1.android事件分分为按键事件分发,触摸事件分发,还有轨迹球事件,轨迹球已经被淘汰,按键事件分发主要是在TV上,使用遥控器做按键操作。触摸事件分发及pointerEvent则是触摸屏设备的触摸点分发,此处主要讨论keyEvent事件分发。


2.分发过程:

第一步,WindowManagerService(WMS) 中有一个KeyInputQueue的子类,该类内部有一个thread去调用native方法读取用户的按键,触摸消息,然后把消息保存到QueueEvent的消息队列中,然后WMS中有一个对应的hander来处理这个输入消息队列InputDispatcherThread,它内部有一个线程对这些消息就行处理,然后分发给对应的窗口(至于怎么匹配对应的窗口这里不说)。


第二步:wms通过IPC的Binder机制把消息转给对应窗口PhoneWindow,它是actiivty 的成员变量 mWindow,PhoneWindow是一个window的子类,mWindow里面有一个成员变量mWindowManager,而mWindowManager是WindowMangerImpl类实例的引用,另外WindowMangerImpl里面包含ViewRoot,这个Viewroot就是Actvity与通信的一个handler对象,ViewRoot对应一个ViewRootImpl,其实现了一个InputHandler,ViewRoot拿到消息后调用InputHandler去调用handleKey函数,然后该函数再调用ViewRott的dispatchKey函数,会发送一个DISPATCH_KEY消息,然后调用deliverKeyEvent函数然后分三步走:

dispatchKeyEventPreIme  (分发给输入法给一个机会去处理)

如果输入法窗口处理了这个消息则直接返回,否则走第三步

deliverKeyEventPostIme(event, sendDone);


下面是这三步的源码:

1. private void deliverKeyEvent(KeyEvent event, boolean sendDone) {  
2. if (ViewDebug.DEBUG_LATENCY) {  
3.             mInputEventDeliverTimeNanos = System.nanoTime();  
4.         }  
5.   
6. if (mInputEventConsistencyVerifier != null) {  
7. 0);  
8.         }  
9.   
10. // If there is no view, then the event will not be handled.  
11. if (mView == null || !mAdded) {  
12. false);  
13. return;  
14.         }  
15.   
16. if (LOCAL_LOGV) Log.v(TAG, "Dispatching key " + event + " to " + mView);  
17.   
18. // Perform predispatching before the IME.  
19. if (mView.dispatchKeyEventPreIme(event)) {  
20. true);  
21. return;  
22.         }  
23.   
24. // Dispatch to the IME before propagating down the view hierarchy.  
25. // The IME will eventually call back into handleFinishedEvent.  
26. if (mLastWasImTarget) {  
27.             InputMethodManager imm = InputMethodManager.peekInstance();  
28. if (imm != null) {  
29. int seq = enqueuePendingEvent(event, sendDone);  
30. if (DEBUG_IMF) Log.v(TAG, "Sending key event to IME: seq="  
31. " event=" + event);  
32.                 imm.dispatchKeyEvent(mView.getContext(), seq, event, mInputMethodCallback);  
33. return;  
34.             }  
35.         }  
36.   
37. // Not dispatching to IME, continue with post IME actions.  
38.         deliverKeyEventPostIme(event, sendDone);  
39.     }



第三步:我们不考虑输入法窗口拦截key事件的操作,直接进入第三步deliverKeyEventPostIme,从里面进去有这么一段关键代码


1. if (mView.dispatchKeyEvent(event)) {  
2. true);  
3. return;  
4.         }


解析:mView是PhoneWindow.DecorView对象,DecorView是PhoneWindow的子类,继承于FramwLayout,其实这个DecorView就是我们看到的activity上对应的界面,它里面有一个title对应状态栏,还有一个contentview,对应activity里面的setContentView方法。DecorView是定义在PhoneWindow里面,我们看这个内部类的dispatchKeyEvent对应的源码:


public DecorView(Context context, int featureId) { 
  
             super(context); 
  
             mFeatureId = featureId; 
  
