一.Assets文件:

Android 中资源分为两种,一种是res下可编译的资源文件, 这种资源文件系统会在R.Java里面自动生成该资源文件的ID,访问也很简单,只需要调用R.XXX.id即可;第二种就是放在assets文件夹下面的原生资源文件,放在这个文件夹下面的文件不会被R文件编译,所以不能像第一种那样直接使用.Android提供了一个工具类,方便我们操作获取assets文件下的文件:AssetManager
 AssetManager提供了如下方法用于处理assets

String[] list(String path);//列出该目录下的下级文件和文件夹名称
 
    InputStream open(String fileName);//以顺序读取模式打开文件,默认模式为ACCESS_STREAMING
 
     InputStream open(String fileName, int accessMode);//以指定模式打开文件。读取模式有以下几种:
                                        //ACCESS_UNKNOWN : 未指定具体的读取模式
                                        //ACCESS_RANDOM : 随机读取
                                        //ACCESS_STREAMING : 顺序读取
                                        //ACCESS_BUFFER : 缓存读取
    void close()//关闭AssetManager实例

使用

assets目录下主要存放四种文件:文本文件、图像文件、网页文件(包括html中引用的js/ccs/jpg等资源)、音频视频文件,下面通过具体的案例分别来说下怎么获取

加载assets目录下的网页

webView.loadUrl("file:///android_asset/html/index.htmll");

说明:这种方式可以加载assets目录下的网页,并且与网页有关的css,js,图片等文件也会的加载。

加载assets目录下的图片资源

InputStream is = null;
        try {
            is = getAssets().open("test.png");
            Bitmap bitmap = BitmapFactory.decodeStream(is);
            iv.setImageBitmap(bitmap);
        } catch (IOException e) {
            e.printStackTrace();
        }

加载assets目录下的文本文件

try {
            is = getAssets().open("txt/test.txt");
            int lenght = 0;
            lenght = is.available();
            byte[]  buffer = new byte[lenght];
            is.read(buffer);
            String result = new String(buffer, "gbk");
            tv.setText(result);
        } catch (IOException e) {
            e.printStackTrace();
        }

加载assets目录下音乐

//MediaPlayer的情况下  
 try {
            MediaPlayer mPlayer=new MediaPlayer()
            // 打开指定音乐文件,获取assets目录下指定文件的AssetFileDescriptor对象
            AssetFileDescriptor afd = getAssets().openFd("music/test.mp3");
            mPlayer.reset();
// 使用MediaPlayer加载指定的声音文件。
            mPlayer.setDataSource(afd.getFileDescriptor(),
                    afd.getStartOffset(), afd.getLength());
            // 准备声音
            mPlayer.prepare();
// 播放
            mPlayer.start();
        } catch (IOException e) {
            e.printStackTrace();
        }

//IJK
//实例化播放内核
tv.danmaku.ijk.media.player.IjkMediaPlayer ijkPlayer = new tv.danmaku.ijk.media.player.IjkMediaPlayer();
//获得播放源访问入口
AssetManager am = getAssets();
try {
    AssetFileDescriptor afd = am.openFd("assets_video.mp4");// 注意这里的区别
   //构建IjkPlayer能识别的IMediaDataSource,下面的RawDataSourceProvider实现了IMediaDataSource接口
    RawDataSourceProvider sourceProvider = new RawDataSourceProvider(fd);
    //给IjkPlayer设置播放源
    ijkPlayer.setDataSource(sourceProvider);
} catch (IOException e) {
    e.printStackTrace();
}
//设置准备就绪状态监听
ijkPlayer .setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
    @Override
    public void onPrepared(MediaPlayer mp) {
         // 开始播放
         ijkPlayer.start();
     }
});
//准备播放
ijkPlayer.prepareAsync();

//ExoPlayer

//实例化播放内核
TrackSelection.Factory videoTrackSelectionFactory =
                    new AdaptiveTrackSelection.Factory(new DefaultBandwidthMeter());
DefaultTrackSelector mTrackSelector = new DefaultTrackSelector(videoTrackSelectionFactory);
boolean preferExtensionDecoders = true;
boolean useExtensionRenderers = true;//是否开启扩展
@DefaultRenderersFactory.ExtensionRendererMode int extensionRendererMode = useExtensionRenderers
                    ? (preferExtensionDecoders ? DefaultRenderersFactory.EXTENSION_RENDERER_MODE_PREFER
                    : DefaultRenderersFactory.EXTENSION_RENDERER_MODE_ON)
                    : DefaultRenderersFactory.EXTENSION_RENDERER_MODE_OFF;

