Stagefright的編解碼功能是利用OpenMAX框架,而且用的還是OpenCORE之OMX的實作,我們 來看一下Stagefright和OMX是如何運作的。

(1) OMX_Init

OMXClient mClient;

 AwesomePlayer::AwesomePlayer()
 {
   mClient.connect();
 }

 status_t OMXClient::connect()
 {
   mOMX = service->getOMX();
 }

 sp<IOMX> MediaPlayerService::getOMX()
 {
   mOMX = new OMX;
 }

 OMX::OMX() : mMaster(new OMXMaster)

 OMXMaster::OMXMaster()
 {
   addPlugin(new OMXPVCodecsPlugin);
 }

 OMXPVCodecsPlugin::OMXPVCodecsPlugin()
 {
   OMX_MasterInit();
 }

 OMX_ERRORTYPE OMX_MasterInit() <-- under OpenCORE
 {
   return OMX_Init();
 }

 (2) OMX_SendCommand

OMXCodec::function_name()
 {
   mOMX->sendCommand(mNode, OMX_CommandStateSet, OMX_StateIdle);
 }

 status_t OMX::sendCommand(node, cmd, param)
 {
   return findInstance(node)->sendCommand(cmd, param);
 }

 status_t OMXNodeInstance::sendCommand(cmd, param)
 {
   OMX_SendCommand(mHandle, cmd, param, NULL);
 }




(3) 其他作用在 OMX 元件的指令

其他 作用在OMX元件的指令也和OMX_SendCommand的call path一樣,請見下表:


OMXCodec

OMX

OMXNodeInstance


useBuffer

useBuffer (OMX_UseBuffer)


getParameter

getParameter (OMX_GetParameter)


fillBuffer

fillBuffer (OMX_FillThisBuffer)


emptyBuffer

emptyBuffer (OMX_EmptyThisBuffer)




  awesomplayer.cpp 中 awesomeplay有一个成员 OMXClient mClient;
   这个mClient是通过MediaPlayerService的getOmx()方法创建(new OMX),代码如下

sp<IOMX> MediaPlayerService::getOMX() {
       if (mOMX.get() == NULL) {
         mOMX = new OMX;
       return mOMX;
 }

 
可以跟综OMX.cpp这个文件,查看创建过程 

OMX::OMX()
     : mMaster(new OMXMaster),
       mNodeCounter(0) {
 }


mNodeCounter:omxnode 计数器,在OmxCodec.cpp中返回nodeid
mMaster 这个对象是omx核心 可以理解为服务器端,之后在Omxcodec.cpp中create时传入的mOmx是mclient,它的所有调用都会通过IOMX.cpp转到Omx.cpp中。
下面我们来重点分析一下 OMXMaster

OMXMaster::OMXMaster()
     : mVendorLibHandle(NULL) {
     addVendorPlugin();
     addPlugin(new SoftOMXPlugin);
 }


通过addPlugin添加openmax外挂的插件,可以拿 addPlugin(new SoftOMXPlugin)为例,在SoftOMXPlugin插件中包含了支持的所有解码器组件,在我们的系统中支持的解码组件如下:

static const struct {
     const char *mName;
     const char *mLibNameSuffix;
     } kComponents[] = {
     { "OMX.google.aac.decoder", "aacdec", "audio_decoder.aac" },
     { "OMX.google.amrnb.decoder", "amrdec", "audio_decoder.amrnb" },
     { "OMX.google.amrwb.decoder", "amrdec", "audio_decoder.amrwb" },
     { "OMX.google.h264.decoder", "h264dec", "video_decoder.avc" },
     { "OMX.google.g711.alaw.decoder", "g711dec", "audio_decoder.g711alaw" },
     { "OMX.google.g711.mlaw.decoder", "g711dec", "audio_decoder.g711mlaw" },
     { "OMX.google.h263.decoder", "mpeg4dec", "video_decoder.h263" },
     { "OMX.google.mpeg4.decoder", "mpeg4dec", "video_decoder.mpeg4" },
     { "OMX.google.mp3.decoder", "mp3dec", "audio_decoder.mp3" },
     { "OMX.google.vorbis.decoder", "vorbisdec", "audio_decoder.vorbis" },
     { "OMX.google.vpx.decoder", "vpxdec", "video_decoder.vpx" },
 };


addPlugin(softomxplugin)时,会把调用SoftOmXPlugin的enumerateComponents,依次把上面这些组件添加到OMXMaster 的mPluginByComponentName中。
在omxcodec.cpp中创建组件时:
 status_t err = omx->allocateNode(componentName, observer, &node);
会依次根据componentName,通过iomx.cpp(ibinder)->omx.cpp->OMXMaster.cpp中的makeComponentInstance
 OMXMaster的makeComponentInstance会根据componentName名字查找到具体插件,比如componentName是OMX.google.vorbis.decoder,则会找到SoftOMXPlugin插件(vorbis这个组件包含在SoftOMXPlugin插件中,从上数据可以看出来),然后要据componentname调用插件SoftOMXPlugin->makeComponentInstance的方法,生成真正的组件(对应的解码器)。