         } 
  


         public void setBackgroundFallback(int resId) { 
  
             mBackgroundFallback.setDrawable(resId != 0 ? getContext().getDrawable(resId) : null); 
  
             setWillNotDraw(getBackground() == null && !mBackgroundFallback.hasFallback()); 
  
         } 
  


         @Override 
  
         public void onDraw(Canvas c) { 
  
             super.onDraw(c); 
  
             mBackgroundFallback.draw(mContentRoot, c, mContentParent); 
  
         } 
  


         @Override 
  
         public boolean dispatchKeyEvent(KeyEvent event) { 
  
             final int keyCode = event.getKeyCode(); 
  
             final int action = event.getAction(); 
  
             final boolean isDown = action == KeyEvent.ACTION_DOWN; 
  


             if (isDown && (event.getRepeatCount() == 0)) { 
  
                 // First handle chording of panel key: if a panel key is held 
  
                 // but not released, try to execute a shortcut in it. 
  
                 if ((mPanelChordingKey > 0) && (mPanelChordingKey != keyCode)) { 
  
                     boolean handled = dispatchKeyShortcutEvent(event); 
  
                     if (handled) { 
  
                         return true; 
  
                     } 
  
                 } 
  


                 // If a panel is open, perform a shortcut on it without the 
  
                 // chorded panel key 
  
                 if ((mPreparedPanel != null) && mPreparedPanel.isOpen) { 
  
                     if (performPanelShortcut(mPreparedPanel, keyCode, event, 0)) { 
  
                         return true; 
  
                     } 
  
                 } 
  
             } 
  

    //给activity一次处理dispatchKeyEvent的机会,比如按下菜单键,没消费的话最后还是调用getWindow.superDispatchKeyEvent回调了DecorViewl中super.dispatch方法中去  了,也就是ViewGroup的dispatch方法 
  
             if (!isDestroyed()) { 
  
                 final Callback cb = getCallback(); 
  
                 final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event) 
  
                         : super.dispatchKeyEvent(event); 
  
                 if (handled) { 
  
                     return true; 
  
                 } 
  
             } 
  


             return isDown ? PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event) 
  
                     : PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event); 
  
         } 
   


}


源码注释的很清楚,首先处理系统快捷键,然后调用Window.callback的dispatchKeyEvent()(cb.dispatchKeyEvent(event),cb是一个window.callback的接口实现,这里就行接口回调,实现window.Callback的主要是activity),所以就走到了Activity里面的dispatchKeyEvent方法里面去了,下面我们看看Activity里面改方法做了啥:


public boolean dispatchKeyEvent(KeyEvent event) {
         onUserInteraction();


         // Let action bars open menus in response to the menu key prioritized over
         // the window handling it
         if (event.getKeyCode() == KeyEvent.KEYCODE_MENU &&
                 mActionBar != null && mActionBar.onMenuKeyEvent(event)) {
             return true;
         }


         Window win = getWindow();
         if (win.superDispatchKeyEvent(event)) {
             return true;
         }
         View decor = mDecor;
         if (decor == null) decor = win.getDecorView();
         return event.dispatch(this, decor != null
                 ? decor.getKeyDispatcherState() : null, this);
     }

首先是win.superDispatchKeyEvent(event),PhoneWindow对应的源码是:
    @Override
     public boolean superDispatchKeyEvent(KeyEvent event) {
         return mDecor.superDispatchKeyEvent(event);
     }
这里还是调用的mDecor.superDispatchKeyEvent(event)对应于DecorView的源码是:
       public boolean superDispatchKeyEvent(KeyEvent event) {
             // Give priority to closing action modes if applicable.
             if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
                 final int action = event.getAction();
                 // Back cancels action modes first.
                 if (mActionMode != null) {
                     if (action == KeyEvent.ACTION_UP) {
                         mActionMode.finish();
                     }
                     return true;
                 }
             }