DefaultRenderersFactory rendererFactory = new DefaultRenderersFactory(mAppContext, extensionRendererMode);
DefaultLoadControl loadControl = new DefaultLoadControl();
//工厂方法获得播放器实例
om.google.android.exoplayer2.SimpleExoPlayer exoPlayer = 
             ExoPlayerFactory.newSimpleInstance(rendererFactory, mTrackSelector, loadControl, null);

//构建ExoPlayer能识别的播放源--MediaSource 
String url = "file:///android_asset/" + "assets_video.mp4";
MediaSource mediaSource = ExoSourceManager.newInstance(mAppContext, getHeaders()).getMediaSource(
                    url, false, false, MediaPlayerManager.instance().isLooping(), null
            );
//给ExoPlayer设置播放源,并准备播放
exoPlayer.prepare(mediaSource);
//让ExoPlayer准备好后就开始播放
exoPlayer.setPlayWhenReady(true);

将assets下的文件复制到SD卡中

/**  
 *  从assets目录中复制整个文件夹内容  
 *  @param  context  Context 使用CopyFiles类的Activity 
 *  @param  oldPath  String  原文件路径  如:/aa  
 *  @param  newPath  String  复制后路径  如:xx:/bb/cc  
 */   
public void copyFilesFassets(Context context,String oldPath,String newPath) {                      
         try {  
        String fileNames[] = context.getAssets().list(oldPath);//获取assets目录下的所有文件及目录名  
        if (fileNames.length > 0) {//如果是目录  
            File file = new File(newPath);  
            file.mkdirs();//如果文件夹不存在,则递归  
            for (String fileName : fileNames) {  
               copyFilesFassets(context,oldPath + "/" + fileName,newPath+"/"+fileName);  
            }  
        } else {//如果是文件  
            InputStream is = context.getAssets().open(oldPath);  
            FileOutputStream fos = new FileOutputStream(new File(newPath));  
            byte[] buffer = new byte[1024];  
            int byteCount=0;                 
            while((byteCount=is.read(buffer))!=-1) {//循环从输入流读取 buffer字节          
                fos.write(buffer, 0, byteCount);//将读取的输入流写入到输出流  
            }  
            fos.flush();//刷新缓冲区  
            is.close();  
            fos.close();  
        }  
    } catch (Exception e) {  
        // TODO Auto-generated catch block  
        e.printStackTrace();  
        //如果捕捉到错误则通知UI线程  
                   MainActivity.handler.sendEmptyMessage(COPY_FALSE);  
    }                             
}

 

Android studio下添加asset

android assets 保存到本地 安卓assets文件_加载

然后点击finish就好了

 

然后还有个就是assets单个存储文件不能超过1MB,超过的话会报

This file can not be opened as a file descriptor; it is probably compressed

二.raw文件

其实音视频那用raw的方式实现也行,反正2个最后打包生成的apk后没有被转成二进制

Raw文件访问方式

Raw文件位于res/raw目录下,Raw文件会被映射到R.java文件中,所以访问的时候直接使用资源ID即可,如

R.raw.test

或者获得该文件的AssetFileDescriptor:

AssetFileDescriptor afd = getResources().openRawResourceFd(R.raw.raw_video);

使用:

//MediaPlayer

//实例化播放内核
android.media.MediaPlayer mediaPlayer = new android.media.MediaPlayer();
//获得播放源访问入口
AssetFileDescriptor afd = getResources().openRawResourceFd(R.raw.test); // 注意这里的区别
//给MediaPlayer设置播放源
mediaPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
//设置准备就绪状态监听
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
    @Override
    public void onPrepared(MediaPlayer mp) {
         // 开始播放
         mediaPlayer.start();
     }
});
//准备播放
mediaPlayer.prepareAsync();

//IJK

//实例化播放内核
tv.danmaku.ijk.media.player.IjkMediaPlayer ijkPlayer = new tv.danmaku.ijk.media.player.IjkMediaPlayer();
//获得播放源访问入口
AssetFileDescriptor afd = getResources().openRawResourceFd(R.raw.test); // 注意这里的区别
//构建IjkPlayer能识别的IMediaDataSource,下面的RawDataSourceProvider实现了IMediaDataSource接口
RawDataSourceProvider sourceProvider = new RawDataSourceProvider(fd);
//给IjkPlayer设置播放源
ijkPlayer.setDataSource(sourceProvider);
//设置准备就绪状态监听
ijkPlayer .setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
    @Override
    public void onPrepared(MediaPlayer mp) {
         // 开始播放
         ijkPlayer.start();
     }
});
//准备播放
ijkPlayer.prepareAsync();

