先看以下代码,是我们创建线程池的一种方式:

ExecutorService newCachedThreadPool = Executors.newCachedThreadPool();

  可以进入Executors类看一下,java创建线程池的四种方式,分别有以下四个大类:

(1)newCachedThreadPool创建一个可缓存线程池,如果线程池长度超过处理需要,可灵活回收空闲线程(空闲线程超过存活时间的可以回收),若无可回收,则新建线程。

(2)newFixedThreadPool 创建一个定长线程池,可控制线程最大并发数,超出的线程会在队列中等待。

(3)newScheduledThreadPool 创建一个定长线程池,支持定时及周期性任务执行。

(4)newSingleThreadExecutor 创建一个单线程化的线程池,它只会用唯一的工作线程来执行任务,保证所有任务按照指定顺序(FIFO, LIFO, 优先级)执行。

    当然在Executors中创先以上四种线程池的方式还有很多,一会有所涉及。

    我们现在进入Executors类看看创建上述四种线程池有哪些方式:

(1)newFixedThreadPool

/**
     * Creates a thread pool that reuses a fixed number of threads
     * operating off a shared unbounded queue.  At any point, at most
     * {@code nThreads} threads will be active processing tasks.
     * If additional tasks are submitted when all threads are active,
     * they will wait in the queue until a thread is available.
     * If any thread terminates due to a failure during execution
     * prior to shutdown, a new one will take its place if needed to
     * execute subsequent tasks.  The threads in the pool will exist
     * until it is explicitly {@link ExecutorService#shutdown shutdown}.
     *
     * @param nThreads the number of threads in the pool
     * @return the newly created thread pool
     * @throws IllegalArgumentException if {@code nThreads <= 0}
     */
    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }


    /**
     * Creates a thread pool that reuses a fixed number of threads
     * operating off a shared unbounded queue, using the provided
     * ThreadFactory to create new threads when needed.  At any point,
     * at most {@code nThreads} threads will be active processing
     * tasks.  If additional tasks are submitted when all threads are
     * active, they will wait in the queue until a thread is
     * available.  If any thread terminates due to a failure during
     * execution prior to shutdown, a new one will take its place if
     * needed to execute subsequent tasks.  The threads in the pool will
     * exist until it is explicitly {@link ExecutorService#shutdown
     * shutdown}.
     *
     * @param nThreads the number of threads in the pool
     * @param threadFactory the factory to use when creating new threads
     * @return the newly created thread pool
     * @throws NullPointerException if threadFactory is null
     * @throws IllegalArgumentException if {@code nThreads <= 0}
     */
    public static ExecutorService newFixedThreadPool(int nThreads, ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>(),
                                      threadFactory);
    }

     这边有两种方式是用来创建newFixedThreadPool线程池的,一种是直接传入线程的个数,另外一种是传进线程的个数,还有线程工厂(ThreadFactory)。有些任务需求对于如何创建线程有自己安排,所以需要传入自己实现ThreadFactory接口的线程工厂类。仔细看,其实这两个方法都使用了类ThreadPoolExecutor。可以去类ThreadPoolExecutor中看看里面构造函数中参数的意思,其构造函数代码如下:可以看到他调用了this(....)构造函数,我顺便把他底层的构造函数都写在后面,方便查看。

public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    } 
   /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @param threadFactory the factory to use when the executor
     *        creates a new thread
     * @param handler the handler to use when execution is blocked
     *        because the thread bounds and queue capacities are reached
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue}
     *         or {@code threadFactory} or {@code handler} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler)

这里面一共有六个参数,分别如下:

corePoolSize是线程池中所维持的线程池大小。这些线程即使是空闲状态,也会存在于线程池中,不会被销毁。这个线程池的核心线程数也可以设置为0,像newCachedThreadPool中就是将核心线程数设置为0的。

maxPoolSize是线程池的最大线程数。这个最大线程数是对于或等于核心线程数的,当你用newFixedThreadPool和newSingleThreadPool时,核心线程数和最大线程数是相等的,这一点你可以在这两种线程池的构造函数中得到验证。

