android 中的线程池



线程池的优点:

1 重用线程池中的线程,避免了线程的创建和销毁带来的性能开销


2 能有效的控制最大并发数,避免大量线程之间因为喜欢抢资源而导致阻塞


3 能够对线程进行简单的管理,提供定时执行以及指定间隔时间循环执行等



android 中的线程池源自java 中的Executor,Executor是一个接口,正真的实现是ThreadPoolExecutor。


ThreadPoolExecutor 提供参数配置线程池。



下面是一个常用的构造方法:

public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             threadFactory, defaultHandler);



corePoolSize线程池的核心线程数  


maximumPoolSize线程池中能容纳的最大线程数,当活动线程达到这个数之后,后续的任务会被阻塞


keepAliveTime 非核心线程闲置时的超时时长,超过这个时长,非核心线程就会被回收


unit 用于指定keepAliveTime参数的时间单位。


workQueue  线程池中的任务队列


threadFactory 线程工厂



ThreadPoolExecutor执行任务时大致遵循的规则:


1 如果线程池中的线程数量未达到核心线程的数量,那么会直接启动一个核心线程来执行任务。


2 如果线程池中的线程数量已达到或者超过核心线程的数量,那么任务会被插入到任务队列中排队等待执行


3 如果2中无法将任务插入到任务队列,这往往是由于任务队列已满,这个时候如果线程数量未达到线程池规定的最大值,那么会立刻启动一个非核心线程执行任务


4 如果3中线程数量达到线程池规定的最大值,那么就拒绝执行此任务ThreadPoolExecutor会调用rejectedExecution的rejectedExecution 来通知调用者



这个是AsyncTask的线程池的配置:

private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
    private static final int CORE_POOL_SIZE = CPU_COUNT + 1;//核心线程数等于CPU核数+1
    private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;//线程池的最大线程数为CPU核数的2倍+1
    private static final int KEEP_ALIVE = 1;//核心线程无超时机制,非核心线程超时1秒

 private static final ThreadFactory sThreadFactory = new ThreadFactory() {
        private final AtomicInteger mCount = new AtomicInteger(1);

        public Thread newThread(Runnable r) {
            return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
        }
    };
//任务任务队列容量128
 private static final BlockingQueue<Runnable> sPoolWorkQueue =
            new LinkedBlockingQueue<Runnable>(128);


 public static final Executor THREAD_POOL_EXECUTOR
            = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE,
                    TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);



下面来看线程池的分类


Executors类创建线程池:

FixedThreadPool 
Executors类newFixedThreadPool创建:
 public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }
public static ExecutorService newFixedThreadPool(int nThreads, ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>(),
                                      threadFactory);
    }


CachedThreadPool 

 public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }
 public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>(),
                                      threadFactory);
    }

ScheduledThreadPool 
public static ScheduledExecutorService newSingleThreadScheduledExecutor() {
        return new DelegatedScheduledExecutorService
            (new ScheduledThreadPoolExecutor(1));
    }
    public static ScheduledExecutorService newScheduledThreadPool(
            int corePoolSize, ThreadFactory threadFactory) {
        return new ScheduledThreadPoolExecutor(corePoolSize, threadFactory);
    }


SingleThreadExecutor  
 public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }
    public static ScheduledExecutorService newSingleThreadScheduledExecutor(ThreadFactory threadFactory) {
        return new DelegatedScheduledExecutorService
            (new ScheduledThreadPoolExecutor(1, threadFactory));
    }