1.初次见面
# -*- coding: utf-8 -*-
import pygame
size = width,height = 600,400
speed = [-2,1]
bg = (255,255,255) # RGB
clock = pygame.time.Clock()
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
# 加载图片
turtle = pygame.image.load("turtle.png")
# 获得图像的位置矩形
position = turtle.get_rect()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# 移动目标
position = position.move(speed)
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle,True,False)
# 反方向移动
speed[0] = -speed[0]
if < 0 or position.bottom > height:
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle,position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
# pygame.time.delay(10)
clock.tick(150)

2.pygame记录事件到txt文档
# -*- coding: utf-8 -*-
import pygame
size = width,height = 600,400
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
f = open("record.txt",'w')
while True:
for event in pygame.event.get():
f.write(str(event) + 'n')
if event.type == pygame.QUIT:
f.close()
sys.exit()


3.pygame记录事件并显示到屏幕
# -*- coding: utf-8 -*-
import pygame
# 初始化pygame
pygame.init()
size = width,height = 600,400
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("FishC Demo")
bg = (0,0,0)
font = pygame.font.Font(None,20)
line_height = font.get_linesize()
position = 0
screen.fill(bg)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
f.close()
sys.exit()
screen.blit(font.render(str(event),True,(0,255,0)),(0,position))
position += line_height
if position > height:
position = 0
screen.fill(bg)
pygame.display.flip()

4.加键盘控制
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
size = width,height = 600,400
speed = [-2,1]
bg = (255,255,255) # RGB
clock = pygame.time.Clock()
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
# 加载图片
turtle = pygame.image.load("turtle.png")
# 获得图像的位置矩形
position = turtle.get_rect()
l_head = turtle
r_head = pygame.transform.flip(turtle,True,False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == K_LEFT:
turtle = l_head
speed = [-1,0]
if event.key == K_RIGHT:
turtle = r_head
speed = [1,0]
if event.key == K_UP:
speed = [0,-1]
if event.key == K_DOWN:
speed = [0,1]
# 移动目标
position = position.move(speed)
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle,True,False)
# 反方向移动
speed[0] = -speed[0]
if < 0 or position.bottom > height:
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle,position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
# pygame.time.delay(10)
clock.tick(150)

5.F11全屏
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
size = width,height = 600,400
speed = [-2,1]
bg = (255,255,255) # RGB
fullscreen = False
clock = pygame.time.Clock()
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
# 加载图片
turtle = pygame.image.load("turtle.png")
# 获得图像的位置矩形
position = turtle.get_rect()
l_head = turtle
r_head = pygame.transform.flip(turtle,True,False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == K_LEFT:
turtle = l_head
speed = [-1,0]
if event.key == K_RIGHT:
turtle = r_head
speed = [1,0]
if event.key == K_UP:
speed = [0,-1]
if event.key == K_DOWN:
speed = [0,1]
# 全屏(F11)
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode((1024,600),FULLSCREEN | HWSURFACE)
else:
screen = pygame.display.set_mode(size)
# 移动目标
position = position.move(speed)
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle,True,False)
# 反方向移动
speed[0] = -speed[0]
if < 0 or position.bottom > height:
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle,position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
# pygame.time.delay(10)
clock.tick(150)

6.窗口尺寸可调整
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
size = width,height = 600,400
speed = [-2,1]
bg = (255,255,255) # RGB
fullscreen = False
clock = pygame.time.Clock()
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size,)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
# 加载图片
turtle = pygame.image.load("turtle.png")
# 获得图像的位置矩形
position = turtle.get_rect()
l_head = turtle
r_head = pygame.transform.flip(turtle,True,False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == K_LEFT:
turtle = l_head
speed = [-1,0]
if event.key == K_RIGHT:
turtle = r_head
speed = [1,0]
if event.key == K_UP:
speed = [0,-1]
if event.key == K_DOWN:
speed = [0,1]
# 全屏(F11)
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode((1024,600),FULLSCREEN | HWSURFACE)
else:
screen = pygame.display.set_mode(size)
# 用户调整窗口尺寸
if event.type == VIDEORESIZE:
size = event.size
width,height = size
print(size)
screen = pygame.display.set_mode(size,RESIZABLE)
# 移动目标
position = position.move(speed)
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle,True,False)
# 反方向移动
speed[0] = -speed[0]
if < 0 or position.bottom > height:
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle,position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
# pygame.time.delay(10)
clock.tick(150)

