前言

Android事件分发机制可以说是我们android工程师面试中必考题,弄懂它的原理是我们避不开的任务,随意长痛不如短痛,花点时间干掉他,我们开始吧

Android事件分发机制简介

Android事件分发机制的发生在View与View之间或者ViewGroup与View之间具有镶嵌的视图上,而且视图上必须为点击可用。当一个点击事件产生后,它的传递过程遵循如下顺序:Activity -> Window->View,即事件先传递给Activity,再到Window,再到顶级View,才开始我们的事件分发;

Android事件分发相关概念

Android事件分发机制主要由三个重要的方法共同完成的

1. dispatchTouchEvent:用于点击事件的分发

2. onInterceptTouchEvent:用于点击事件的拦截

3. onTouchEvent:用于处理点击事件

主要注意View中是没有onInterceptTouchEvent()方法的

Android事件分发机制的分发例子

这里两个ViewGroup嵌套View来演示,

一、MyView

继承View并覆写其三个构造方法,覆写dispatchTouchEvent和onTouchEvent

public class MyView extends View {
     public MyView(Context context) {
         super(context);
     }    public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
         super(context, attrs, defStyleAttr);
     }    public MyView(Context context, AttributeSet attrs) {
         super(context, attrs);
     }    @Override
     public boolean dispatchTouchEvent(MotionEvent event) {
         System.out.println("MyView dispatchTouchEvent");
         return super.dispatchTouchEvent(event);
     }    @Override
     public boolean onTouchEvent(MotionEvent event) {
         System.out.println("MyView onTouchEvent");
         return super.onTouchEvent(event);
     }
 }

二、MyViewGroup01和MyViewGroup02

MyViewGroup01和MyViewGroup02是一样的代码,这里以01为例,继承ViewGroup并覆写其三个构造方法,覆写dispatchTouchEvent和onTouchEvent和onInterceptTouchEvent方法

public class MyViewGroup01 extends LinearLayout {
    public MyViewGroup01(Context context) {
         super(context);
     }    public MyViewGroup01(Context context, AttributeSet attrs, int defStyleAttr) {
         super(context, attrs, defStyleAttr);
     }    public MyViewGroup01(Context context, AttributeSet attrs) {
         super(context, attrs);
     }    @Override
     public boolean dispatchTouchEvent(MotionEvent ev) {
         System.out.println("MyViewGroup01 dispatchTouchEvent");
         return super.dispatchTouchEvent(ev);
     }    @Override
     public boolean onInterceptTouchEvent(MotionEvent ev) {
         System.out.println("MyViewGroup01 onInterceptTouchEvent");
         return super.onInterceptTouchEvent(ev);
     }    @Override
     public boolean onTouchEvent(MotionEvent event) {
         System.out.println("MyViewGroup01 onTouchEvent");
         return super.onTouchEvent(event);
     }
 }

三、MyView和MyViewGroup布局文件

这里以ViewGroup和Group嵌套,由上面可以知道事件最后分配到布局的顶级View,这里的顶级View是MyViewGroup02,然后开始事件的传递

<?xml version="1.0" encoding="utf-8"?>
 <com.handsome.boke2.TouchEvent.MyViewGroup02 xmlns:android="http://schemas.android.com/apk/res/android"
     android:layout_width="200dp"
     android:layout_height="200dp"
     android:background="#0f0">    <com.handsome.boke2.TouchEvent.MyViewGroup01
         android:layout_width="100dp"
         android:layout_height="100dp"
         android:background="#f00">        <com.handsome.boke2.TouchEvent.MyView
             android:layout_width="50dp"
             android:layout_height="50dp"
             android:background="#00f" />
     </com.handsome.boke2.TouchEvent.MyViewGroup01>
 </com.handsome.boke2.TouchEvent.MyViewGroup02>

