java中游戏开发引擎View比较适合被动触发的游戏,不能使用于那种对战的游戏
Game01Activity.java 这里是调用的activity
package cn.sun.syspro;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
public class Game01Activity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.main);
//隐藏定格
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
this.getWindow()
.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new Myview(this));
}
}
Myview.java
package cn.sun.syspro;
import android.R.style;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class Myview extends View{
/**
* 重写父类构造函数
* @param context
*/
private int x = 200,y = 200;
public Myview(Context context) {
super(context);
setFocusable(true);
// TODO Auto-generated constructor stub
}
/**
* 重写绘图函数
*/
@Override
protected void onDraw(Canvas canvas){
//创建一个画笔
Paint paint = new Paint();
//设置画笔的颜色
paint.setColor(Color.BLACK);
//绘制文本
canvas.drawRGB(250, 224, 240);
canvas.drawText("Hello Sun",this.x,this.y, paint);
super.onDraw(canvas);
}
/**
* 重写按下事件
*/
@Override
public boolean onKeyDown(int keyCode,KeyEvent event){
if(keyCode == event.KEYCODE_DPAD_UP){
this.y-=2;
}else if(keyCode == event.KEYCODE_DPAD_DOWN){
this.y+=2;
}else if(keyCode == event.KEYCODE_DPAD_LEFT){
this.x-=2;
}else if(keyCode == event.KEYCODE_DPAD_RIGHT){
this.x+=2;
}
invalidate();
return super.onKeyDown(keyCode, event);
}
/**
* 重写按键弹起事件
*/
@Override
public boolean onKeyUp(int keyCode,KeyEvent event){
if(keyCode == event.KEYCODE_DPAD_UP){
this.y-=2;
}else if(keyCode == event.KEYCODE_DPAD_DOWN){
this.y+=2;
}else if(keyCode == event.KEYCODE_DPAD_LEFT){
this.x-=2;
}else if(keyCode == event.KEYCODE_DPAD_RIGHT){
this.x+=2;
}
invalidate();
return super.onKeyUp(keyCode, event);
}
/**
* 重写触屏事件函数
*/
@Override
public boolean onTouchEvent(MotionEvent event){
int t_x = (int) event.getX();
int t_y = (int) event.getY();
if(event.getAction() == MotionEvent.ACTION_DOWN){
this.x = t_x;
this.y = t_y;
}else if(event.getAction() == MotionEvent.ACTION_MOVE){
this.x = t_x;
this.y = t_y;
}else if(event.getAction() == MotionEvent.ACTION_UP){
this.x = t_x;
this.y = t_y;
}
invalidate();
return super.onTouchEvent(event);
}
}