class ImageManager {
private HashMap<Integer, Bitmap> mBitmaps;
private HashMap<Integer, Drawable> mDrawables;
private boolean mActive = true;
public ImageManager() {
mBitmaps = new HashMap<Integer, Bitmap>();
mDrawables = new HashMap<Integer, Drawable>();
}
// We need to share and cache resources between objects to save on memory.
public Bitmap getBitmap(int resource) {
if (mActive) {
if (!mBitmaps.containsKey(resource)) {
mBitmaps.put(resource,
BitmapFactory.decodeResource(MainActivity.getContext().getResources(), resource));
}
return mBitmaps.get(resource);
}
return null;
}
public Drawable getDrawable(int resource) {
if (mActive) {
if (!mDrawables.containsKey(resource)) {
mDrawables.put(resource, mGame.getView().getResources().getDrawable(resource));
}
return mDrawables.get(resource);
}
return null;
}
public void recycleBitmaps() {
Iterator itr = mBitmaps.entrySet().iterator();
while (itr.hasNext()) {
Map.Entry e = (Map.Entry)itr.next();
((Bitmap) e.getValue()).recycle();
}
mBitmaps.clear();
}
public ImageManager setActive(boolean b) {
mActive = b;
return this;
}
public boolean isActive() {
return mActive;
}
}
http://blog.pseudoblue.com/2010/08/15/android-bitmaps-and-memory-leaks/