在FCL2.0中增加了System.IO.Compression命名空间, 用以进行文件压缩和解压操作,如下所示:

using System;
using System.IO;
using System.IO.Compression;

namespace Skyiv.Helper
{
    static class Zip
    {
      public static void CompressFile(string sourceFile, string destinationFile)
      {
        if (!File.Exists(sourceFile)) throw new FileNotFoundException();
      using (FileStream sourceStream = new FileStream(sourceFile, FileMode.Open, FileAccess.Read, FileShare.Read))
      {
        byte [] buffer = new byte[sourceStream.Length];
        int checkCounter = sourceStream.Read(buffer, 0, buffer.Length);
        if (checkCounter != buffer.Length) throw new ApplicationException();
          using (FileStream destinationStream = new FileStream(destinationFile, FileMode.OpenOrCreate, FileAccess.Write))
          {
            using (GZipStream compressedStream = new GZipStream(destinationStream, CompressionMode.Compress, true))
            {
              compressedStream.Write(buffer, 0, buffer.Length);
            }
          }
        }
      }
    
    public static void DecompressFile(string sourceFile, string destinationFile)
      {
        if (!File.Exists( sourceFile)) throw new FileNotFoundException();
      using (FileStream sourceStream = new FileStream(sourceFile, FileMode.Open))
        {
        byte [] quartetBuffer = new byte[4];
        int position = (int)sourceStream.Length - 4;
        sourceStream.Position = position;
        sourceStream.Read(quartetBuffer, 0, 4);
        sourceStream.Position = 0;
        int checkLength = BitConverter.ToInt32(quartetBuffer, 0);
        byte[] buffer = new byte[checkLength + 100];
          using (GZipStream decompressedStream = new GZipStream(sourceStream, CompressionMode.Decompress, true))
          {
            int total = 0;
          for (int offset = 0; ; )
          {
            int bytesRead = decompressedStream.Read(buffer, offset, 100);
            if (bytesRead == 0) break;
            offset += bytesRead;
            total += bytesRead;
          }
              using (FileStream destinationStream = new FileStream(destinationFile, FileMode.Create))
              {
                destinationStream.Write(buffer, 0, total);
                destinationStream.Flush();
              }
        }
      }
    }
    }
}
 
  
using   System;
  using 
  System.IO;
  using 
  Skyiv.Helper;

  namespace 
  Skyiv.Test
  {
    sealed class TestMain
    {
        static void Main()
        {
            try
            {
                string [] nameList = {"zip.zip", "zip.cs", "zip.txt"};
                Zip.CompressFile(nameList[1], nameList[0]);
                Zip.DecompressFile(nameList[0], nameList[2]);
                foreach (string name in nameList)
                {
                    Console.WriteLine("{0,-11}: {1,11:N0} bytes", name, new FileInfo(name).Length);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }
    }
}

运行结果如下:

zip.zip    :         773 bytes
 zip.cs     :       2,196 bytes
 zip.txt    :       2,196 bytes

但是,如果有使用Zip.DecompressFile()方法去解压标准的ZIP文件,就会出现以下错误: GZip 头中的幻数不正确。请确保正在传入 GZip 流。 此外,使用Zip.CompressFile()方法也不能将多个文件放入一个ZIP包。 看来,FCL2.0还是不能处理标准的ZIP文件,我目前是使用第三方的ICSharpZipLib来处理ZIP文件:http://www.icsharpcode.net/OpenSource/SharpZipLib/Download.aspx 不知各位是使用什么方案来处理ZIP文件的?