继System进程的启动流程第一部分,我们接着分析com.android.server.SystemServer的main函数。如下:


public class SystemServer  
{  
	......  

	native public static void init1(String[] args);  

	......  

	public static void main(String[] args) {  
		......  

		init1(args);  

		......  
	} 

	public static final void init2() {  
		Slog.i(TAG, "Entered the Android system server!");  
		Thread thr = new ServerThread();  
		thr.setName("android.server.ServerThread");  
		thr.start();  
	}  

	......  
}

     SystemServer类的静态成员函数main主要是调用静态成员函数init1来启动一些使用C++语言开发的系统服务。SystemServer类的静态成员函数init1是一个JNI方法,它是由C++层中的函数android_server_SystemServer_init1来实现的,如下:


static void android_server_SystemServer_init1(JNIEnv* env, jobject clazz)
{
    system_init();
}

    调用了system_init来启动一些使用C++语言开发的系统服务,它的实现如下:


extern "C" status_t system_init()
{
    LOGI("Entered system_init()");
    
    sp<ProcessState> proc(ProcessState::self());
    
    sp<IServiceManager> sm = defaultServiceManager();
    LOGI("ServiceManager: %p\n", sm.get());
    
    sp<GrimReaper> grim = new GrimReaper();
    sm->asBinder()->linkToDeath(grim, grim.get(), 0);
    
    char propBuf[PROPERTY_VALUE_MAX];
    property_get("system_init.startsurfaceflinger", propBuf, "1");
    if (strcmp(propBuf, "1") == 0) {
        // Start the SurfaceFlinger
        SurfaceFlinger::instantiate();
    }

    // Start the sensor service
    SensorService::instantiate();

    // On the simulator, audioflinger et al don't get started the
    // same way as on the device, and we need to start them here
    if (!proc->supportsProcesses()) {

        // Start the AudioFlinger
        AudioFlinger::instantiate();

        // Start the media playback service
        MediaPlayerService::instantiate();

        // Start the camera service
        CameraService::instantiate();

        // Start the audio policy service
        AudioPolicyService::instantiate();
    }

    // And now start the Android runtime.  We have to do this bit
    // of nastiness because the Android runtime initialization requires
    // some of the core system services to already be started.
    // All other servers should just start the Android runtime at
    // the beginning of their processes's main(), before calling
    // the init function.
    LOGI("System server: starting Android runtime.\n");
    
    AndroidRuntime* runtime = AndroidRuntime::getRuntime();

    LOGI("System server: starting Android services.\n");
    runtime->callStatic("com/android/server/SystemServer", "init2");
        
    // If running in our own process, just go into the thread
    // pool.  Otherwise, call the initialization finished
    // func to let this process continue its initilization.
    if (proc->supportsProcesses()) {
        LOGI("System server: entering thread pool.\n");
        ProcessState::self()->startThreadPool();//已经启动过线程池了
        IPCThreadState::self()->joinThreadPool();//当前主线程加入线程池
        LOGI("System server: exiting thread pool.\n");
    }
    return NO_ERROR;
}

 我们先说代码的最后,ProcessState::self()->startThreadPool(),在System进程的启动流程第一部分已经启动过了线程池;不用再启动了,因为mThreadPoolStarted已经至为true了。

     接着joinThreadPool把当前主线程加入了线程池,至此SystemServer进程用于Binder线程间通信的线程池有两个了。

虚拟机环境JNIENV,请参考Dalvik虚拟机总结。AndroidRuntime类的静态方法callStatic如下:

status_t AndroidRuntime::callStatic(const char* className, const char* methodName)
{
    JNIEnv* env;
    jclass clazz;
    jmethodID methodId;

    env = getJNIEnv();
    if (env == NULL)
        return UNKNOWN_ERROR;

    clazz = findClass(env, className);
    if (clazz == NULL) {
        LOGE("ERROR: could not find class '%s'\n", className);
        return UNKNOWN_ERROR;
    }
    methodId = env->GetStaticMethodID(clazz, methodName, "()V");
    if (methodId == NULL) {
        LOGE("ERROR: could not find method %s.%s\n", className, methodName);
        return UNKNOWN_ERROR;
    }

    env->CallStaticVoidMethod(clazz, methodId);//必须得有虚拟机环境JNIENV,才能解释执行java代码

    return NO_ERROR;
}

    执行SystemServer的init2方法,如下:

public static final void init2() {
        Slog.i(TAG, "Entered the Android system server!");
        Thread thr = new ServerThread();
        thr.setName("android.server.ServerThread");
        thr.start();
    }

    thr.start()创建了一个Dalvik虚拟机线程,详细请参考Dalvik虚拟机进程和线程的创建过程分析


class ServerThread extends Thread {
@Override
    public void run() {
        ......