keepAliveTime是用来约束某种线程的生存时间的,这个某种线程是什么意思呢,当线程池所使用的线程数设为n,这个某种线程是一类线程,就是n-corePoolSize的线程,就是超过核心线程数的线程。当线程池所创建的线程数大于核心线程数时,此时会计算当前的这些线程中哪些线程是空闲的,当空闲时间超过这个设定的keepAliveTime时,该线程就会被回收。

unit就是时间单位

workQueue:工作队列,该队列是当核心线程数已经使用完了,之后提交的任务就将放入这个工作队列,尤其需要注意的是,只有当你用execute()方法提交的任务才会放在这个工作队列中。一般到队列满的时候,才会创建先的线程来执行任务,当然要保证线程池的所有线程数小于或等于最大线程数。

threadFactory:线程工厂用于创建线程的。有些需求可能需要自己创建的线程。

handler:是拒绝策略,也叫饱和策略,当线程池中的线程数达到maxPoolSize,并且workQueue(有界队列)已经满了,就需要采用饱和策略了,对于新提交的任务是直接拒绝还是怎么样,是在这边设置的。

      这边了解了底层创建线程池的参数,回过头来看看newFixedThreadPool是怎么创建线程池的:

public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

newFixedThreadPool是是有一个参数,就是线程数nThread。这个参数用于设置核心线程数和最大线程数,其中的工作队列是LinkedBlockingQueue,这个队列是链表实现的,也就是说该工作队列不会满,除非你限制他的长度。而且该线程池中的最大线程数就是核心线程数。

接着我们看看其他几个线程池的构造方式。

(2)newSingleThreadExecutor

看看构造函数,核心线程数和最大线程数都是1,生存时间0,也是LinkedBlockingQueue

public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }

(3)newCachedThreadPool

这边有两个构造函数,就是传入承诺书不一样,一个啥也没传,一个穿了线程工厂。最大线程数是Integer的最大值,核心线程数为0,线程最大空闲时间为60秒。工作队列是SynchronousQueue,这个queue是即是交付的,就是任务一到就创建线程去执行。整个工作机制如下:来一个任务就创建线程去执行,当然有空闲线程让这些空闲线程去执行,空闲线程有一个60s生存时间。

public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

    /**
     * Creates a thread pool that creates new threads as needed, but
     * will reuse previously constructed threads when they are
     * available, and uses the provided
     * ThreadFactory to create new threads when needed.
     * @param threadFactory the factory to use when creating new threads
     * @return the newly created thread pool
     * @throws NullPointerException if threadFactory is null
     */
    public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>(),
                                      threadFactory);
    }

(4)newScheuledThreadPool

/**
     * Creates a thread pool that can schedule commands to run after a
     * given delay, or to execute periodically.
     * @param corePoolSize the number of threads to keep in the pool,
     * even if they are idle
     * @return a newly created scheduled thread pool
     * @throws IllegalArgumentException if {@code corePoolSize < 0}
     */
    public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
        return new ScheduledThreadPoolExecutor(corePoolSize);
    }

    /**
     * Creates a thread pool that can schedule commands to run after a
     * given delay, or to execute periodically.
     * @param corePoolSize the number of threads to keep in the pool,
     * even if they are idle
     * @param threadFactory the factory to use when the executor
     * creates a new thread
     * @return a newly created scheduled thread pool
     * @throws IllegalArgumentException if {@code corePoolSize < 0}
     * @throws NullPointerException if threadFactory is null
     */
    public static ScheduledExecutorService newScheduledThreadPool(
            int corePoolSize, ThreadFactory threadFactory) {
        return new ScheduledThreadPoolExecutor(corePoolSize, threadFactory);
    }

这个定时线程池底层使用了ScheuledThreadPoolExecytor类,那我们去看看这个类是怎么构造的

/**
     * Creates a new {@code ScheduledThreadPoolExecutor} with the
     * given core pool size.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @throws IllegalArgumentException if {@code corePoolSize < 0}
     */
    public ScheduledThreadPoolExecutor(int corePoolSize) {
        super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
              new DelayedWorkQueue());
    }

该类继承 extends ThreadPoolExecutor,所使用的参数就是线程池核心线程数,最大线程数是Integer的最大值,队列用了延迟队列,没有生存时间这一说法。