公式如下:
//数字RGB与YCbCr颜色空间转换的精度
//在这两个公式中RGB和YCbCr各分量的值的范围均为0-255。
// RGB转换为YCbCr
// 这个公式来自:Genesis Microchip. gm6010/gm6015 Programming Guide[M]. California US: Genesis Microchip Company, 2002:85-90
// |Y | |16 | |65.738 129.057 25.06 | |R|
// |Cb| = |128| + (1/256)*|-37.945 -74.494 112.43| *|G|
// |Cr | |128| |112.439 -94.154 -18.28| |B|
// YCbCr转换为RGB
// 这个公式来自:Genesis Microchip. gm6015 Preliminary Data Sheet[M]. California US: Genesis Microchip Company, 2001:33-34
//|R| |298.082 0 408.58 | |Y -16 |
//|G| = (1/256)*|298.082 -100.291 -208.12|* |Cb-128|
//|B| |298.082 516.411 0 | |Cr -128|
加一点我的代码,为什么要加我的代码呢,不是因为写的代码好,只不过是我把上面公式中的矩阵/256算成小数了,这样子我们可以省点时间:
// RGB转换为YCbCr
for(i =0 ; i < dest->dwSize; )
{
UCHAR r,g,b;
r = sBuf[i+0];
g = sBuf[i+1];
b = sBuf[i+2];
dBuf[i+0]= (unsigned char)(r * 0.256789 + g * 0.504129 + b * 0.097906)+ 16;
dBuf[i+1]= (unsigned char)(r *-0.148223 + g * -0.290992 + b * 0.439215)+ 128;
dBuf[i+2]= (unsigned char)(r * 0.439215 + g * -0.367789 + b *-0.071426)+ 128;
i += 3;
}
// YCbCr转换为RGB
for(i =0 ; i < dest->dwSize; )
{
UCHAR y,u,v;
y = sBuf[i+0];
u = sBuf[i+1];
v = sBuf[i+2];
dBuf[i+0]= (unsigned char)(1.164383*(y- 16) + 0 + 1.596027*(v - 128));
dBuf[i+1]= (unsigned char)(1.164383*(y- 16) - 0.391762*(u - 128) - 0.812969*(v - 128));
dBuf[i+2]= (unsigned char)(1.164383*(y- 16) + 2.017230*(u - 128) + 0 );
i += 3;
}