        Looper.prepare();

        ......
        try {
            ......
			
            Slog.i(TAG, "Activity Manager");
            context = ActivityManagerService.main(factoryTest);

            ......

            Slog.i(TAG, "Package Manager");
            pm = PackageManagerService.main(context,
                    factoryTest != SystemServer.FACTORY_TEST_OFF);//以后分析

            ActivityManagerService.setSystemProcess();

            ......
            ((ActivityManagerService)ActivityManagerNative.getDefault())  
                .systemReady(new Runnable() {  
            public void run() {  
  
            }  
	    });  

            ......
        } catch (RuntimeException e) {
            Slog.e("System", "Failure starting core service", e);
        }

        ......

        Looper.loop();
        Slog.d(TAG, "System ServerThread is exiting!");
    }
}

      Looper.prepare来为当前线程创建一个消息队列。Looper.loop循环等待消息的到来,如果没有消息当前线程就睡眠等待,除非线程退出,否则不会执行Looper.loop以后的代码。详细请参考Android系统源代码情景分析的第十三章,关于Android底层的书看这本就够了,我的博客绝大部分来源于此书。


     我们主要分析ActivityMangerService的静态函数main,如下:


public final class ActivityManagerService extends ActivityManagerNative
		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
	......

	public static final Context main(int factoryTest) {
		AThread thr = new AThread();
		thr.start();

		synchronized (thr) {
			while (thr.mService == null) {
				try {
					thr.wait();
				} catch (InterruptedException e) {
				}
			}
		}

		ActivityManagerService m = thr.mService;
		mSelf = m;
		ActivityThread at = ActivityThread.systemMain();
		mSystemThread = at;
		Context context = at.getSystemContext();
		m.mContext = context;
		m.mFactoryTest = factoryTest;
		m.mMainStack = new ActivityStack(m, context, true);

		m.mBatteryStatsService.publish(context);
		m.mUsageStatsService.publish(context);

		synchronized (thr) {
			thr.mReady = true;
			thr.notifyAll();
		}

		m.startRunning(null, null, null, null);

		return context;
	}

	......
}


      这个函数首先通过AThread线程对象来内部创建了一个ActivityManagerService实例,然后将这个实例保存其成员变量mService中,接着又把这个ActivityManagerService实例保存在ActivityManagerService类的静态成员变量mSelf中,最后初始化其它成员变量,就结束了。

ActivityManagerService.setSystemProcess,如下:

public final class ActivityManagerService extends ActivityManagerNative
		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
	......

	public static void setSystemProcess() {
		try {
			ActivityManagerService m = mSelf;

			ServiceManager.addService("activity", m);
			.....,

			ApplicationInfo info =
				mSelf.mContext.getPackageManager().getApplicationInfo(
				"android", STOCK_PM_FLAGS);
			mSystemThread.installSystemApplicationInfo(info);

			synchronized (mSelf) {
			......
		} catch (PackageManager.NameNotFoundException e) {
			throw new RuntimeException(
				"Unable to find android system package", e);
		}
	}
	......
}


     这个函数首先是将这个ActivityManagerService实例添加到ServiceManager中去托管,这样其它地方就可以通过ServiceManager.getService接口来访问这个全局唯一的ActivityManagerService实例了,接着又通过调用mSystemThread.installSystemApplicationInfo函数来把应用程序框架层下面的android包加载进来 ,这里的mSystemThread是一个ActivityThread类型的实例变量,它是在上面的Step 7中创建的,后面就是一些其它的初始化工作了。

