一、ListView的继承结构
ListView是直接继承自的AbsListView,而AbsListView有两个子实现类,一个是ListView,另一个就是GridView,因此ListView和GridView在工作原理和实现上都是有很多共同点的。
AbsListView又继承自AdapterView,AdapterView继承自ViewGroup
二、Adapter的作用
适配器
ListView只承担交互和展示工作,至于这些数据来自哪里,ListView是不关心的,因此就有了Adapter。在ListView和数据源之间起到了一个桥梁的作用,ListView并不会直接和数据源打交道,而是会借助Adapter这个桥梁来去访问真正的数据源。
Adapter的接口都是统一的,因此ListView不用再去担心任何适配方面的问题
三、RecycleBin机制
RecycleBin机制是ListView能够实现成百上千条数据都不会OOM最重要的一个原因。
是写在AbsListView中的一个内部类,所以所有继承自AbsListView的子类,也就是ListView和GridView,都可以使用这个机制
class RecycleBin {
private RecyclerListener mRecyclerListener;
/**
* 存贮在mActiveViews中的第一个位置的view
*/
private int mFirstActivePosition;
/**
* 存贮活动的view,即屏幕上可见的view
*/
private View[] mActiveViews = new View[0];
/**
* 所有废弃的view,即滑出屏幕的view,可以作为convertview被adapter使用
*/
private ArrayList<View>[] mScrapViews;
private int mViewTypeCount;
private ArrayList<View> mCurrentScrap;
public void setViewTypeCount(int viewTypeCount) {
if (viewTypeCount < 1) {
throw new IllegalArgumentException("Can't have a viewTypeCount < 1");
}
//noinspection unchecked
ArrayList<View>[] scrapViews = new ArrayList[viewTypeCount];
for (int i = 0; i < viewTypeCount; i++) {
scrapViews[i] = new ArrayList<View>();
}
mViewTypeCount = viewTypeCount;
mCurrentScrap = scrapViews[0];
mScrapViews = scrapViews;
}
...
/**
* 存贮所有可见的view
*
* @param childCount The minimum number of views mActiveViews should hold
* @param firstActivePosition The position of the first view that will be stored in
* mActiveViews
*/
void fillActiveViews(int childCount, int firstActivePosition) {
if (mActiveViews.length < childCount) {
mActiveViews = new View[childCount];
}
mFirstActivePosition = firstActivePosition;
//noinspection MismatchedReadAndWriteOfArray
final View[] activeViews = mActiveViews;
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
AbsListView.LayoutParams lp = (AbsListView.LayoutParams) child.getLayoutParams();
// Don't put header or footer views into the scrap heap
if (lp != null && lp.viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
// Note: We do place AdapterView.ITEM_VIEW_TYPE_IGNORE in active views.
// However, we will NOT place them into scrap views.
activeViews[i] = child;
// Remember the position so that setupChild() doesn't reset state.
lp.scrappedFromPosition = firstActivePosition + i;
}
}
}
/**
* Get the view corresponding to the specified position. The view will be removed from
* mActiveViews if it is found.
*
* @param position The position to look up in mActiveViews
* @return The view if it is found, null otherwise
*/
View getActiveView(int position) {
int index = position - mFirstActivePosition;
final View[] activeViews = mActiveViews;
if (index >=0 && index < activeViews.length) {
final View match = activeViews[index];
activeViews[index] = null;
return match;
}
return null;
}
/**
* @return A view from the ScrapViews collection. These are unordered.
*/
View getScrapView(int position) {
final int whichScrap = mAdapter.getItemViewType(position);
if (whichScrap < 0) {
return null;
}
if (mViewTypeCount == 1) {
return retrieveFromScrap(mCurrentScrap, position);
} else if (whichScrap < mScrapViews.length) {
return retrieveFromScrap(mScrapViews[whichScrap], position);
}
return null;
}
/**
* Puts a view into the list of scrap views.
* <p>
* If the list data hasn't changed or the adapter has stable IDs, views
* with transient state will be preserved for later retrieval.
*
* @param scrap The view to add
* @param position The view's position within its parent
*/
void addScrapView(View scrap, int position) {
final AbsListView.LayoutParams lp = (AbsListView.LayoutParams) scrap.getLayoutParams();
if (lp == null) {
// Can't recycle, but we don't know anything about the view.