7.放大缩小乌龟图像
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
size = width,height = 600,400
speed = [-2,1]
bg = (255,255,255) # RGB
fullscreen = False
clock = pygame.time.Clock()
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size,)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
# 设置放大缩小的比率
ratio = 1.0
oturtle = pygame.image.load("turtle.png")
turtle = oturtle
oturtle_rect = oturtle.get_rect()
position = turtle_rect = oturtle_rect
l_head = turtle
r_head = pygame.transform.flip(turtle,True,False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == K_LEFT:
turtle = l_head
speed = [-1,0]
if event.key == K_RIGHT:
turtle = r_head
speed = [1,0]
if event.key == K_UP:
speed = [0,-1]
if event.key == K_DOWN:
speed = [0,1]
# 全屏(F11)
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode((1024,600),FULLSCREEN | HWSURFACE)
else:
screen = pygame.display.set_mode(size)
# 放大、缩小小乌龟(=、-),空格键恢复原始尺寸
if event.key == K_EQUALS or event.key == K_MINUS or event.key == K_SPACE:
# 最大只能放大一倍,缩小50%
if event.key == K_EQUALS and ratio < 2:
ratio += 0.1
if event.key == K_MINUS and ratio > 0.5:
ratio -= 0.1
if event.key == K_SPACE:
ratio = 1.0
turtle = pygame.transform.smoothscale(oturtle,
(int(oturtle_rect.width * ratio),
int(oturtle_rect.height * ratio)))
# 用户调整窗口尺寸
if event.type == VIDEORESIZE:
size = event.size
width,height = size
print(size)
screen = pygame.display.set_mode(size,RESIZABLE)
# 移动目标
position = position.move(speed)
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle,True,False)
# 反方向移动
speed[0] = -speed[0]
if < 0 or position.bottom > height:
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle,position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
# pygame.time.delay(10)
clock.tick(150)

8.小乌龟跑圈
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
size = width,height = 600,400
bg = (255,255,255) # RGB
fullscreen = False
clock = pygame.time.Clock()
# 创建制定大小的窗口 surface
screen = pygame.display.set_mode(size,)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
turtle = pygame.image.load("turtle.png")
turtle_rect = turtle.get_rect()
position = turtle_rect
speed = [-5,0]
turtle_right = pygame.transform.rotate(turtle,90)
turtle_top = pygame.transform.rotate(turtle,180)
turtle_left = pygame.transform.rotate(turtle,270)
turtle_bottom = turtle
l_head = turtle
r_head = pygame.transform.flip(turtle,True,False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
# 全屏(F11)
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode((1024,600),FULLSCREEN | HWSURFACE)
else:
screen = pygame.display.set_mode(size)
# 移动目标
position = position.move(speed)
if position.right > width:
turtle = turtle_right
position = turtle_rect = turtle.get_rect()
position.left = width - turtle_rect.width
speed = [0,5]
if position.bottom > height:
turtle = turtle_bottom
position = turtle_rect = turtle.get_rect()
position.left = width - turtle_rect.width
= height - turtle_rect.height
speed = [-5,0]
if position.left < 0:
turtle = turtle_left
position = turtle_rect = turtle.get_rect()
= height - turtle_rect.height
speed = [0,-5]
if < 0:
turtle = turtle_top
position = turtle_rect = turtle.get_rect()
speed = [5,0]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle,position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
# pygame.time.delay(10)
clock.tick(150)

9.选定区域拖动复制
import pygame
import sys
from pygame.locals import *
pygame.init()
size = width, height = 800, 600
bg = (255, 255, 255)
clock = pygame.time.Clock()
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
turtle = pygame.image.load("turtle.png")
# 0 -> 未选择,1 -> 选择中,2 -> 完成选择
select = 0
select_rect = pygame.Rect(0, 0, 0, 0)
# 0 -> 未拖拽,1 -> 拖拽中,2 -> 完成拖拽
drag = 0
position = turtle.get_rect()
position.center = width // 2, height // 2
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
# 第一次点击,选择范围
if select == 0 and drag == 0:
pos_start = event.pos
select = 1
# 第二次点击,推拽图像
elif select == 2 and drag == 0:
capture = screen.subsurface(select_rect).copy()
cap_rect = capture.get_rect()
drag = 1
# 第三次点击,初始化
elif select == 2 and drag == 2:
select = 0
drag = 0
elif event.type == MOUSEBUTTONUP:
if event.button == 1:
# 第一次释放,结束选择
if select == 1 and drag == 0:
pos_stop = event.pos
select = 2
# 第二次释放,结束拖拽
if select == 2 and drag == 1:
drag = 2
screen.fill(bg)
screen.blit(turtle, position)
# 实时绘制选择框
if select:
mouse_pos = pygame.mouse.get_pos()
if select == 1:
pos_stop = mouse_pos
select_rect.left, select_rect.top = pos_start
select_rect.width, select_rect.height = pos_stop[0] - pos_start[0], pos_stop[1] - pos_start[1]
pygame.draw.rect(screen, (0, 0, 0), select_rect, 1)
# 拖拽裁剪的图像
if drag:
if drag == 1:
cap_rect.center = mouse_pos
screen.blit(capture, cap_rect)
pygame.display.flip()
clock.tick(30)

