c语言自动随机发牌给四个人(没有大小王)_#define

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define PokeTotal 52 //扑克的总数
#define UserTotal 4 //用户数量
#define UserPokeTotal 18 //用户可持有的最大牌数
#define PokeNumberTotal 13 //扑克的全部牌号
#define PokeFlowerTotal 4 //扑克的全部花色
#define ShuffleCardsTotal 5000 //洗牌次数
#define DisplayRowTotal 6 //每行显示牌的个数
#define PokeFlowerType {3,4,5,6} //花色种类
#define PokeKingFlower 1 //大王和小王的花色
#define PokeBigKingNumber 'B' //大王的牌号
#define PokeSmallKingNumber 'S' //小王的牌号

//牌号种类
#define PokeNmberType { 'A','2','3','4','5','6','7','8','9','0','J','Q','k' }

///
//定义一张牌
struct aPoke
{
char PokeNumber; //扑克的牌号
char PokeFlower; //扑克的花色
}AllPoke[PokeTotal],User[UserTotal][UserPokeTotal];

///
//初始化牌组
void InitalizaPoke()
{
int i, j, contentNumber;
char AllPokeNumber[13] = { 'A','2','3','4','5','6','7','8','9','0','J','Q','k' };
char AllPokeFlower[4] = {3,4,5,6};

//第一张牌
contentNumber = 0;

//按顺序储存每张牌号
for (i = 0; i < PokeNumberTotal; i++)
{

//储存四张牌号相同,花色不同的牌
for (j = 0; j < PokeFlowerTotal; j++)
{
//先储存牌号,再储存花色
AllPoke[contentNumber].PokeNumber = AllPokeNumber[i];
AllPoke[contentNumber].PokeFlower = AllPokeFlower[j];

//储存下一张牌
++contentNumber;
}

}

//设置大王和小王
// AllPoke[52].PokeNumber = PokeSmallKingNumber;
// AllPoke[52].PokeFlower = PokeKingFlower;
// AllPoke[53].PokeNumber = PokeBigKingNumber;
// AllPoke[53].PokeFlower = PokeKingFlower;

}

///
//洗牌
void ShuffleCards()
{
int i,RandNumber1, RandNumber2;
char pNumber, pFlower;

srand((unsigned)time(NULL));

//洗牌
for (i = 0; i < ShuffleCardsTotal; i++)
{
//随机抽两张牌
RandNumber1 = rand() % PokeTotal;
RandNumber2 = rand() % PokeTotal;

//交换位置
pFlower=AllPoke[RandNumber1].PokeFlower;
pNumber = AllPoke[RandNumber1].PokeNumber;
AllPoke[RandNumber1].PokeFlower = AllPoke[RandNumber2].PokeFlower;
AllPoke[RandNumber1].PokeNumber = AllPoke[RandNumber2].PokeNumber;
AllPoke[RandNumber2].PokeFlower = pFlower;
AllPoke[RandNumber2].PokeNumber = pNumber;
}
}

///
//发牌
void DealCards()
{
int i,j,ContentPoke=0;

//依次发牌
for (i = 0; i < UserPokeTotal; i++)
{
for (j = 0; j < UserTotal; j++)
{
User[j][i].PokeFlower = AllPoke[ContentPoke].PokeFlower;
User[j][i].PokeNumber = AllPoke[ContentPoke].PokeNumber;
++ContentPoke;
}
}

}


///
//显示每个人的牌
void LookCards()
{
int i, j, ContentPoke = 0,cNumber=0;

//依次显示每个人的牌
for (i = 0; i < UserTotal; i++)
{
printf("第%d个人的牌\n",i+1);

for (j = 0; j < UserPokeTotal; j++)
{

printf("%c",User[i][j].PokeFlower);

//替换牌号为0的牌,正确显示牌号为10的牌
if (User[i][j].PokeNumber == '0')
{
printf("10 ");
}
else
{
printf("%c ", User[i][j].PokeNumber);
}
++ContentPoke;
++cNumber;

//每行显示的牌数
if (cNumber % DisplayRowTotal == 0)
{
printf("\n");
}
}

printf("\n\n");
}
}

int main()
{
int Judge;

printf("1为开始\n0为结束\n");
scanf("%d", &Judge);

while (Judge)
{
//初始化牌组
InitalizaPoke();

//洗牌
ShuffleCards();

//发牌
DealCards();

//显示每个人的牌
LookCards();

printf("1为开始\n0为结束\n");
scanf("%d", &Judge);

}
return 0;
}