// Ignore it completely.
return;
}
lp.scrappedFromPosition = position;
// Remove but don't scrap header or footer views, or views that
// should otherwise not be recycled.
final int viewType = lp.viewType;
if (!shouldRecycleViewType(viewType)) {
// Can't recycle. If it's not a header or footer, which have
// special handling and should be ignored, then skip the scrap
// heap and we'll fully detach the view later.
if (viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
getSkippedScrap().add(scrap);
}
return;
}
scrap.dispatchStartTemporaryDetach();
// The the accessibility state of the view may change while temporary
// detached and we do not allow detached views to fire accessibility
// events. So we are announcing that the subtree changed giving a chance
// to clients holding on to a view in this subtree to refresh it.
notifyViewAccessibilityStateChangedIfNeeded(
AccessibilityEvent.CONTENT_CHANGE_TYPE_SUBTREE);
// Don't scrap views that have transient state.
final boolean scrapHasTransientState = scrap.hasTransientState();
if (scrapHasTransientState) {
if (mAdapter != null && mAdapterHasStableIds) {
// If the adapter has stable IDs, we can reuse the view for
// the same data.
if (mTransientStateViewsById == null) {
mTransientStateViewsById = new LongSparseArray<>();
}
mTransientStateViewsById.put(lp.itemId, scrap);
} else if (!mDataChanged) {
// If the data hasn't changed, we can reuse the views at
// their old positions.
if (mTransientStateViews == null) {
mTransientStateViews = new SparseArray<>();
}
mTransientStateViews.put(position, scrap);
} else {
// Otherwise, we'll have to remove the view and start over.
clearScrapForRebind(scrap);
getSkippedScrap().add(scrap);
}
} else {
clearScrapForRebind(scrap);
if (mViewTypeCount == 1) {
mCurrentScrap.add(scrap);
} else {
mScrapViews[viewType].add(scrap);
}
if (mRecyclerListener != null) {
mRecyclerListener.onMovedToScrapHeap(scrap);
}
}
}
...
}
最主要的几个方法的解释:
fillActiveViews(int childCount, int firstActivePosition)
这个方法接收两个参数,第一个参数表示要存储的view的数量,第二个参数表示ListView中第一个可见元素的position值。RecycleBin当中使用mActiveViews这个数组来存储View,调用这个方法后就会根据传入的参数来将ListView中的指定元素存储到mActiveViews数组当中。
getActiveView(int position)
这个方法和fillActiveViews()是对应的,用于从mActiveViews数组当中获取数据。该方法接收一个position参数,表示元素在ListView当中的位置,方法内部会自动将position值转换成mActiveViews数组对应的下标值。需要注意的是,mActiveViews当中所存储的View,一旦被获取了之后就会从mActiveViews当中移除,下次获取同样位置的View将会返回null,也就是说mActiveViews不能被重复利用。
addScrapView(View scrap, int position)
用于将一个废弃的View进行缓存,该方法接收一个View参数,当有某个View确定要废弃掉的时候(比如滚动出了屏幕),就应该调用这个方法来对View进行缓存,RecycleBin当中使用mScrapViews和mCurrentScrap这两个List来存储废弃View。
getScrapView(int position)
用于从废弃缓存中取出一个View,这些废弃缓存中的View是没有顺序可言的,因此getScrapView()方法中的算法也非常简单,就是直接从mCurrentScrap当中获取尾部的一个scrap view进行返回。
setViewTypeCount(int viewTypeCount)
Adapter当中可以重写一个getViewTypeCount()来表示ListView中有几种类型的数据项,而setViewTypeCount()方法的作用就是为每种类型的数据项都单独启用一个RecycleBin缓存机制。实际上,getViewTypeCount()方法通常情况下使用的并不是很多,所以只要知道RecycleBin当中有这样一个功能就行了。
从代码中可以知道:
只有屏幕中显示的view是被保存在内存中的,被滑出屏幕后就会被保存在RecycleBin中,新滑入的view会复用滑出屏幕的view。
四、缓存源码分析
1、第一次Layout
ListView本身还是一个View,所以还是按照View的绘制流程 onMeasure -> onLayout -> onDraw
onMeasure和onDraw在缓存机制中没有什么意义,主要看onLayout。ListView本身没有onLayout方法,可以在其父类AbsListView中找到
onLayout代码:
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
mInLayout = true;
if (changed) {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
getChildAt(i).forceLayout();
}
mRecycler.markChildrenDirty();
}
layoutChildren();
mInLayout = false;
}
可以看到,onLayout()方法中并没有做什么复杂的逻辑操作,主要就是一个判断,如果ListView的大小或者位置发生了变化,那么changed变量就会变成true,此时会要求所有的子布局都强制进行重绘。除此之外倒没有什么难理解的地方了,不过之后调用了layoutChildren()这个方法,这个方法是用来进行子元素布局的,
不过进入到这个方法当中你会发现这是个空方法,没有一行代码。因为子元素的布局应该是由具体的实现类来负责完成的,而不是由父类完成。
接下来进到ListView的layoutChildren代码
layoutChildren代码:
@Override
protected void layoutChildren() {
...
int childCount = getChildCount();
...
if (dataChanged) {
...