     ServerThread.run函数在将系统中的一系列服务都初始化完毕之后,开始调用如下代码,启动Home Activity。

((ActivityManagerService)ActivityManagerNative.getDefault())  
                .systemReady(new Runnable() {  
            public void run() {  
  
            }  
	    });
static public IActivityManager getDefault()
    {
        if (gDefault != null) {
            //if (Config.LOGV) Log.v(
            //    "ActivityManager", "returning cur default = " + gDefault);
            return gDefault;
        }
        IBinder b = ServiceManager.getService("activity");
        if (Config.LOGV) Log.v(
            "ActivityManager", "default service binder = " + b);
        gDefault = asInterface(b);
        if (Config.LOGV) Log.v(
            "ActivityManager", "default service = " + gDefault);
        return gDefault;
    }

   获取的其实就是本进程中的ActivityManagerService。

public final class ActivityManagerService extends ActivityManagerNative
		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
	......

	public void systemReady(final Runnable goingCallback) {
		......

		synchronized (this) {
			......

			mMainStack.resumeTopActivityLocked(null);
		}
	}

	......
}

     mMainStack已经在

ActivityMangerService的静态函数main设置了,调用如下:

public class ActivityStack {
	......

	final boolean resumeTopActivityLocked(ActivityRecord prev) {
		// Find the first activity that is not finishing.
		ActivityRecord next = topRunningActivityLocked(null);

		......

		if (next == null) {
			// There are no more activities!  Let's just start up the
			// Launcher...
			if (mMainStack) {
				return mService.startHomeActivityLocked();
			}
		}

		......
	}

	......
}

    调用了ActivityManagerService的成员函数startHomeActivityLocked,启动Home界面,也就是HomeActivity,如下:

boolean startHomeActivityLocked() {
        if (mFactoryTest == SystemServer.FACTORY_TEST_LOW_LEVEL
                && mTopAction == null) {
            // We are running in factory test mode, but unable to find
            // the factory test app, so just sit around displaying the
            // error message and don't try to start anything.
            return false;
        }
        Intent intent = new Intent(
            mTopAction,
            mTopData != null ? Uri.parse(mTopData) : null);
        intent.setComponent(mTopComponent);
        if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) {
            intent.addCategory(Intent.CATEGORY_HOME);
        }
        ActivityInfo aInfo =
            intent.resolveActivityInfo(mContext.getPackageManager(),
                    STOCK_PM_FLAGS);
        if (aInfo != null) {
            intent.setComponent(new ComponentName(
                    aInfo.applicationInfo.packageName, aInfo.name));
            // Don't do this if the home app is currently being
            // instrumented.
            ProcessRecord app = getProcessRecordLocked(aInfo.processName,
                    aInfo.applicationInfo.uid);
            if (app == null || app.instrumentationClass == null) {
                intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK);
                mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo,
                        null, null, 0, 0, 0, false, false);
            }
        }
        
        
        return true;
    }


     接下去就调用startActivityLocked进一步处理了。

public class ActivityStack {

	......

	final int startActivityLocked(IApplicationThread caller,
		    Intent intent, String resolvedType,
		    Uri[] grantedUriPermissions,
		    int grantedMode, ActivityInfo aInfo, IBinder resultTo,
	            String resultWho, int requestCode,
		    int callingPid, int callingUid, boolean onlyIfNeeded,
		    boolean componentSpecified) {
	        int err = START_SUCCESS;

		ProcessRecord callerApp = null;
		if (caller != null) {//为空
			callerApp = mService.getRecordForAppLocked(caller);
			if (callerApp != null) {
				callingPid = callerApp.pid;
				callingUid = callerApp.info.uid;
			} else {
				......
			}
		}

		......

		ActivityRecord sourceRecord = null;
		ActivityRecord resultRecord = null;
		if (resultTo != null) {//为空
			int index = indexOfTokenLocked(resultTo);
			
			......
				
			if (index >= 0) {
				sourceRecord = (ActivityRecord)mHistory.get(index);
				if (requestCode >= 0 && !sourceRecord.finishing) {
					......
				}
			}
		}

		int launchFlags = intent.getFlags();

		if ((launchFlags&Intent.FLAG_ACTIVITY_FORWARD_RESULT) != 0
			&& sourceRecord != null) {
			......
		}

		if (err == START_SUCCESS && intent.getComponent() == null) {
			......
		}

		if (err == START_SUCCESS && aInfo == null) {
			......
		}

		if (err != START_SUCCESS) {
			......
		}

		......