分析事件传递

点击MyView(即蓝色部分):先接收事件的是父容器(MyViewGroup02)往下分发,而事件的分发过程中分为两步骤

分发过程
处理过程
其正常的分发事件结果为

//分发过程
 MyViewGroup02 dispatchTouchEvent
 MyViewGroup02 onInterceptTouchEvent
 MyViewGroup01 dispatchTouchEvent
 MyViewGroup01 onInterceptTouchEvent
 MyView dispatchTouchEvent
 //处理过程
 MyView onTouchEvent
 MyViewGroup01 onTouchEvent
 MyViewGroup02 onTouchEvent



1、dispatchTouchEvent(分发事件)
如果在MyViewGroup01中的dispatchTouchEvent方法中返回true,表示需要在MyViewGroup01消费了整个事件,即不会再分发,也不会再处理。dispatchTouchEvent方法中返回true的打印信息

//分发过程
MyViewGroup02 : dispatchTouchEvent
MyViewGroup02:   onIntetceptTouchEvent
MyViewGroup01: dispatchTouchEvent
如果在MyViewGroup01中disPatchTouchEvent返回false,表示在MyViewGroup01点击事件在本层不再进行分发,并交由上层控件OnTouchEvent方法进行处理。dispatchTouchEvent方法中返回false的打印信息
//分发过程
MyViewGroup02: dispatchTouchEvent
MyViewGroup02: onInterceptTouchEvent
MyViewGroup02: dispatchTouchEvent
//处理过程
MyViewGroup02: onTouchEnvent
2. OnInterceptTouchEvent ( 拦截事件)
如果在MyViewGroup01中的onInterceptTouchEvent中返回true,表示需要在MyViewGroup01拦截这个点击事件,不再继续下发,即MyView不再执行dispatchTouchEvent方法。但是只是分发结束而已,接着开始处理事件。下面是onInterceptTouchEvent方法中返回True的打印信息
//分发事件
MyViewGroup02 : dispatchTouchEvent
MyViewGroup02: onInterceptTouchEvent
MyViewGroup01: dispthTouchEvent
MyViewGroup01: onInterceptTouchEvent
//处理事件
MyViewGroup01: onTouchEvent
MyViewGroup02:   onTouchEvent
如果在MyViewGroup01的onInterceptTouchEvent中返回false,表示MyViewGroup01不会拦截这个点击事件,继续往下分发。下面是OnInterceptTouchEvent方法中返回false的打印信息
//分发事件
MyViewGroup02 : disptchTouchEvent
MyViewGroup02: onInterceptTouchEvent
MyViewGroup01:dispatchTouchEvent
MyViewGroup01: onInterceptTouchEvent
//处理过程
MyView : dispatchTouchEvent
MyView:  onTouchEvent
MyViewGroup01: onTouchEvent
MyViewGroup02: onTouchEvent
3. onTouchEvent (消费事件)
如果MyViewGroup01中的onTouchEvent方法中返回true, 表示MyViewGroup01可以将该事件直接消费掉了,即分发结束后,处理事件的时候,直接处理MyGroup01就可以结束了。下面是onTouchEvent方法中的打印信息
//分发过程
MyViewGroup02: dispatchTouchEvent
MyViewGroup02:  onInterceptTouchEvent
MyViewGroup01: dispatchTouchEvent
MyViewGroup01: onInterceptTouchEvent
MyView: dispatchTouchEvent
MyView:onInterceptTouchEvent
//事件处理
MyView: onTouchEvent
MyViewGroup01:onTouchEvent 
如果MyViewGroup01中的onTouchEvent方法中返回false,表示MyViewGroup01不可以将该事件直接消费掉,即事件继续往上处理。下面是OnTouchEvent方法中返回false的打印信息
//分发事件
MyViewGroup02: dispatchTouchEvent
MyViewGroup02: onIntercepterTouchEvent
MyViewGroup01: dispatchTouchEvent 
MyViewGroup01: onInterceptTouchEvent
MyView  ondisptchTouchEvent
//处理事件
MyView  onTouchEvent
MyViewGroup01 : onTouchEvent
MyViewGroup02: onTouchEvent
总结起来
1. dispatchTouchEvent
return true; 表示该view内部消化掉了所有事件
return false: 表示事件在本层不再继续分发,并交由上层控件的onTouchEvent方法进行消费
return super.dispatchTouchEvent(ev) 默认事件将分发给本层事件拦截onInterceptTouchEvent
2. onInterceptTouchEvent
return true: 表示将事件进行拦截,并将拦截到的事件交由本层的 onTouchEvent进行处理
return false: 表示不进行事件拦截处理,事件得以分发到子View
return super.onInterceptTouchEvent(ev) 默认表示不拦截该事件,并将事件传递给下一层的view的dispatchTouchEvent;
3. onTouchEvent
return true: 表示onTouchEvent处理完事件后消费了此事件
return false : 表示不响应事件,那么该事件将不断的向上层view的onTouchEvent方法传递;
return super.onTouchEvent(ev) 表示不响应事件,与return false一样;
Android事件分发机制的分发流程
ViewGroup事件分发源码分析
我们这里以ViewGroup的dispatchTouchEvent()开始讲解,这里主要讲两件事情:
询问是否拦截事件
遍历子View并分发事件
一: dispatchTouchEvent源码询问拦截事件
@Override
 public boolean dispatchTouchEvent(MotionEvent ev) {
       ......
     