} else {
recycleBin.fillActiveViews(childCount, firstPosition);
}
...
switch (mLayoutMode) {
case LAYOUT_SET_SELECTION:
...
break;
case LAYOUT_SYNC:
...
break;
case LAYOUT_FORCE_BOTTOM:
...
break;
case LAYOUT_FORCE_TOP:
...
break;
case LAYOUT_SPECIFIC:
...
break;
case LAYOUT_MOVE_SELECTION:
...
break;
default:
if (childCount == 0) {
if (!mStackFromBottom) {
final int position = lookForSelectablePosition(0, true);
setSelectedPositionInt(position);
sel = fillFromTop(childrenTop);
} else {
final int position = lookForSelectablePosition(mItemCount - 1, false);
setSelectedPositionInt(position);
sel = fillUp(mItemCount - 1, childrenBottom);
}
} else {
if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {
sel = fillSpecific(mSelectedPosition,
oldSel == null ? childrenTop : oldSel.getTop());
} else if (mFirstPosition < mItemCount) {
sel = fillSpecific(mFirstPosition,
oldFirst == null ? childrenTop : oldFirst.getTop());
} else {
sel = fillSpecific(0, childrenTop);
}
}
break;
}
...
}
由于是第一次layout,所以childCount是0,dataChanged只有在数据发生变化时才会为true,其余都是false。就会去调用recycleBin.fillActiveViews方法去存贮活动的view,但此时ListView中还没有任何的子View,因此这一行暂时还起不了任何作用。接下来会去判断mLayoutMode,默认情况下都是普通模式LAYOUT_NORMAL,因此会进入default中,childCount目前是等于0的,并且默认的布局顺序是从上往下,因此会进入fillFromTop()方法
fillFromTop():
private View fillFromTop(int nextTop) {
mFirstPosition = Math.min(mFirstPosition, mSelectedPosition);
mFirstPosition = Math.min(mFirstPosition, mItemCount - 1);
if (mFirstPosition < 0) {
mFirstPosition = 0;
}
return fillDown(mFirstPosition, nextTop);
}
fillFromTop()方法仅仅是判断mFirstPosition的合法性,接着就会去调用fillDown方法
fillDown():
private View fillDown(int pos, int nextTop) {
View selectedView = null;
int end = (getBottom() - getTop()) - mListPadding.bottom;
while (nextTop < end && pos < mItemCount) {
// is this the selected item?
boolean selected = pos == mSelectedPosition;
View child = makeAndAddView(pos, nextTop, true, mListPadding.left, selected);
nextTop = child.getBottom() + mDividerHeight;
if (selected) {
selectedView = child;
}
pos++;
}
return selectedView;
}
fillDown()方法中有一个循环操作。一开始nextTop的值是第一个子元素顶部距离整个ListView顶部的像素值,pos则是刚刚传入的mFirstPosition的值,而end是ListView底部减去顶部所得的像素值,mItemCount则是Adapter中的元素数量。因此一开始的情况下nextTop必定是小于end值的,并且pos也是小于mItemCount值的。那么每执行一次while循环,pos的值都会加1,并且nextTop也会增加,当nextTop大于等于end时,也就是子元素已经超出当前屏幕了,或者pos大于等于mItemCount时,也就是所有Adapter中的元素都被遍历结束了,就会跳出while循环。whilel循环中可以看到调用makeAndAddView方法
makeAndAddView():
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,boolean selected) {
View child;
if (!mDataChanged) {
// Try to use an exsiting view for this position
child = mRecycler.getActiveView(position);
if (child != null) {
// Found it -- we're using an existing child
// This just needs to be positioned
setupChild(child, position, y, flow, childrenLeft, selected, true);
return child;
}
}
// Make a new view for this position, or convert an unused view if possible
child = obtainView(position, mIsScrap);
// This needs to be positioned and measured
setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);
return child;
}
makeAndAddView()方法可以看到mRecycler.getActiveView(position)正在尝试从RcycleBin中取货一个view,但此时View还没有加载到ListView,所以为null。接下来可以看到调用obtainView去获取一个view,并将view添加到setupChild中
obtainView():
View obtainView(int position, boolean[] isScrap) {
isScrap[0] = false;
View scrapView;
scrapView = mRecycler.getScrapView(position);
View child;
if (scrapView != null) {
child = mAdapter.getView(position, scrapView, this);
if (child != scrapView) {
mRecycler.addScrapView(scrapView);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
} else {
isScrap[0] = true;
dispatchFinishTemporaryDetach(child);
}
} else {
child = mAdapter.getView(position, null, this);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
}
return child;
}
obtainView方法中mRecycler.getScrapView(position)由于此时没有view所以为null。接下来就可以看到mAdapter.getView(position, null, this)。这就是在自定义Adapter中实现的getView方法,它会返回一个实现的view。makeAndAddView拿到这个view就会调用setupChild方法
setupChild()方法
private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,boolean selected, boolean recycled) {
...
