其实Anchor和Dock属性也可以实现,但好象只对容器效果理想,而且字体大小也没有变化.最近论坛上有好多这样的贴子,具体实现代码如下:


private void  setTag(Control cons)
{
foreach (Control con in cons.Controls)
{
con.Tag = con.Width +":" + con.Height + ":" + con.Left + ":" + con.Top + ":" + con.Font.Size;
if (con.Controls.Count > 0)
setTag(con);
}
}
private void setControls(float newx, float newy, Control cons)
{
foreach (Control con in cons .Controls )
{

string[] mytag = con.Tag.ToString().Split(new char[] { ':' });
float a = Convert.ToSingle(mytag[0]) * newx;
con.Width = (int)a;
a=Convert.ToSingle(mytag[1]) * newy;
con.Height = (int)(a);
a=Convert.ToSingle(mytag[2]) * newx;
con.Left = (int)(a);
a=Convert.ToSingle(mytag[3]) * newy;
con.Top = (int)(a);
Single currentSize = Convert.ToSingle (mytag[4]) * newy;
con .Font =new Font (con.Font .Name ,currentSize,con.Font .Style ,con.Font .Unit );
if(con.Controls .Count >0)
{
setControls (newx ,newy ,con );
}
}

}

void Form1_Resize(object sender, EventArgs e)
{
// throw new Exception("The method or operation is not implemented.");
float newx = (this.Width )/ X;
// float newy = (this.Height - this.statusStrip1.Height) / (Y - y);
float newy = this.Height / Y;
setControls(newx, newy, this);
//this.Text = this.Width.ToString() +" "+ this.Height.ToString();

}



然后在你窗体的构造函数InitializeComponent();下面添加: 

this.Resize += new EventHandler(Form1_Resize); 

X = this.Width;
Y = this.Height;
y = this.statusStrip1.Height;
setTag (this);


当然定义了两个全局变量,private float X; private float Y;

细心的你一定会发现还有个y ;这是因为如果有statusStrip1之类的控件,这是就一定要注意,窗体的实际宽度和高度一定要减去statusStrip1之类.

如果是容器,最好将Anchor和Dock属性也修改过来.

效果还不错.