使用Java编写一个斗地主游戏需要一定的编程知识和技能,例如面向对象编程、集合框架、GUI等。下面是一个简单的斗地主游戏的代码示例:
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class Card {
private String suit;
private String rank;
public Card(String suit, String rank) {
this.suit = suit;
this.rank = rank;
}
public String getSuit() {
return suit;
}
public String getRank() {
return rank;
}
@Override
public String toString() {
return rank + suit.charAt(0);
}
}
public class Deck {
private List<Card> cards;
public Deck() {
String[] suits = {"S", "H", "D", "C"};
String[] ranks = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};
cards = new ArrayList<>();
for (String suit : suits) {
for (String rank : ranks) {
Card card = new Card(suit, rank);
cards.add(card);
}
}
Collections.shuffle(cards);
}
public List<Card> deal(int numCards) {
List<Card> dealtCards = new ArrayList<>();
for (int i = 0; i < numCards; i++) {
Card card = cards.remove(0);
dealtCards.add(card);
}
return dealtCards;
}
public List<Card> getCards() {
return cards;
}
}
public class Player {
private String name;
private List<Card> cards;
public Player(String name) {
this.name = name;
this.cards = new ArrayList<>();
}
public void addCards(List<Card> cards) {
this.cards.addAll(cards);
}
public String getName() {
return name;
}
public List<Card> getCards() {
return cards;
}
public void sortCards() {
Collections.sort(cards, (Card c1, Card c2) -> {
int rank1 = getRankValue(c1.getRank());
int rank2 = getRankValue(c2.getRank());
if (rank1 != rank2) {
return rank1 - rank2;
} else {
int suit1 = getSuitValue(c1.getSuit());
int suit2 = getSuitValue(c2.getSuit());
return suit1 - suit2;
}
});
}
private int getRankValue(String rank) {
switch (rank) {
case "3":
return 1;
case "4":
return 2;
case "5":
return 3;
case "6":
return 4;
case "7":
return 5;
case "8":
return 6;
case "9":
return 7;
case "10":
return 8;
case "J":
return 9;
case "Q":
return 10;
case "K":
return 11;
case "A":
return 12;
case "2":
return 13;
default:
throw new IllegalArgumentException("Invalid card rank: " + rank);
}
}
private int getSuitValue(String suit) {
switch (suit) {
case "S":
return 4;
case "H":
return 3;
case "D":
return 2;
case "C":
return 1;
default:
throw new IllegalArgumentException("Invalid card suit: " + suit);
}
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append(name).append(": ");
for (Card card : cards) {
sb.append(card.toString()).append(" ");
}
return sb.toString().trim();
}
}
public class DouDiZhu {
private Deck deck;
private List<Card> threeCards;
private Player[] players;
public DouDiZhu(String[] names) {
this.deck = new Deck();
this.threeCards = deck.deal(3);
this.players = new Player[3];
for (int i = 0; i < names.length; i++) {
players[i] = new Player(names[i]);
}
List<Card> remainingCards = deck.getCards();
for (int i = 0; i < remainingCards.size(); i++) {
players[i % 3].addCards(Collections.singletonList(remainingCards.get(i)));
}
}
public void showThreeCards() {
System.out.println("Three cards: " + threeCards);
}
public void showPlayersCards() {
for (Player player : players) {
player.sortCards();
System.out.println(player.toString());
}
}
public static void main(String[] args) {
DouDiZhu game = new DouDiZhu(new String[] {"Player 1", "Player 2", "Player 3"});
game.showThreeCards();
game.showPlayersCards();
}
}
这个斗地主游戏的实现包括了Deck类(表示一副牌)、Card类(表示一张牌)和Player类(表示一个玩家)。程序的主类是DouDiZhu类,它负责管理游戏的过程和输出结果。在这个程序中,每个玩家会收到17张牌,剩下的三张牌作为地主牌。游戏结束后会输出所有玩家的手牌和地主牌。需要注意的是,这个程序实现的斗地主游戏比较简单,仅仅包含了最基本的发牌、抢地主等操作。如果你需要更完整的斗地主游戏,可以扩展这个程序。