if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {
attachViewToParent(child, flowDown ? -1 : 0, p);
} else {
p.forceAdd = false;
if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
p.recycledHeaderFooter = true;
}
addViewInLayout(child, flowDown ? -1 : 0, p, true);
}
...
}
setupChild()方法当中的核心代码非常简单了,刚才调用obtainView()方法获取到的子元素View,这里调用了addViewInLayout()方法将它添加到了ListView当中。根据fillDown()方法中的while循环,会让子元素View将整个ListView控件填满然后就跳出,也就是说即使我们的Adapter中有一千条数据,ListView也只会加载第一屏的数据,剩下的数据反正目前在屏幕上也看不到,所以不会去做多余的加载工作,这样就可以保证ListView中的内容能够迅速展示到屏幕上。
至此第一次layout就结束了。
2、第二次layout
在View展示到界面上之前会经历至少两次onMeasure()和两次onLayout()的过程。平时影响并不大,因为不管是onMeasure()或者onLayout()几次,反正都是执行的相同的逻辑,不需要进行过多关心。但是在ListView中情况就不一样了,因为这就意味着layoutChildren()过程会执行两次,而这个过程当中涉及到向ListView中添加子元素,如果相同的逻辑执行两遍的话,那么ListView中就会存在一份重复的数据了。因此ListView在layoutChildren()过程当中做了第二次Layout的逻辑处理,非常巧妙地解决了这个问题,下面我们就来分析一下第二次Layout的过程。
第二次Layout和第一次Layout的基本流程是差不多的,还是从layoutChildren()方法开始。
layoutChildren代码:
@Override
protected void layoutChildren() {
...
int childCount = getChildCount();
...
if (dataChanged) {
...
} else {
recycleBin.fillActiveViews(childCount, firstPosition);
}
...
// Clear out old views
detachAllViewsFromParent()
switch (mLayoutMode) {
case LAYOUT_SET_SELECTION:
...
break;
case LAYOUT_SYNC:
...
break;
case LAYOUT_FORCE_BOTTOM:
...
break;
case LAYOUT_FORCE_TOP:
...
break;
case LAYOUT_SPECIFIC:
...
break;
case LAYOUT_MOVE_SELECTION:
...
break;
default:
if (childCount == 0) {
if (!mStackFromBottom) {
final int position = lookForSelectablePosition(0, true);
setSelectedPositionInt(position);
sel = fillFromTop(childrenTop);
} else {
final int position = lookForSelectablePosition(mItemCount - 1, false);
setSelectedPositionInt(position);
sel = fillUp(mItemCount - 1, childrenBottom);
}
} else {
if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {
sel = fillSpecific(mSelectedPosition,
oldSel == null ? childrenTop : oldSel.getTop());
} else if (mFirstPosition < mItemCount) {
sel = fillSpecific(mFirstPosition,oldFirst == null ? childrenTop : oldFirst.getTop());
} else {
sel = fillSpecific(0, childrenTop);
}
}
break;
}
...
}
由于是第二次进来,这时childCount就大于0,再次调用recycleBin.fillActiveViews就会将第一次添加到listview中的view被缓存到RecycleBin的mActiveViews数组。接下来就会调用detachAllViewsFromParent方法将将所有ListView当中的子View全部清除掉,从而保证第二次Layout过程不会产生一份重复的数据。由于childCount不等于0,那么就会进入else中。在else中有三个判断,默认是没有选择view,所以就会进入第二个判断中调用fillSpecific方法
fillSpecific()方法:
private View fillSpecific(int position, int top) {
boolean tempIsSelected = position == mSelectedPosition;
View temp = makeAndAddView(position, top, true, mListPadding.left, tempIsSelected);
...
