code:

#include <GL/glut.h>
#include <stdlib.h>


int hh,ww,xx,yy;

void display(){

	glClear (GL_COLOR_BUFFER_BIT);

	glRectf (-1.0, -1.0, 1.0, 1.0);

	glutSwapBuffers ();

}

void myinit (void){

    glClearColor (0.0, 0.0, 0.0, 1.0);

    glColor3f (1.0, 1.0, 1.0);

    glShadeModel (GL_FLAT);

}

void mymenu(int value){

	if (value == 1){

		glClear(GL_COLOR_BUFFER_BIT);

		glutSwapBuffers();

	}

	if (value == 2){

		exit(0);

	}

}

/*  Main Loop

 *  Open window with initial window size, title bar, 

 *  RGBA display mode, and handle input events.

 */

int main(int argc, char** argv){

	glutInit(&argc,argv);

	glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);

	glutInitWindowPosition(310,0);

	glutCreateWindow("double buffered");

	myinit ();

	glutDisplayFunc(display);//注册显示回调函数

	glutCreateMenu(mymenu);//注册菜单回调函数

	glutAddMenuEntry("Clear Screen",1);//添加菜单项

	glutAddMenuEntry("Exit",2);

	glutAttachMenu(GLUT_RIGHT_BUTTON);//把当前菜单注册到指定的鼠标键

	glutMainLoop();


}