		ActivityRecord r = new ActivityRecord(mService, this, callerApp, callingUid,
			intent, resolvedType, aInfo, mService.mConfiguration,
			resultRecord, resultWho, requestCode, componentSpecified);//注意这里面的mService,inte

		......

		return startActivityUncheckedLocked(r, sourceRecord,
			grantedUriPermissions, grantedMode, onlyIfNeeded, true);//soucerRecord为NULL
	}


	......

}

     接着调用startActivityUncheckedLocked函数进行下一步操作,如下:

public class ActivityStack {

	......

	final int startActivityUncheckedLocked(ActivityRecord r,
		ActivityRecord sourceRecord, Uri[] grantedUriPermissions,
		int grantedMode, boolean onlyIfNeeded, boolean doResume) {
		final Intent intent = r.intent;
		final int callingUid = r.launchedFromUid;

		int launchFlags = intent.getFlags();

		// We'll invoke onUserLeaving before onPause only if the launching
		// activity did not explicitly state that this is an automated launch.
		mUserLeaving = (launchFlags&Intent.FLAG_ACTIVITY_NO_USER_ACTION) == 0;
		
		......

		ActivityRecord notTop = (launchFlags&Intent.FLAG_ACTIVITY_PREVIOUS_IS_TOP)
			!= 0 ? r : null;

		// If the onlyIfNeeded flag is set, then we can do this if the activity
		// being launched is the same as the one making the call...  or, as
		// a special case, if we do not know the caller then we count the
		// current top activity as the caller.
		if (onlyIfNeeded) {
			......
		}

		if (sourceRecord == null) {
			......
		} else if (sourceRecord.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE) {
			......
		} else if (r.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE
			|| r.launchMode == ActivityInfo.LAUNCH_SINGLE_TASK) {
			......
		}

		if (r.resultTo != null && (launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0) {
			......
		}

		boolean addingToTask = false;
		if (((launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0 &&
			(launchFlags&Intent.FLAG_ACTIVITY_MULTIPLE_TASK) == 0)
			|| r.launchMode == ActivityInfo.LAUNCH_SINGLE_TASK
			|| r.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE) {
				// If bring to front is requested, and no result is requested, and
				// we can find a task that was started with this same
				// component, then instead of launching bring that one to the front.
				if (r.resultTo == null) {
					// See if there is a task to bring to the front.  If this is
					// a SINGLE_INSTANCE activity, there can be one and only one
					// instance of it in the history, and it is always in its own
					// unique task, so we do a special search.
					ActivityRecord taskTop = r.launchMode != ActivityInfo.LAUNCH_SINGLE_INSTANCE
						? findTaskLocked(intent, r.info)
						: findActivityLocked(intent, r.info);
					if (taskTop != null) {
						......
					}
				}
		}

		......

		if (r.packageName != null) {
			// If the activity being launched is the same as the one currently
			// at the top, then we need to check if it should only be launched
			// once.
			ActivityRecord top = topRunningNonDelayedActivityLocked(notTop);
			if (top != null && r.resultTo == null) {
				if (top.realActivity.equals(r.realActivity)) {
					......
				}
			}

		} else {
			......
		}

		boolean newTask = false;

		// Should this be considered a new task?
		if (r.resultTo == null && !addingToTask
			&& (launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0) { //由于lauchFlags等于FLAG_ACTIVITY_NEW_TASK
				// todo: should do better management of integers.
				mService.mCurTask++;
				if (mService.mCurTask <= 0) {
					mService.mCurTask = 1;
				}
				r.task = new TaskRecord(mService.mCurTask, r.info, intent,
					(r.info.flags&ActivityInfo.FLAG_CLEAR_TASK_ON_LAUNCH) != 0);//新建了一个Task,新建的Task保存在r.task域中
				......
				newTask = true;
				if (mMainStack) {
					mService.addRecentTaskLocked(r.task);//同时,添加到mService中去,这里的mService就是ActivityManagerService了
				}

		} else if (sourceRecord != null) {
			......
		} else {
			......
		}

		......

		startActivityLocked(r, newTask, doResume);
		return START_SUCCESS;
	}

	......