}
fillSpecific()方法中又会调用makeAndAddView方法
<3> makeAndAddView()方法
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,boolean selected) {
View child;
if (!mDataChanged) {
// Try to use an exsiting view for this position
child = mRecycler.getActiveView(position);
if (child != null) {
// Found it -- we're using an existing child
// This just needs to be positioned
setupChild(child, position, y, flow, childrenLeft, selected, true);
return child;
}
}
// Make a new view for this position, or convert an unused view if possible
child = obtainView(position, mIsScrap);
// This needs to be positioned and measured
setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);
return child;
}
再次进入此方法后mRecycler.getActiveView(position)获得的child就不为null,将获得的view直接传给setupChild方法,注意setupChild最后一个参数为true
setupChild():
private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,boolean selected, boolean recycled) {
...
if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {
attachViewToParent(child, flowDown ? -1 : 0, p);
} else {
p.forceAdd = false;
if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
p.recycledHeaderFooter = true;
}
addViewInLayout(child, flowDown ? -1 : 0, p, true);
}
...
}
由于setupChild()方法中的recycled参数为true,此时调用了attachViewToParent()方法将它添加到了ListView当中。
至此第二次Layout过程结束,ListView中所有的子View又正常显示出来。
3、滑动
经历了两次Layout过程,可以在ListView中看到内容了,但目前ListView中只是加载并显示了第一屏的数据而已。要想看到更多数据,那么就要看一下ListView滑动部分的源码了。由于滑动是通用的,所以onTouchEvent是在父类AbsListView中
onTouchEvent()方法:
@Override
public boolean onTouchEvent(MotionEvent ev) {
...
switch (action & MotionEvent.ACTION_MASK) {
...
case MotionEvent.ACTION_MOVE: {
...
switch (mTouchMode) {
...
case TOUCH_MODE_SCROLL:
...
if (incrementalDeltaY != 0) {
atEdge = trackMotionScroll(deltaY, incrementalDeltaY);
}
...
}
break;
}
}
}
这个方法中有很多代码,但由于处理滑动,所以只需要看ACTION_MOVE中的代码,ACTION_MOVE中又有一个判断mTouchMode,手指滑动TouchMode是TOUCH_MODE_SCROLL,在这个判断中可以看到会调用trackMotionScroll方法。相当于我们手指只要在屏幕上稍微有一点点移动,这个方法就会被调用,而如果是正常在屏幕上滑动的话,那么这个方法就会被调用很多次。
trackMotionScroll()方法
boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {
...
final boolean down = incrementalDeltaY < 0;
...
if (down) {
final int top = listPadding.top - incrementalDeltaY;
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
if (child.getBottom() >= top) {
break;
} else {
count++;
int position = firstPosition + i;
if (position >= headerViewsCount && position < footerViewsStart) {
mRecycler.addScrapView(child);
}
}
}
} else {
final int bottom = getHeight() - listPadding.bottom - incrementalDeltaY;
for (int i = childCount - 1; i >= 0; i--) {
final View child = getChildAt(i);
if (child.getTop() <= bottom) {
break;
} else {
start = i;
count++;
int position = firstPosition + i;
if (position >= headerViewsCount && position < footerViewsStart) {
mRecycler.addScrapView(child);
}
}
}
}
if (count > 0) {
detachViewsFromParent(start, count);
}
offsetChildrenTopAndBottom(incrementalDeltaY);
...
if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) {
fillGap(down);
}
...