//补充下,其中的RawDataSourceProvider实现了IMediaDataSource 接口,IMediaDataSource是IjkPlayer包中的接口,实现了IMediaDataSource接口的类可以设置给IjkPlayer作为播放源。就像下面这样:
import tv.danmaku.ijk.media.player.misc.IMediaDataSource;

public class RawDataSourceProvider implements IMediaDataSource {
    private AssetFileDescriptor mDescriptor;
    private byte[] mMediaBytes;
    public RawDataSourceProvider(AssetFileDescriptor descriptor) {
        this.mDescriptor = descriptor;
    }

    @Override
    public int readAt(long position, byte[] buffer, int offset, int size) {
        if (position + 1 >= mMediaBytes.length) {
            return -1;
        }
        int length;
        if (position + size < mMediaBytes.length) {
            length = size;
        } else {
            length = (int) (mMediaBytes.length - position);
            if (length > buffer.length)
                length = buffer.length;
            length--;
        }
        // 把文件内容copy到buffer中;
        System.arraycopy(mMediaBytes, (int) position, buffer, offset, length);
        return length;
    }

    @Override
    public long getSize() throws IOException {
        long length = mDescriptor.getLength();
        if (mMediaBytes == null) {
            InputStream inputStream = mDescriptor.createInputStream();
            mMediaBytes = readBytes(inputStream);
        }
        return length;
    }

    @Override
    public void close() throws IOException {
        if (mDescriptor != null)
            mDescriptor.close();
        mDescriptor = null;
        mMediaBytes = null;
    }

    //读取文件内容
    private byte[] readBytes(InputStream inputStream) throws IOException {
        ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream();
        int bufferSize = 1024;
        byte[] buffer = new byte[bufferSize];
        int len;
        while ((len = inputStream.read(buffer)) != -1) {
            byteBuffer.write(buffer, 0, len);
        }
        return byteBuffer.toByteArray();
    }
}

我们首先获取到Raw/Assets文件的AssetFileDescriptor,然后用它去构建一个IMediaDataSource,最后设置给IjkPlayer。


//ExoPlayer
//实例化播放内核
TrackSelection.Factory videoTrackSelectionFactory =
                    new AdaptiveTrackSelection.Factory(new DefaultBandwidthMeter());
DefaultTrackSelector mTrackSelector = new DefaultTrackSelector(videoTrackSelectionFactory);
boolean preferExtensionDecoders = true;
boolean useExtensionRenderers = true;//是否开启扩展
@DefaultRenderersFactory.ExtensionRendererMode int extensionRendererMode = useExtensionRenderers
                    ? (preferExtensionDecoders ? DefaultRenderersFactory.EXTENSION_RENDERER_MODE_PREFER
                    : DefaultRenderersFactory.EXTENSION_RENDERER_MODE_ON)
                    : DefaultRenderersFactory.EXTENSION_RENDERER_MODE_OFF;

DefaultRenderersFactory rendererFactory = new DefaultRenderersFactory(mAppContext, extensionRendererMode);
DefaultLoadControl loadControl = new DefaultLoadControl();
//工厂方法获得播放器实例
om.google.android.exoplayer2.SimpleExoPlayer exoPlayer = 
             ExoPlayerFactory.newSimpleInstance(rendererFactory, mTrackSelector, loadControl, null);


//构建Raw文件播放源--RawResourceDataSource
DataSpec dataSpec = new DataSpec(RawResourceDataSource.buildRawResourceUri(R.raw.raw_video));
RawResourceDataSource rawResourceDataSource = new RawResourceDataSource(this);
try {
    rawResourceDataSource.open(dataSpec);
} catch (RawResourceDataSource.RawResourceDataSourceException e) {
    e.printStackTrace();
}
//构建ExoPlayer能识别的播放源--MediaSource 
String url = rawDataSource.getUri().toString();
MediaSource mediaSource = ExoSourceManager.newInstance(mAppContext, getHeaders()).getMediaSource(
                    url, false, false, MediaPlayerManager.instance().isLooping(), null
            );
//给ExoPlayer设置播放源,并准备播放
exoPlayer.prepare(mediaSource);
//让ExoPlayer准备好后就开始播放
exoPlayer.setPlayWhenReady(true);