}

     最后就进入startActivityLocked(r, newTask, doResume)进一步处理了。


public class ActivityStack {

	......

	private final void startActivityLocked(ActivityRecord r, boolean newTask,
			boolean doResume) {
		final int NH = mHistory.size();//NH为0

		int addPos = -1;

		if (!newTask) {
			......
		}

		// Place a new activity at top of stack, so it is next to interact
		// with the user.
		if (addPos < 0) {
			addPos = NH;//addPos为0
		}

		// If we are not placing the new activity frontmost, we do not want
		// to deliver the onUserLeaving callback to the actual frontmost
		// activity
		if (addPos < NH) {
			......
		}

		// Slot the activity into the history stack and proceed
		mHistory.add(addPos, r);//加入Launcher的ActivityRecord
		r.inHistory = true;
		r.frontOfTask = newTask;
		r.task.numActivities++;
		if (NH > 0) {
			// We want to show the starting preview window if we are
			// switching to a new task, or the next activity's process is
			// not currently running.
			......
		} else {
			// If this is the first activity, don't do any fancy animations,
			// because there is nothing for it to animate on top of.
			......
		}
		
		......

		if (doResume) {
			resumeTopActivityLocked(null);
		}
	}

	......

}

     这里传进来的参数doResume为true,于是调用resumeTopActivityLocked进一步操作。

public class ActivityStack {

	......

	final boolean resumeTopActivityLocked(ActivityRecord prev) {
		......

		// Find the first activity that is not finishing.
		ActivityRecord next = topRunningActivityLocked(null);

		// Remember how we'll process this pause/resume situation, and ensure
		// that the state is reset however we wind up proceeding.
		final boolean userLeaving = mUserLeaving;
		mUserLeaving = false;

		......

		next.delayedResume = false;

		// If the top activity is the resumed one, nothing to do.
		if (mResumedActivity == next && next.state == ActivityState.RESUMED) {
			......
			return false;
		}

		// If we are sleeping, and there is no resumed activity, and the top
		// activity is paused, well that is the state we want.
		if ((mService.mSleeping || mService.mShuttingDown)
			&& mLastPausedActivity == next && next.state == ActivityState.PAUSED) {
			......
			return false;
		}

		.......


		// We need to start pausing the current activity so the top one
		// can be resumed...
		if (mResumedActivity != null) {//Launcher是第一个Activity,所以mResumeActivity为null
			......
			return true;
		}

		......


		if (next.app != null && next.app.thread != null) {
			......

		} else {
			......
			startSpecificActivityLocked(next, true, true);
		}

		return true;
	}


	......

}

    由于刚创建了Launcher的ActivityRecord,其app为null。所以执行startSpecificActivityLocked。


public class ActivityStack {

	......

	private final void startSpecificActivityLocked(ActivityRecord r,
			boolean andResume, boolean checkConfig) {
		// Is this activity's application already running?
		ProcessRecord app = mService.getProcessRecordLocked(r.processName,
			r.info.applicationInfo.uid);//根据进程名和进程uid就可以为每一个应用程序创建一个ProcessRecord

		......

		if (app != null && app.thread != null) {//由于是第一次启动应用程序的Activity,取回来的app为NULL
			try {
				realStartActivityLocked(r, app, andResume, checkConfig);
				return;
			} catch (RemoteException e) {
				......
			}
		}

		mService.startProcessLocked(r.processName, r.info.applicationInfo, true, 0,
			"activity", r.intent.getComponent(), false);
	}


	......

}

     函数最终执行ActivityManagerService.startProcessLocked函数进行下一步操作。

public final class ActivityManagerService extends ActivityManagerNative
		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {

	......

	final ProcessRecord startProcessLocked(String processName,
			ApplicationInfo info, boolean knownToBeDead, int intentFlags,
			String hostingType, ComponentName hostingName, boolean allowWhileBooting) {

		ProcessRecord app = getProcessRecordLocked(processName, info.uid);
		
		......

