这次是实现一个仿抖音的音乐旋转自定义View,先看一下效果
效果图
实现这个效果主要是采用的拼凑的方法,即先实现音符动画再实现图片旋转动画然后将两个效果合并到一起。
先看下概念图
概念图
音符动画
音符动画这里是利用贝塞尔曲线+PathMeasure+ValueAnimator来实现的
音符动画概念
1.贝塞尔曲线的绘制:因为音符的运动轨迹是自下而上的,因此我们在添加Path路径的时候需要先将起点移到右下角,然后再绘制贝塞尔曲线。
path = new Path();//将起点移到右下角path.moveTo(getWidth(),getHeight()-getWidth()/6);//绘制自下而上的贝塞尔曲线path.quadTo(0,getHeight(),getWidth()/4,0);
//将起点移到右下角
path.moveTo(getWidth(),getHeight()-getWidth()/6);
//绘制自下而上的贝塞尔曲线
path.quadTo(0,getHeight(),getWidth()/4,0);
2.PathMeasure+ValueAnimator实现音符沿轨迹运动
private void initPath() { //新建两个float数组pos用来存储每个轨迹点的坐标,tan用来存储正切值 pos = new float[2]; tan = new float[2]; path = new Path(); path.moveTo(getWidth(),getHeight()-getWidth()/6); path.quadTo(0,getHeight(),getWidth()/4,0); pathMeasure = new PathMeasure(path,false); length = pathMeasure.getLength(); valueAnimator = ValueAnimator.ofFloat(0,2f); valueAnimator.setDuration(3000); //设置重复执行动画 valueAnimator.setRepeatCount(ValueAnimator.INFINITE); //设置为匀速运动 valueAnimator.setInterpolator(new LinearInterpolator()); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) {float temp=(float) animation.getAnimatedValue();val= temp/2;//这里实现音符的透明度从0~1~0的效果if(temp>1){ Music3.this.setAlpha(Math.abs(temp-2f));}else { Music3.this.setAlpha(temp);}//更新界面invalidate(); } }); valueAnimator.start();}@Overrideprotected void onDraw(Canvas canvas) { super.onDraw(canvas); //获取每个点对应的坐标 pathMeasure.getPosTan(length*val,pos,tan); //创建音符BitMap宽高是逐渐放大的 scaledBitmap = Bitmap.createScaledBitmap(bitmap, (int)(getWidth()/5*val)+4, (int)(getWidth()/5*val)+4, true); canvas.drawPath(path,paint); canvas.drawBitmap(scaledBitmap,pos[0],pos[1],paint);}
//新建两个float数组pos用来存储每个轨迹点的坐标,tan用来存储正切值
pos = new float[2];
tan = new float[2];
path = new Path();
path.moveTo(getWidth(),getHeight()-getWidth()/6);
path.quadTo(0,getHeight(),getWidth()/4,0);
pathMeasure = new PathMeasure(path,false);
length = pathMeasure.getLength();
valueAnimator = ValueAnimator.ofFloat(0,2f);
valueAnimator.setDuration(3000);
//设置重复执行动画
valueAnimator.setRepeatCount(ValueAnimator.INFINITE);
//设置为匀速运动
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float temp=(float) animation.getAnimatedValue();
val= temp/2;
//这里实现音符的透明度从0~1~0的效果
if(temp>1){
Music3.this.setAlpha(Math.abs(temp-2f));
}else {
Music3.this.setAlpha(temp);
}
//更新界面
invalidate();
}
});
valueAnimator.start();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//获取每个点对应的坐标
pathMeasure.getPosTan(length*val,pos,tan);
//创建音符BitMap宽高是逐渐放大的
scaledBitmap = Bitmap.createScaledBitmap(bitmap, (int)(getWidth()/5*val)+4, (int)(getWidth()/5*val)+4, true);
canvas.drawPath(path,paint);
canvas.drawBitmap(scaledBitmap,pos[0],pos[1],paint);
}
音符动画
图片旋转
这里我引用的一个第三方的圆形图片库
implementation 'de.hdodenhof:circleimageview:2.2.0''de.hdodenhof:circleimageview:2.2.0'
实现图片旋转
circleImageView = findViewById(R.id.mm);RotateAnimation rotateAnimation = new RotateAnimation(0, 360, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);rotateAnimation.setInterpolator(new LinearInterpolator());rotateAnimation.setDuration(4000);rotateAnimation.setRepeatCount(Animation.INFINITE);circleImageView.startAnimation(rotateAnimation);new RotateAnimation(0, 360, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
rotateAnimation.setInterpolator(new LinearInterpolator());
rotateAnimation.setDuration(4000);
rotateAnimation.setRepeatCount(Animation.INFINITE);
circleImageView.startAnimation(rotateAnimation);
图片旋转