}
这个方法接收两个参数,deltaY表示从手指按下时的位置到当前手指位置的距离,incrementalDeltaY则表示据上次触发event事件手指在Y方向上位置的改变量,那么就可以通过incrementalDeltaY的正负值情况来判断用户是向上还是向下滑动的了。如果incrementalDeltaY小于0,说明是向下滑动,否则就是向上滑动。
当ListView向下滑动的时候,就会进入一个for循环当中,从上往下依次获取子View,如果该子View的bottom值已经小于top值了,就说明这个子View已经移出屏幕了,所以会调用RecycleBin的addScrapView()方法将这个View加入到废弃缓存当中,并将count计数器加1,计数器用于记录有多少个子View被移出了屏幕。
如果是ListView向上滑动的话,其实过程是基本相同的,只不过变成了从下往上依次获取子View,然后判断该子View的top值是不是大于bottom值了,如果大于的话说明子View已经移出了屏幕,同样把它加入到废弃缓存中,并将计数器加1。
根据当前计数器的值来进行一个detach操作,作用就是把所有移出屏幕的子View全部detach掉,在ListView中,所有看不到的View就没有必要为它进行保存,因为屏幕外还有成百上千条数据等着显示呢,一个好的回收策略才能保证ListView的高性能和高效率。接着调用了offsetChildrenTopAndBottom()方法,并将incrementalDeltaY作为参数传入,这个方法的作用是让ListView中所有的子View都按照传入的参数值进行相应的偏移,这样就实现了随着手指的拖动,ListView的内容也会随着滚动的效果。然后会进行判断,如果ListView中最后一个View的底部已经移入了屏幕,或者ListView中第一个View的顶部移入了屏幕,就会调用fillGap()方法,那么因此fillGap()方法是用来加载屏幕外数据的。
AbsListView中的fillGap()是一个抽象方法,它的具体实现是在ListView中完成。
fillGap()方法:
void fillGap(boolean down) {
final int count = getChildCount();
if (down) {
final int startOffset = count > 0 ? getChildAt(count - 1).getBottom() + mDividerHeight : getListPaddingTop();
fillDown(mFirstPosition + count, startOffset);
correctTooHigh(getChildCount());
} else {
final int startOffset = count > 0 ? getChildAt(0).getTop() - mDividerHeight : getHeight() - getListPaddingBottom();
fillUp(mFirstPosition - 1, startOffset);
correctTooLow(getChildCount());
}
}
down参数用于表示ListView是向下滑动还是向上滑动的,可以看到,如果是向下滑动的话就会调用fillDown()方法,而如果是向上滑动的话就会调用fillUp()方法。这两个方法内部都是通过一个循环来去对ListView进行填充,会通过调用makeAndAddView()方法来完成,又是makeAndAddView()方法,但这次的逻辑再次不同了。
makeAndAddView()方法
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,boolean selected) {
View child;
if (!mDataChanged) {
// Try to use an exsiting view for this position
child = mRecycler.getActiveView(position);
if (child != null) {
// Found it -- we're using an existing child
// This just needs to be positioned
setupChild(child, position, y, flow, childrenLeft, selected, true);
return child;
}
}
// Make a new view for this position, or convert an unused view if possible
child = obtainView(position, mIsScrap);
// This needs to be positioned and measured
setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);
return child;
}
仍然是会尝试调用RecycleBin的getActiveView()方法来获取子布局,只不过肯定是获取不到的了,因为在第二次Layout过程中我们已经从mActiveViews中获取过了数据,而根据RecycleBin的机制,mActiveViews是不能够重复利用的,因此这里返回的值肯定是null。那么会走到obtainView()方法
obtainView()方法
View obtainView(int position, boolean[] isScrap) {
isScrap[0] = false;
View scrapView;
scrapView = mRecycler.getScrapView(position);
View child;
if (scrapView != null) {
child = mAdapter.getView(position, scrapView, this);
if (child != scrapView) {
mRecycler.addScrapView(scrapView);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
} else {
isScrap[0] = true;
dispatchFinishTemporaryDetach(child);
}
} else {
child = mAdapter.getView(position, null, this);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
}
return child;
}
会调用RecyleBin的getScrapView()方法来尝试从废弃缓存中获取一个View,因为刚才在trackMotionScroll()方法中,一旦有任何子View被移出了屏幕,就会将它加入到废弃缓存中,而从obtainView()方法中的逻辑来看,一旦有新的数据需要显示到屏幕上,就会尝试从废弃缓存中获取View。那么ListView神奇的地方也就在这里体现出来了,不管你有任意多条数据需要显示,ListView中的子View其实来来回回就那么几个,移出屏幕的子View会很快被移入屏幕的数据重新利用起来,因而不管加载多少数据都不会出现OOM的情况,甚至内存都不会有所增加。
这里获取到了一个scrapView,将它作为第二个参数传入到了Adapter的getView()方法当中,这时getView()中的convertView就不为null。这就是在写getView()方法是要判断一下convertView是不是等于null,如果等于null才调用inflate()方法来加载布局,不等于null就可以直接利用convertView。之后的代码又都是熟悉的流程了,从缓存中拿到子View之后再调用setupChild()方法将它重新attach到ListView当中。这样整个ListView的缓存机制就完成了。
down参数用于表
五、优化
1、contentView view复用
2、viewholder 减少findViewById
3、多图片显示 三级缓存
4、监听滑动事件 滑动停止时再去加载图片