(1)Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下
       Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式:
       LOCAL_PATH:=$(call my-dir)
       上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。

       (2)Android.mk中可以定义多个编译模块,每个编译模块都是以include $(CLEAR_VARS)开始以include $(BUILD_XXX)结束。
        include $(CLEAR_VARS)
        CLEAR_VARS由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,
        如LOCAL_MODULE,LOCAL_SRC_FILES,LOCAL_SHARED_LIBRARIES,LOCAL_STATIC_LIBRARIES等。

include $(BUILD_STATIC_LIBRARY)表示编译成静态库
        include $(BUILD_SHARED_LIBRARY)表示编译成动态库。
        include $(BUILD_EXECUTABLE)表示编译成可执行程序

        (3)举例如下(frameworks/base/libs/audioflinger/Android.mk):

java代码:

1. LOCAL_PATH:= $(call my-dir)
2. include $(CLEAR_VARS) 模块一
3. ifeq ($(AUDIO_POLICY_TEST),true)
4. ENABLE_AUDIO_DUMP := true
5. endif
6. LOCAL_SRC_FILES:= /
7. AudioHardwareGeneric.cpp /
8. AudioHardwareStub.cpp /
9. AudioHardwareInterface.cpp
10. ifeq ($(ENABLE_AUDIO_DUMP),true)
11. LOCAL_SRC_FILES += AudioDumpInterface.cpp
12. LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
13. endif
14. LOCAL_SHARED_LIBRARIES := /
15. libcutils /
16. libutils /
17. libbinder /
18. libmedia /
19. libhardware_legacy
20. ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
21. LOCAL_CFLAGS += -DGENERIC_AUDIO
22. endif
23. LOCAL_MODULE:= libaudiointerface
24. ifeq ($(BOARD_HAVE_BLUETOOTH),true)
25. LOCAL_SRC_FILES += A2dpAudioInterface.cpp
26. LOCAL_SHARED_LIBRARIES += liba2dp
27. LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
28. LOCAL_C_INCLUDES += $(call include-path-for, bluez)
29. endif
30. include $(BUILD_STATIC_LIBRARY) 模块一编译成静态库
31. include $(CLEAR_VARS) 模块二
32. LOCAL_SRC_FILES:= /
33. AudioPolicyManagerBase.cpp
34. LOCAL_SHARED_LIBRARIES := /
35. libcutils /
36. libutils /
37. libmedia
38. ifeq ($(TARGET_SIMULATOR),true)
39. LOCAL_LDLIBS += -ldl
40. else
41. LOCAL_SHARED_LIBRARIES += libdl
42. endif
43. LOCAL_MODULE:= libaudiopolicybase
44. ifeq ($(BOARD_HAVE_BLUETOOTH),true)
45. LOCAL_CFLAGS += -DWITH_A2DP
46. endif
47. ifeq ($(AUDIO_POLICY_TEST),true)
48. LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
49. endif
50. include $(BUILD_STATIC_LIBRARY) 模块二编译成静态库
51. include $(CLEAR_VARS) 模块三
52. LOCAL_SRC_FILES:= /
53. AudioFlinger.cpp /
54. AudioMixer.cpp.arm /
55. AudioResampler.cpp.arm /
56. AudioResamplerSinc.cpp.arm /
57. AudioResamplerCubic.cpp.arm /
58. AudioPolicyService.cpp
59. LOCAL_SHARED_LIBRARIES := /
60. libcutils /
61. libutils /
62. libbinder /
63. libmedia /
64. libhardware_legacy
65. ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
66. LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
67. LOCAL_CFLAGS += -DGENERIC_AUDIO
68. else
69. LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
70. endif
71. ifeq ($(TARGET_SIMULATOR),true)
72. LOCAL_LDLIBS += -ldl
73. else
74. LOCAL_SHARED_LIBRARIES += libdl
75. endif
76. LOCAL_MODULE:= libaudioflinger
77. ifeq ($(BOARD_HAVE_BLUETOOTH),true)
78. LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
79. LOCAL_SHARED_LIBRARIES += liba2dp
80. endif
81. ifeq ($(AUDIO_POLICY_TEST),true)
82. LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
83. endif
84. ifeq ($(TARGET_SIMULATOR),true)
85. ifeq ($(HOST_OS),linux)
86. LOCAL_LDLIBS += -lrt -lpthread
87. endif
88. endif
89. ifeq ($(BOARD_USE_LVMX),true)
90. LOCAL_CFLAGS += -DLVMX
91. LOCAL_C_INCLUDES += vendor/nxp
92. LOCAL_STATIC_LIBRARIES += liblifevibes
93. LOCAL_SHARED_LIBRARIES += liblvmxservice
94. # LOCAL_SHARED_LIBRARIES += liblvmxipc
95. endif
96. include $(BUILD_SHARED_LIBRARY) 模块三编译成动态库

  (4)编译一个应用程序(APK)

java代码:

 (10)Android.mk的编译模块中间可以定义相关的编译内容,也就是指定相关的变量如下:

java代码:

1. LOCAL_PATH := $(call my-dir)
2. include $(CLEAR_VARS)
3. 
4. # Build all java files in the java subdirectory-->直译(建立在java子目录中的所有Java文件)
5. LOCAL_SRC_FILES := $(call all-subdir-java-files)
6. 
7. # Name of the APK to build-->直译(创建APK的名称
8. )
9. LOCAL_PACKAGE_NAME := LocalPackage
10. 
11. # Tell it to build an APK-->直译(告诉它来建立一个APK)
12. include $(BUILD_PACKAGE)

        (5)编译一个依赖于静态Java库(static.jar)的应用程序

java代码:


1. LOCAL_PATH := $(call my-dir)
2. include $(CLEAR_VARS)
3. 
4. # List of static libraries to include in the package
5. LOCAL_STATIC_JAVA_LIBRARIES := static-library
6. 
7. # Build all java files in the java subdirectory
8. LOCAL_SRC_FILES := $(call all-subdir-java-files)
9. 
10. # Name of the APK to build
11. LOCAL_PACKAGE_NAME := LocalPackage
12. 
13. # Tell it to build an APK
14. include $(BUILD_PACKAGE)

       (6)编译一个需要用平台的key签名的应用程序

java代码:

1. LOCAL_PATH := $(call my-dir)
2. include $(CLEAR_VARS)
3. 
4. # Build all java files in the java subdirectory
5. LOCAL_SRC_FILES := $(call all-subdir-java-files)
6. 
7. # Name of the APK to build
8. LOCAL_PACKAGE_NAME := LocalPackage
9. 
10. LOCAL_CERTIFICATE := platform
11. 
12. # Tell it to build an APK
13. include $(BUILD_PACKAGE)

       (7)编译一个需要用特定key前面的应用程序

java代码:

1. LOCAL_PATH := $(call my-dir)
2. include $(CLEAR_VARS)
3. 
4. # Build all java files in the java subdirectory
5. LOCAL_SRC_FILES := $(call all-subdir-java-files)
6. 
7. # Name of the APK to build
8. LOCAL_PACKAGE_NAME := LocalPackage
9. 
10. LOCAL_CERTIFICATE := vendor/example/certs/app
11. 
12. # Tell it to build an APK
13. include $(BUILD_PACKAGE)

       (8)添加一个预编译应用程序

java代码:

1. LOCAL_PATH := $(call my-dir)
2. include $(CLEAR_VARS)
3. 
4. # Module name should match apk name to be installed.
5. LOCAL_MODULE := LocalModuleName
6. LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
7. LOCAL_MODULE_CLASS := APPS
8. LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
9. 
10. include $(BUILD_PREBUILT)


       (9)添加一个静态JAVA库

java代码:

1. LOCAL_PATH := $(call my-dir)
2. include $(CLEAR_VARS)
3. 
4. # Build all java files in the java subdirectory
5. LOCAL_SRC_FILES := $(call all-subdir-java-files)
6. 
7. # Any libraries that this library depends on
8. LOCAL_JAVA_LIBRARIES := android.test.runner
9. 
10. # The name of the jar file to create
11. LOCAL_MODULE := sample
12. 
13. # Build a static jar file.
14. include $(BUILD_STATIC_JAVA_LIBRARY)