     // Check for interception.
     final boolean intercepted;
     //这里检查是否拦截事件
     if (actionMasked == MotionEvent.ACTION_DOWN
             || mFirstTouchTarget != null) {
         final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
         if (!disallowIntercept) {
             intercepted = onInterceptTouchEvent(ev);
             ev.setAction(action); // restore action in case it was changed
         } else {
             intercepted = false;
         }
     } else {
         // There are no touch targets and this action is not an initial down
         // so this view group continues to intercept touches.
         intercepted = true;
     }    ......
 }
 ViewGroup在两种情况下都会判断是否要拦截当前事件事件类型为Action_down: 当我们触发的点击事件,也就是说Action_move和Action_up事件来时,则不触发拦截事件;
 mFirstTouchTarget !=null: 当ViewGroup不拦截事件并将事件交给自View的时候该不等式成立;反过来,事件被ViewGroup拦截时,该不等式不成立;
二,dispatchTouchEvent源码遍历子View并分发事件
@Override
 public boolean dispatchTouchEvent(MotionEvent ev) {
         
     ......
     
     final View[] children = mChildren;
     //遍历所有子View
     for (int i = childrenCount - 1; i >= 0; i--) {
         final int childIndex = getAndVerifyPreorderedIndex(
                 childrenCount, i, customOrder);
         final View child = getAndVerifyPreorderedView(
                 preorderedList, children, childIndex);
     
         //判断子View是否能接收点击事件
         if (childWithAccessibilityFocus != null) {
             if (childWithAccessibilityFocus != child) {
                 continue;
             }
             childWithAccessibilityFocus = null;
             i = childrenCount - 1;
         }
     
         //判断子元素在播放动画时落在子元素的区域内
         if (!canViewReceivePointerEvents(child)
                 || !isTransformedTouchPointInView(x, y, child, null)) {
             ev.setTargetAccessibilityFocus(false);
             continue;
         }
         
         //判断子元素点击事件是否落在子元素的区域内
         newTouchTarget = getTouchTarget(child);
         if (newTouchTarget != null) {
             // Child is already receiving touch within its bounds.
             // Give it the new pointer in addition to the ones it is handling.
             newTouchTarget.pointerIdBits |= idBitsToAssign;
             break;
         }
     
         resetCancelNextUpFlag(child);
         //事件传递到子View,下面追踪该方法
         if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
             // Child wants to receive touch within its bounds.
             mLastTouchDownTime = ev.getDownTime();
             if (preorderedList != null) {
                 // childIndex points into presorted list, find original index
                 for (int j = 0; j < childrenCount; j++) {
                     if (children[childIndex] == mChildren[j]) {
                         mLastTouchDownIndex = j;
                         break;
                     }
                 }
             } else {
                 mLastTouchDownIndex = childIndex;
             }
             mLastTouchDownX = ev.getX();
             mLastTouchDownY = ev.getY();
             newTouchTarget = addTouchTarget(child, idBitsToAssign);
             alreadyDispatchedToNewTouchTarget = true;
             break;
         }
     
