安卓从2.1开始支持动态墙纸编程,英文名字叫live wallpaper 。自己编写的动态壁纸必须从WallpaperService类派生,并且在重载其方法onCreateEngine里实现自己的动态效果。其代码如下,SimpleWallpaperEngine是我们基于Engine类派生的类:
public Engine onCreateEngine() {
return new SimpleWallpaperEngine();
}
上面retun返回的代码就是我们用Engine类的派生类创建的对象,其实现过程使用surfaceview更新。所以要学习动态墙纸编程,最好是已经熟练的掌握了surfaceview使用技巧。在Engine类里,有很多方法,我们需要重载以下三个方法,
1.创建壁纸
public void onCreate(SurfaceHoldersurfaceHolder){...}
2.释放壁纸
public void onDestroy(){...}
3.VisibilityChanged是用来设置当前动态壁纸可见时显示动画。当其不可见时,壁纸会停止运行,不显示动画,代码如下:
@Override
public void onVisibilityChanged(boolean visible) {
canDraw = visible;
if (visible) {
drawDroid(); // 自己的绘屏函数
} else {
handler.removeCallbacks(drawRequest); // 不可见时,移除回调
}
}
drawDroid是我写的一个简单的根据随机数画线的函数,代码如下:
private void drawDroid() {
final SurfaceHolder holder = getSurfaceHolder();
Canvas canvas = null;
try {
canvas = holder.lockCanvas();
if (canvas != null) {
paint.setColor(Color.BLUE);
paint.setStrokeWidth(10);
paint.setStyle(Style.STROKE);
nx = (int) (rand.nextFloat() * virtualWidth);
ny = (int) (rand.nextFloat() * virtualHeight);
m_path.lineTo(nx, ny);
canvas.drawPath(m_path, paint);
}
} finally {
if (canvas != null) {
holder.unlockCanvasAndPost(canvas);
}
}
handler.removeCallbacks(drawRequest);
if (canDraw) {
handler.postDelayed(drawRequest, 33);
}
}
由于动画是使用surfacewive实现的,所以我们也要重载surfacewive的方法:
1. 建立
onSurfaceCreated
2. 释放
onSurfaceDestroyed
3. 大小变化,横竖屏操作,与用户交互时修改
onSurfaceChanged
如果需要添加用户交互,需要重载
public voidonTouchEvent(MotionEvent event)
surfacewive使用线程更新屏幕,我们可以使用Runnable接口创建一个线程,把我们的绘画函数放进去,并把他添加到窗口handler回调里,代码如下:
private final Runnable drawRequest = new Runnable() {
@Override
public void run() {
try {
Thread.sleep(1000);
drawDroid();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
完整的代码如下“:
package com.androidbook.simplelivewallpaper;
import java.util.Random;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Paint.Style;
import android.os.Handler;
import android.service.wallpaper.WallpaperService;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
public class SimpleDroidWallpaper extends WallpaperService {
// private static final String DEBUG_TAG = "SimpleDroidWallpaper";
private final Handler handler = new Handler();
@Override
public Engine onCreateEngine() {
return new SimpleWallpaperEngine();
}
class SimpleWallpaperEngine extends WallpaperService.Engine {
boolean canDraw = true;
private int virtualHeight;
private int virtualWidth;
Paint paint = new Paint();
Path m_path = new Path();
volatile int ox = 0, oy = 0, nx = 100, ny = 200;
final Random rand = new Random();
private final Runnable drawRequest = new Runnable() {
@Override
public void run() {
try {
Thread.sleep(1000);
drawDroid();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
public SimpleWallpaperEngine() {
m_path.lineTo(ox, oy);
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
// When touch is enable, all MotionEvents are passed, even those
// handled by other widgets
setTouchEventsEnabled(true);
virtualHeight = getDesiredMinimumHeight();
virtualWidth = getDesiredMinimumWidth();
}
@Override
public void onDestroy() {
super.onDestroy();
handler.removeCallbacks(drawRequest);
}
@Override
public void onVisibilityChanged(boolean visible) {
canDraw = visible;
if (visible) {
drawDroid(); // 自己的绘屏函数
} else {
handler.removeCallbacks(drawRequest); // 不可见时,移除回调
}
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset,
float xOffsetStep, float yOffsetStep, int xPixelOffset,
int yPixelOffset) {
super.onOffsetsChanged(xOffset, yOffset, xOffsetStep, yOffsetStep,
xPixelOffset, yPixelOffset);
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
drawDroid();
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
canDraw = false;
handler.removeCallbacks(drawRequest);
}
private void drawDroid() {
final SurfaceHolder holder = getSurfaceHolder();
Canvas canvas = null;
try {
canvas = holder.lockCanvas();
if (canvas != null) {
paint.setColor(Color.BLUE);
paint.setStrokeWidth(10);
paint.setStyle(Style.STROKE);
nx = (int) (rand.nextFloat() * virtualWidth);
ny = (int) (rand.nextFloat() * virtualHeight);
m_path.lineTo(nx, ny);
canvas.drawPath(m_path, paint);
}
} finally {
if (canvas != null) {
holder.unlockCanvasAndPost(canvas);
}
}
handler.removeCallbacks(drawRequest);
if (canDraw) {
handler.postDelayed(drawRequest, 33);
}
}
@Override
public void onTouchEvent(MotionEvent event) {
/* 添加触屏效果 */
super.onTouchEvent(event);
}
}
}
完整的XML文件如下:
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.androidbook.simplelivewallpaper"
android:versionCode="1"
android:versionName="1.0">
<application
android:icon="@drawable/icon"
android:label="@string/app_name"
android:debuggable="true">
<activity
android:name=".SimpleLiveWallpaperMenuActivity"
android:label="@string/app_name">
<intent-filter>
<action
android:name="android.intent.action.MAIN" />
<category
android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<service
android:label="@string/wallpaper_name"
android:name="SimpleDroidWallpaper"
android:permission="android.permission.BIND_WALLPAPER">
<intent-filter>
<action
android:name="android.service.wallpaper.WallpaperService" />
</intent-filter>
<meta-data
android:name="android.service.wallpaper"
android:resource="@xml/droid_wallpaper" />
</service>
</application>
<uses-sdk
android:minSdkVersion="7"
android:targetSdkVersion="8" />
<uses-feature
android:name="android.software.live_wallpaper" />
</manifest>
其实我们这里创建的墙纸不需要Activity类,只是一种服务,是被墙纸管理程序调用的,所以对于eclipse生成的工程,你可以去掉XML中有关Activity窗口的声明,同时资源文件里你也可以去掉layout\main.xml文件和源代码文件夹里的Activit文件。当然,我们的墙纸如果支持自定义设置,那你也是需要Activit,那时你需要定义一个Activit供墙纸设置程序调用,以修改自定义墙纸默认设置。需要注意的是,设置文件需要在我们在/res/文件夹中新建一个名为xml的文件夹,名为livewallpaper.xml,内容为如下:
<?xml version="1.0" encoding="utf-8"?>
<wallpaper xmlns:android="http://schemas.android.com/apk/res/android"
android:settingsActivity="ca.jvsh.livewallpaper.LiveWallpaperSettings"
android:thumbnail="@drawable/icon"/>
然后把设置的值引入到你自己的墙纸类中调用。墙纸设置类一般会派生于PreferenceActivity,以在作用户操作后保存设置内容!