#ifndef FRIENDMODEL_H_

#define FRIENDMODEL_H_

#include<vector>

#include"user.hpp"

using namespace std;

//好友信息方法

class FriendModel{

public:

void insert(int userid,int friendid);

vector<User> query(int userid);

private:

};

#endif


friendmodel.cpp

#include"friendmodel.hpp"

#include"db.hpp"

void FriendModel::insert(int userid,int friendid){

char sql[128] = {0};

sprintf(sql,"insert into Friend(userid,friendid) values(%d,%d)",userid,friendid);

MySQL mysql;

if(mysql.connect()){

mysql.update(sql);

}

}

vector<User> FriendModel::query(int userid){

// 1.组装sql语句

char sql[256] = {0};

sprintf(sql, "select a.id,a.name,a.state from User a inner join Friend b on b.friendid = a.id where b.userid = %d", userid);

vector<User> vec;

MySQL mysql;

if (mysql.connect())

{

MYSQL_RES *res = mysql.query(sql);

if (res != nullptr)

{

MYSQL_ROW row;

while((row = mysql_fetch_row(res)) != nullptr){

User user;

user.setID(atoi(row[0]));

user.setname(row[1]);

user.setstate(row[2]);

vec.push_back(user);

}

mysql_free_result(res);

}

}

return vec;

}


chatservice.hpp 中添加部分

#include"friendmodel.hpp"

//添加好友

void addFriend(const TcpConnectionPtr &conn,json &js,Timestamp time);

FriendModel _friendmodel;


chatservice.cpp 部分

绑定自己绑

void ChatService::login(const TcpConnectionPtr &conn,json &js,Timestamp time){

int id = js["id"].get<int>();

string pwd = js["password"];

User user = _usermodel.query(id);

if (user.getID() == id && user.getpassword() == pwd)

{

if (user.getstate() == "online")

{

// 该用户已经登录,不允许重复登录

json response;

response["msgid"] = LOGIN_MSG_ACK;

response["errno"] = 2;

response["errmsg"] = "this account is using, input another!";

conn->send(response.dump());

}

else

{

//添加作用域,限制锁的粒度

{

lock_guard<mutex> lock(_connMutex);

//记录用户连接

_userConnMap.insert({id,conn});

}

// 登录成功,更新用户状态信息 state offline=>online

user.setstate("online");

_usermodel.updateState(user);

json response;

response["msgid"] = LOGIN_MSG_ACK;

response["errno"] = 0;

response["id"] = user.getID();

response["name"] = user.getname();

//查询用户是否有离线消息

vector<string> vecofflinemsg = _offlineMsgmodel.query(id);

if(!vecofflinemsg.empty()){

response["offlinemsg"] = vecofflinemsg;

//清空离线消息

_offlineMsgmodel.remove(id);

}

vector<User> uservec = _friendmodel.query(id);

if(!uservec.empty()){

vector<string> vecfriend;

for(User &user:uservec){

json js;

js["id"] = user.getID();

js["name"] = user.getname();

js["state"] = user.getstate();

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