             return super.dispatchKeyEvent(event);
         }

走到这里,我们发现它调用了super.dispatchKeyEvent(event),也就是FrameLayout,我追踪到源码并无重写,故方法会走到ViewGroup的dispatchKeyEvent中去,这个是我们日常接触的最多的了。至于ViewGroup的DispatchKeyEvent如果走,我们后面再说。我们回到mView.dispatchKeyEvent中去,我们回忆一下步骤的三步:a.处理系统快捷键dispatchKeyShortcutEvent(event); b.a没有消费,则final  cb.dispatchKeyEvent(event),此时进入actiivty的dispatchKeyevent中去处理,首先处理menu操作,如果没有消费,就调用phonwindow的superDispatchKeyEevent,最后走到的都是ViewGroup里面去递归, 如果我们看到的界面上的那些个view没有消费此事件,那么在在       return event.dispatch(this, decor != null
                ? decor.getKeyDispatcherState() : null, this);

这段代码是actiivty里面dispatchKeyEvent最后的返回,传的是actiivty自己的引用,跟踪之后发现调用的是KeyEvent的OnkeyDown事件,也就是activity里面的onkeyDown.


综上所述,activity里面的onkeydown是后于view里面的Onkeydown调用的。如果view里面的onkeydown消费了此事件,那么activity的onKeyDown是走不到的。



最后来整理一下思路,理一下流程:


1.ViewRoot里面的InputHandler的handleKey,然后再是ViewRoot的dispatchKey,然后再是deliverKeyEvent,如果View系统有输入法则被输入法窗口拦截InputMethodManager对象的dispatchKeyEvent 。拦截之前有一次DecorView对象mView的dispatchKeyEventPreIme(event)的操作。然后如果没有拦截则RootViewImpl的deliverKeyEventPostIme方法。


源码对应于ViewRootImpl中:

1. private void deliverKeyEvent(QueuedInputEvent q) {  
2. final KeyEvent event = (KeyEvent)q.mEvent;  
3. if (mInputEventConsistencyVerifier != null) {  
4. 0);  
5.     }  
6.   
7. if ((q.mFlags & QueuedInputEvent.FLAG_DELIVER_POST_IME) == 0) {  
8. // If there is no view, then the event will not be handled.  
9. if (mView == null || !mAdded) {  
10. false);  
11. return;  
12.         }  
13.   
14. if (LOCAL_LOGV) Log.v(TAG, "Dispatching key " + event + " to " + mView);  
15.   
16. // Perform predispatching before the IME.  
17. if (mView.dispatchKeyEventPreIme(event)) {  
18. true);  
19. return;  
20.         }  
21.   
22. // Dispatch to the IME before propagating down the view hierarchy.  
23. // The IME will eventually call back into handleImeFinishedEvent.  
24. if (mLastWasImTarget) {  
25.             InputMethodManager imm = InputMethodManager.peekInstance();  
26. if (imm != null) {  
27. final int seq = event.getSequenceNumber();  
28. if (DEBUG_IMF) Log.v(TAG, "Sending key event to IME: seq="  
29. " event=" + event);  
30.                 imm.dispatchKeyEvent(mView.getContext(), seq, event, mInputMethodCallback);  
31. return;  
32.             }  
33.         }  
34.     }  
35.   
36. // Not dispatching to IME, continue with post IME actions.  
37.     deliverKeyEventPostIme(q);  
38. }  
 
 
 
 
 
 

2.在ViewRootImpl的deliverKeyEventPostIme(q)方法中调用
1. // Deliver the key to the view hierarchy.  
2. if (mView.dispatchKeyEvent(event)) {  
3. true);  
4. return;  
5.     }


3.mView就是DecorView对象的dispatchKeyEvent操作做了三步,一个是处理快捷键,二个是调用Window.Callback对象的dispatchKeyEvent。

最后如果上面两步都没消费就调用phonewindow的onKeyDown,onKeyUp事件。其中第二步是actiivty的dispatchKeyEvent为入口,里面是则会给增加了一个菜单按钮的拦截,然后就又调用Window对象的superDispatchKeyEvent方法,其实就是PhoneWindow的方法拦截,这个方法最后还是调用的mDecorView.superDispatchKeyEvent方法,这个方法拦截了back按键事件之后又把事件转给了DecorView的super.dispatchKeyEvent,最后走到了viewTree里面去了。