10.图像透明效果
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
pygame.init()
size = width, height = 640, 480
bg = (0, 0, 0)
clock = pygame.time.Clock()
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
turtle = pygame.image.load("turtle.png").convert_alpha()
background = pygame.image.load("background.jpg").convert()
position = turtle.get_rect()
position.center = width // 2, height // 2
def blit_alpha(target, source, location, opacity):# 该函数实现的部分区域的背景和图片的重画,以便于能实现图片的透明效果
x = location[0]
y = location[1]
temp = pygame.Surface((source.get_width(), source.get_height())).convert()
temp.blit(target, (-x, -y)) # 大背景图移动相应的位置,这样与大背景一致(纹路对齐)
temp.blit(source, (0, 0))
temp.set_alpha(opacity)
target.blit(temp, location)
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background, (0, 0))
blit_alpha(screen, turtle, position, 200)
pygame.display.flip()
clock.tick(30)

11.pygame绘图1
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
size = width, height = 640, 200
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.fill(WHITE)
pygame.draw.rect(screen, BLACK, (50, 50, 150, 50), 0)
pygame.draw.rect(screen, BLACK, (250, 50, 150, 50), 1)
pygame.draw.rect(screen, BLACK, (450, 50, 150, 50), 10)
pygame.display.flip()
clock.tick(10) # 1秒钟绘制10帧

12.pygame绘图2
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255,0)
points = [(200,75),(300,25),(400,75),(450,25),(450,125),(400,75),(300,125)]
size = width, height = 640, 200
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.fill(WHITE)
pygame.draw.polygon(screen, GREEN, points, 0)
pygame.display.flip()
clock.tick(10) # 1秒钟绘制10帧

13.pygame绘图3
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255,0)
RED = (255,0,0)
BLUE = (0,0,255)
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
position = size[0]//2,size[1]//2
moving = False
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
moving = True
if event.type == MOUSEBUTTONUP:
if event.button == 1:
moving = False
if moving:
position = pygame.mouse.get_pos()
screen.fill(WHITE)
pygame.draw.circle(screen, RED, position, 25, 1)
pygame.draw.circle(screen, GREEN, position, 75, 1)
pygame.draw.circle(screen, BLUE, position, 125, 1)
pygame.display.flip()
clock.tick(60) # 1秒钟绘制60帧

14.pygame绘图4
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255,0)
RED = (255,0,0)
BLUE = (0,0,255)
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.fill(WHITE)
pygame.draw.ellipse(screen,BLACK,(100,100,440,100),1)
pygame.draw.ellipse(screen,BLUE,(220,50,200,200),0)
pygame.display.flip()
clock.tick(60) # 1秒钟绘制60帧

15.pygame绘图5
# -*- coding: utf-8 -*-
import pygame
import sys
import math
from pygame.locals import *
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255,0)
RED = (255,0,0)
BLUE = (0,0,255)
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.fill(WHITE)
pygame.draw.arc(screen,BLACK,(100,100,440,100),0,math.pi,1)
pygame.draw.arc(screen,BLUE,(220,50,200,200),math.pi,math.pi*2,1)
pygame.display.flip()
clock.tick(60) # 1秒钟绘制60帧

16.pygame绘图6
# -*- coding: utf-8 -*-
import pygame
import sys
from pygame.locals import *
pygame.init()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
points = [(200, 75), (300, 25), (400, 75), (450, 25), (450, 125), (400, 75), (300, 125)]
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
pygame.display.set_caption("FishC Demo")
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.fill(WHITE)
pygame.draw.lines(screen, GREEN, 1, points, 1)
pygame.draw.line(screen, BLACK, (100, 200), (540, 250), 1)
pygame.draw.aaline(screen, BLACK, (100, 250), (540, 300), 1)
pygame.draw.aaline(screen, BLACK, (100, 300), (540, 350), 0)
pygame.display.flip()
clock.tick(60) # 1秒钟绘制60帧

















