField {
var result:TextField = new TextField();
result.x = x; result.y = y;
result.width = width; result.height = height;
addChild(result);
return result;
}
}
}
import flash.display.DisplayObject;
import flash.display.Shape;
import flash.display.SimpleButton;
class CustomSimpleButton extends SimpleButton {
private var upColor:uint = 0xFFCC00;
private var overColor:uint = 0xCCFF00;
private var downColor:uint = 0x00CCFF;
private var size:uint = 40;
public function CustomSimpleButton() {
downState = new ButtonDisplayState(downColor, size);
overState = new ButtonDisplayState(overColor, size);
upState = new ButtonDisplayState(upColor, size);
hitTestState = new ButtonDisplayState(upColor, size * 2);
hitTestState.x = -(size / 4);
hitTestState.y = hitTestState.x;
useHandCursor = true;
}
}
class ButtonDisplayState extends Shape {
private var bgColor:uint;
private var size:uint;
public function ButtonDisplayState(bgColor:uint, size:uint) {
this.bgColor = bgColor;
this.size = size;
draw();
}
private function draw():void {
graphics.beginFill(bgColor);
graphics.drawRect(0, 0, size, size);
graphics.endFill();
}
}
{
import View.MyView;
import Model.MyModel;
/**
* ...
* @author Never
*/
public class MyControl
{
private var _model:MyModel;
public function MyControl(model:MyModel)
{
this._model = model;
}
public function changeNum(n:uint):void
{
//模型发出事件通知
var temp:uint = n +100
_model.showNum(temp);
}
}
}
{
import flash.events.Event;
import flash.events.EventDispatcher;
/**
* ...
* @author Never
*/
public class MyModel extends EventDispatcher
{
private var _ModelNum:uint;
public function MyModel()
{
}
public function get ModelNum():uint
{
return _ModelNum;
}
//在控制器中调用此方法 。模型器发送数据更改的事件。
public function showNum(n:uint):void
{
_ModelNum = n;
//修改
dispatchEvent(new Event("changeStr"));
}
}
}
{
import flash.display.Sprite;
import flash.events.Event;
import View.MyView;
import Control.MyControl;
import Model.MyModel;
/**
* ...
* @author Never
*/
public class MvcDoc extends Sprite
{
private var _model:MyModel;
private var _controller:MyControl;
private var _view:MyView;
public function MvcDoc():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
_model = new MyModel();
_controller = new MyControl(_model);
_view = new MyView(_model,_controller);
addChild(_view);
removeEventListener(Event.ADDED_TO_STAGE, init);
}
}
}