         // The accessibility focus didn't handle the event, so clear
         // the flag and do a normal dispatch to all children.
         ev.setTargetAccessibilityFocus(false);
     }    ......
 }
 ViewGroup直接使用for遍历所有子View,对子View的各种状态进行判断,最好调用dispatchTransformTouchEvent(ev,false,child,idBitsToAssign)将事件传递给子View,下面是dispatchTransformedTouchEvent()方法部分源码if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}

其最后就是分发给子View的dispatchTouch()方法,那么事件就分发到子View中去了

View事件分发源码分析

view对点击事件处理过程主要有:

view的dispatchTouchEvent() 判断分发事件

view的onTouchEvent:处理事件的具体做法

一、dispatchTouchEvent源码判断分发事件部分

public boolean dispatchTouchEvent(MotionEvent event) {
    boolean result = false;
     ......
     if (onFilterTouchEventForSecurity(event)) {
         if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
             result = true;
         }
         //noinspection SimplifiableIfStatement
         ListenerInfo li = mListenerInfo;
         //这里开始判断
         if (li != null && li.mOnTouchListener != null
                 && (mViewFlags & ENABLED_MASK) == ENABLED
                 && li.mOnTouchListener.onTouch(this, event)) {
             result = true;
         }
     
         if (!result && onTouchEvent(event)) {
             result = true;
         }
     }
     
     ......
     return result;
 }


从源码判断处看出,首先会判断有没有设置mOnTouchListener,如果mOnTouchListener不为空,那么onTouchEvent就不会被调用,这里可以得到一个结论,若在View中设置了OnTouchListener,那么它的优先级是高于onTouchEvent的,这样可以更好的让我们自己setOnTouchEventListener()处理点击事件

二、onTouchEvent源码处理事件的具体做法部分

public boolean onTouchEvent(MotionEvent event) {
     ......
     //当View处于不可用状态下,也会消耗点击事件
     if ((viewFlags & ENABLED_MASK) == DISABLED) {
         if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
             setPressed(false);
         }
         // A disabled view that is clickable still consumes the touch
         // events, it just doesn't respond to them.
         return (((viewFlags & CLICKABLE) == CLICKABLE
                 || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                 || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
     }    ......
     //对点击事件的具体处理
     if (((viewFlags & CLICKABLE) == CLICKABLE ||
             (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
             (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
         switch (action) {
             case MotionEvent.ACTION_UP:
                 boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                 if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                     ......
                     if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                         // This is a tap, so remove the longpress check
                         removeLongPressCallback();                        // Only perform take click actions if we were in the pressed state
                         if (!focusTaken) {
                             // Use a Runnable and post this rather than calling
                             // performClick directly. This lets other visual state
                             // of the view update before click actions start.
                             if (mPerformClick == null) {
                                 mPerformClick = new PerformClick();
                             }
                             if (!post(mPerformClick)) {
                                 performClick();
                             }
                         }
                     }
                     ......
                 }
         }        return true;
     }
     ......
 }


从对点击事件的具体处理可以看出,只要View的CLICKABLE和LONG_CLICKABLE有一个为true,那么它就会消耗这个事件,即OnTouchEvent方法返回true。在Action_UP事件中,会触发PerformClick()方法,如果View设置了OnClickListener,那么PerformClick方法内部会调用它的OnClick()方法,这里就不分析它的点击事件了

View事件方法执行顺序

onTouchListener > onTouchEvent > onLongClickListener > onClickListener