		String hostingNameStr = hostingName != null
			? hostingName.flattenToShortString() : null;

		......

		if (app == null) {
			app = new ProcessRecordLocked(null, info, processName);
			mProcessNames.put(processName, info.uid, app);
		} else {
			// If this is a new package in the process, add the package to the list
			app.addPackage(info.packageName);
		}

		......

		startProcessLocked(app, hostingType, hostingNameStr);
		return (app.pid != 0) ? app : null;
	}

	......

}

     这里再次检查是否已经有以process + uid命名的进程存在,在我们这个情景中,返回值app为null,因此,后面会创建一个ProcessRecord,并存保存在成员变量mProcessNames中,最后,调用另一个startProcessLocked函数进一步操作:

public final class ActivityManagerService extends ActivityManagerNative
		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {

	......

	private final void startProcessLocked(ProcessRecord app,
	String hostingType, String hostingNameStr) {

		......

		try {
			int uid = app.info.uid;
			int[] gids = null;
			try {
				gids = mContext.getPackageManager().getPackageGids(
					app.info.packageName);
			} catch (PackageManager.NameNotFoundException e) {
				......
			}
		
			......
		
			int debugFlags = 0;
			
			......
			
			int pid = Process.start("android.app.ActivityThread",
				mSimpleProcessManagement ? app.processName : null, uid, uid,//新进程的uid,gid
				gids, debugFlags, null);
			......
			if (pid == 0 || pid == MY_PID) {
			    ......
			 } else if (pid > 0) {
			     app.pid = pid;
			     app.removed = false;
			     synchronized (mPidsSelfLocked) {
			         this.mPidsSelfLocked.put(pid, app);//以变量pid为关键字将参数app所指向的一个ProcessRecord对象保存在mPidSelfLocked中
			         Message msg = mHandler.obtainMessage(PROC_START_TIMEOUT_MSG);
			         msg.obj = app;
			         mHandler.sendMessageDelayed(msg, PROC_START_TIMEOUT);
			     }
			 } else {
			     ......
			 }
		......
	
		} catch (RuntimeException e) {
			
			......
		
		}
	}
......
}

     这里主要是调用Process.start接口来创建一个新的进程,新的进程会导入android.app.ActivityThread类,并且执行它的main函数,这就是为什么我们前面说每一个应用程序都有一个ActivityThread实例来对应的原因。

    我们下篇文章再分析Launcher进程的创建。


    

    在Launcher进程的启动一文中,Zygote进程会向System进程发送pid,如下:

try {  
            mSocketOutStream.writeInt(pid);//向System进程写回pid  
        } catch (IOException ex) {  
            Log.e(TAG, "Error reading from command socket", ex);  
            return true;  
        }


    此时Process.start返回后,会继续运行,此时pid大于0。 

    继续运行,会向ActivityManagerService所运行的线程的消息队列发送一个类型为PROC_START_TIMEOUT_MSG的消息,并且指定这个消息在PROC_START_TIMEOUT毫秒之后处理,也就是新的应用程序进程必须在PROC_START_TIMEOUT毫秒之内完成启动工作。

     这个线程其实就是下面的线程:

class ServerThread extends Thread {
@Override
    public void run() {
        ......

        Looper.prepare();//准备

        ......
        try {
            ......
			
            Slog.i(TAG, "Activity Manager");
            context = ActivityManagerService.main(factoryTest);

            ......

            Slog.i(TAG, "Package Manager");
            pm = PackageManagerService.main(context,
                    factoryTest != SystemServer.FACTORY_TEST_OFF);//以后分析

            ActivityManagerService.setSystemProcess();

            ......
            ((ActivityManagerService)ActivityManagerNative.getDefault())  
                .systemReady(new Runnable() {  
            public void run() {  
  
            }  
	    });  

            ......
        } catch (RuntimeException e) {
            Slog.e("System", "Failure starting core service", e);
        }

        ......

        Looper.loop();//循环处理
        Slog.d(TAG, "System ServerThread is exiting!");
    }
}


     这个消息会在以后的代码中移除,表示没有超时。