编译环境
系 统:Windows11
编译器:Visual Studio 2022
图形库:EasyX
源代码
#include<easyx.h>
#include<stdio.h>
const int WIDTH = 400;
const int HEIGHT = 760;
const int INTERVAL = 48;
IMAGE img_bk;
IMAGE img_item[3];
void loadImg()
{
loadimage(&img_bk, "images/bk.jpg", WIDTH, HEIGHT);
loadimage(img_item + 0, "images/cao.png",48,48);
loadimage(img_item + 1, "images/lingdang.png", 48, 48);
loadimage(img_item + 2, "images/shu.png", 48, 48);
}
int main()
{
initgraph(WIDTH, HEIGHT,EW_SHOWCONSOLE);
loadImg();
int map[3][3] = {0};
//初始化地图
for (int r = 0; r < 3; r++)
{
for (int c = 0; c < 3; c++)
{
map[r][c] = r+1; //1 2 3
}
}
//打乱数组
for (int r = 0; r < 3; r++)
{
for (int c = 0; c < 3; c++)
{
int r1 = rand() % 3;
int c1 = rand() % 3;
int t = map[r1][c1];
map[r1][c1] = map[r][c];
map[r][c] = t;
}
}
int store[7] = { 0 };
int offsetX = (WIDTH - (2 * (48 + INTERVAL) + 48)) / 2;
int offsetY = (HEIGHT - (2 * (48 + INTERVAL) + 48)) / 2;
while (true)
{
BeginBatchDraw();
//绘制地图
putimage(0, 0, &img_bk);
//输出图片
for (int r = 0; r < 3; r++)
{
for (int c = 0; c < 3; c++)
{
if(map[r][c])
putimage(offsetX + c * (48 + INTERVAL), offsetY + r * (48 + INTERVAL), img_item + (map[r][c]-1));
}
}
//绘制下面
for (int i = 0; i < 7; i++)
{
if (store[i])
putimage((i * 50)+26, 620, img_item + (store[i]-1));
}
EndBatchDraw();
ExMessage msg = { 0 };
if (peekmessage(&msg) && msg.message == WM_LBUTTONDOWN)
{
//鼠标坐标判断
for (int r = 0; r < 3; r++)
{
for (int c = 0; c < 3; c++)
{
int x = offsetX + c * (48 + INTERVAL);
int y = offsetY + r * (48 + INTERVAL);
//printf("pos(%d,%d)\n", x, y);
//判断鼠标是否点击了图片
if (msg.x > x && msg.x < x + 48 && msg.y>y && msg.y < y + 48)
{
//求出点击的图片对应的数组下标
int col = (msg.x - offsetX) / (48 + INTERVAL);
int row = (msg.y - offsetY) / (48 + INTERVAL);
//printf("row:%d col:%d\n", row, col);
//把点击的图片添加到下面
for (int i = 0; i < 7; i++)
{
if (store[i] == 0)
{
store[i] = map[row][col];
break;
}
}
//如果下面有三个一样的就消除
int cnt = 0;
for (int i = 0; i < 7; i++)
{
if (store[i] == map[row][col])
{
cnt++;
}
}
if (cnt == 3)
{
for (int i = 0; i < 7; i++)
{
if (store[i] == map[row][col])
{
store[i] = 0;
}
}
}
//把点击的图片从map中删除
map[row][col] = 0;
}
}
}
}
}
while (1);
return 0;
}总结
代码不难也不多,跟上线的游戏比还有很多可以完善优化的地方
总的来说,能够自己摸透的话写出一个类似的游戏还是很容易的。
最后喜欢蜜糖的可以支持一下点赞关注我哟,今天就到这里啦,我们下次再见!
















