Rotate3dAnimation是google api demo中copy出来的,具体的例子在Views/Animation/3D Transition中。
这里我就直接贴了:

package com.ata.util;

import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;

/**
* An animation that rotates the view on the Y axis between two specified angles.
* This animation also adds a translation on the Z axis (depth) to improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;

/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;

final Matrix matrix = t.getMatrix();

camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();

matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}




接下来就是要在ViewFlipper中使用它了,


首先在布局中加入2个view,类似:


<ViewFlipper 
android:id="@+id/viewFlipper"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<include layout="@layout/layout_0"/>
<include layout="@layout/layout_1"/>
</ViewFlipper>



然后通常在代码中怎样写:


我这里是按一个按钮将2个ListView翻来覆去的3D旋转显示。


View.OnClickListener onClickListener=new View.OnClickListener(){

@Override
public void onClick(View v) {
// TODO Auto-generated method stub
float halfWidth=viewFlipper.getWidth()/2.0f;
float halfHeight=viewFlipper.getHeight()/2.0f;
int duration=500;
int depthz=0;//viewFlipper.getWidth()/2;
if(btn_rightTop.getText().equals("日历视图")){
btn_rightTop.setText("分类视图");

Rotate3dAnimation in=new Rotate3dAnimation(-90, 0,halfWidth,halfHeight,depthz,false);
in.setDuration(duration);
in.setStartOffset(duration);
viewFlipper.setInAnimation(in);
Rotate3dAnimation out=new Rotate3dAnimation(0, 90,halfWidth,halfHeight,depthz,false);
out.setDuration(duration);
viewFlipper.setOutAnimation(out);
viewFlipper.showNext();
}else{
btn_rightTop.setText("日历视图");

Rotate3dAnimation in=new Rotate3dAnimation(90, 0,halfWidth,halfHeight,depthz,false);
in.setDuration(duration);
in.setStartOffset(duration);
viewFlipper.setInAnimation(in);
Rotate3dAnimation out=new Rotate3dAnimation(0, -90,halfWidth,halfHeight,depthz,false);
out.setDuration(duration);
viewFlipper.setOutAnimation(out);
viewFlipper.showPrevious();
}
}

};



这样一个简单的3D旋转效果就出来了。就是感觉景深效果不太好,比较生硬,没iphone自然。



随手势滑动的3D旋转效果


​http://www.eoeandroid.com/thread-203645-1-1.html​