1. LOCAL_AAPT_FLAGS
2. 
3. LOCAL_ACP_UNAVAILABLE
4. 
5. LOCAL_ADDITIONAL_JAVA_DIR
6. 
7. LOCAL_AIDL_INCLUDES 
8. 
9. LOCAL_ALLOW_UNDEFINED_SYMBOLS
10. 
11. LOCAL_ARM_MODE
12. 
13. LOCAL_ASFLAGS
14. 
15. LOCAL_ASSET_DIR
16. 
17. LOCAL_ASSET_FILES //在Android.mk文件中编译应用程序(BUILD_PACKAGE)时设置此变量,表示资源文件,
18. 通常会定义成LOCAL_ASSET_FILES += $(call find-subdir-assets)
19. 
20. LOCAL_BUILT_MODULE_STEM 
21. LOCAL_C_INCLUDES //额外的C/C++编译头文件路径,用LOCAL_PATH表示本文件所在目录
22. 举例如下:
23. LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
24. LOCAL_C_INCLUDES += $(LOCAL_PATH)/src 
25. 
26. LOCAL_CC //指定C编译器
27. 
28. LOCAL_CERTIFICATE //签名认证
29. 
30. LOCAL_CFLAGS //为C/C++编译器定义额外的标志(如宏定义),举例:LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1
31. 
32. LOCAL_CLASSPATH 
33. 
34. LOCAL_COMPRESS_MODULE_SYMBOLS
35. 
36. LOCAL_COPY_HEADERS //install应用程序时需要复制的头文件,必须同时定义LOCAL_COPY_HEADERS_TO
37. 
38. LOCAL_COPY_HEADERS_TO //install应用程序时复制头文件的目的路径
39. 
40. LOCAL_CPP_EXTENSION //如果你的C++文件不是以cpp为文件后缀,你可以通过LOCAL_CPP_EXTENSION//指定C++文件后缀名 
41. 如:LOCAL_CPP_EXTENSION := .cc
42. 注意统一模块中C++文件后缀必须保持一致。
43. 
44. LOCAL_CPPFLAGS //传递额外的标志给C++编译器,如:LOCAL_CPPFLAGS += -ffriend-injection
45. 
46. LOCAL_CXX //指定C++编译器
47. 
48. LOCAL_DX_FLAGS
49. 
50. LOCAL_EXPORT_PACKAGE_RESOURCES
51. 
52. LOCAL_FORCE_STATIC_EXECUTABLE 
53. //如果编译的可执行程序要进行静态链接(执行时不依赖于任何动态库),则设置LOCAL_FORCE_STATIC_EXECUTABLE:=true 
54. //目前只有libc有静态库形式,这个只有文件系统中/sbin目录下的应用程序会用到,这个目录下的应用程序在运行时通常
55. //文件系统的其它部分还没有加载,所以必须进行静态链接。
56. 
57. LOCAL_GENERATED_SOURCES
58. 
59. LOCAL_INSTRUMENTATION_FOR
60. 
61. LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME
62. 
63. LOCAL_INTERMEDIATE_SOURCES
64. 
65. LOCAL_INTERMEDIATE_TARGETS
66. 
67. LOCAL_IS_HOST_MODULE
68. 
69. LOCAL_JAR_MANIFEST
70. 
71. LOCAL_JARJAR_RULES
72. 
73. LOCAL_JAVA_LIBRARIES //编译java应用程序和库的时候指定包含的java类库,目前有core和framework两种
74. 多数情况下定义成:LOCAL_JAVA_LIBRARIES := core framework
75. 注意LOCAL_JAVA_LIBRARIES不是必须的,而且编译APK时不允许定义(系统会自动添加)
76. 
77. LOCAL_JAVA_RESOURCE_DIRS 
78. 
79. LOCAL_JAVA_RESOURCE_FILES
80. 
81. LOCAL_JNI_SHARED_LIBRARIES
82. 
83. LOCAL_LDFLAGS //传递额外的参数给连接器(务必注意参数的顺序)
84. 
85. LOCAL_LDLIBS //为可执行程序或者库的编译指定额外的库,指定库以"-lxxx"格式,举例:
86. LOCAL_LDLIBS += -lcurses -lpthread
87. LOCAL_LDLIBS += -Wl,-z,origin 
88. 
89. LOCAL_MODULE //生成的模块的名称(注意应用程序名称用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)
90. 
91. LOCAL_MODULE_PATH //生成模块的路径
92. 
93. LOCAL_MODULE_STEM 
94. 
95. LOCAL_MODULE_TAGS //生成模块的标记 
96. 
97. LOCAL_NO_DEFAULT_COMPILER_FLAGS 
98. 
99. LOCAL_NO_EMMA_COMPILE
100. 
101. LOCAL_NO_EMMA_INSTRUMENT
102. 
103. LOCAL_NO_STANDARD_LIBRARIES
104. 
105. LOCAL_OVERRIDES_PACKAGES
106. 
107. LOCAL_PACKAGE_NAME //APK应用程序的名称
108. 
109. LOCAL_POST_PROCESS_COMMAND
110. 
111. LOCAL_PREBUILT_EXECUTABLES //预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用,指定需要复制的可执行文件
112. 
113. LOCAL_PREBUILT_JAVA_LIBRARIES
114. 
115. LOCAL_PREBUILT_LIBS //预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用, 指定需要复制的库.
116. 
117. LOCAL_PREBUILT_OBJ_FILES
118. 
119. LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES 
120. 
121. LOCAL_PRELINK_MODULE //是否需要预连接处理(默认需要,用来做动态库优化)
122. 
123. LOCAL_REQUIRED_MODULES //指定模块运行所依赖的模块(模块安装时将会同步安装它所依赖的模块)
124. 
125. LOCAL_RESOURCE_DIR
126. 
127. LOCAL_SDK_VERSION
128. 
129. LOCAL_SHARED_LIBRARIES //可链接动态库
130. 
131. LOCAL_SRC_FILES //编译源文件
132. 
133. 
134. LOCAL_STATIC_JAVA_LIBRARIES
135. 
136. LOCAL_STATIC_LIBRARIES //可链接静态库
137. 
138. LOCAL_UNINSTALLABLE_MODULE 
139. 
140. LOCAL_UNSTRIPPED_PATH
141. 
142. LOCAL_WHOLE_STATIC_LIBRARIES //指定模块所需要载入的完整静态库(这些精通库在链接是不允许链接器删除其中无用的代码)
143. 
144. LOCAL_YACCFLAGS
145. 
146. OVERRIDE_BUILT_MODULE_PATH