FutureTask是一种可以取消的异步的计算任务。它的计算是通过Callable实现的,多用于耗时的计算。

一.FutureTask的三种状态

 

java futuretask 源码解析 java中futuretask_System

 

 

 

 二.get()和cancel()执行示意

java futuretask 源码解析 java中futuretask_JAVA并发编程_02

 

三.使用

一般FutureTask多用于耗时的计算,主线程可以在完成自己的任务后,再去获取结果。

3.1 FutureTask + Thread

package concurrent;  

import java.util.Random;    
import java.util.concurrent.Callable;    
import java.util.concurrent.ExecutionException;    
import java.util.concurrent.FutureTask;    
    
/**  
 *  
 * @author Administrator  
 *  
 */    
@SuppressWarnings("all")    
public class FutureTaskDemo {    
    public static void main(String[] args) {    
        //step2:创建计算任务,作为参数,传入FutureTask   
        CalculateTask cTask = new CalculateTask();    
        FutureTask futureTask = new FutureTask(cTask);    
        //step3:将FutureTask提交给Thread执行    
        Thread pAccountThread = new Thread(futureTask);  
        System.out.println("futureTask线程现在开始启动,启动时间为:" + System.nanoTime());    
        pAccountThread.start();    
        System.out.println("主线程开始执行其他任务");    
        // 从其他账户获取总金额    
        int totalMoney = new Random().nextInt(100000);    
        System.out.println("现在你在其他账户中的总金额为" + totalMoney);    
        System.out.println("等待私有账户总金额统计完毕...");    
        // step4:测试后台的计算线程是否完成,如果未完成则等待    
        while (!futureTask.isDone()) {    
            try {    
                Thread.sleep(500);    
                System.out.println("私有账户计算未完成继续等待...");    
            } catch (InterruptedException e) {    
                e.printStackTrace();    
            }    
        }    
        System.out.println("futureTask线程计算完毕,此时时间为" + System.nanoTime());    
        Integer privateAccountMoney = null;   
        //step5:获取执行结果
        try {    
            privateAccountMoney = (Integer) futureTask.get();    
        } catch (InterruptedException e) {    
            e.printStackTrace();    
        } catch (ExecutionException e) {    
            e.printStackTrace();    
        }    
        System.out.println("您现在的总金额为:" + totalMoney + privateAccountMoney.intValue());    
    }    
}    
    
/**
 * @author admin
 *step1:封装一个计算任务,计算私有账户余额,实现Callable接口
 */
@SuppressWarnings("all")    
class CalculateTask implements Callable {    
    Integer totalMoney;    
    
    @Override    
    public Object call() throws Exception {
        //模拟耗时操作
        Thread.sleep(5000);    
        totalMoney = new Integer(new Random().nextInt(10000));    
        System.out.println("您当前有" + totalMoney + "在您的私有账户中");    
        return totalMoney;    
    }    
}

 

执行结果:

futureTask线程现在开始启动,启动时间为:57541141963086
主线程开始执行其他任务
现在你在其他账户中的总金额为30431
等待私有账户总金额统计完毕...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
私有账户计算未完成继续等待...
您当前有4831在您的私有账户中
私有账户计算未完成继续等待...
futureTask线程计算完毕,此时时间为57546161371100
您现在的总金额为:304314831

 3.2 Future + ExecutorService

//step1 ......
//step2:创建计算任务
Task task = new Task();
//step3:创建线程池,将Callable类型的task提交给线程池执行,通过Future获取子任务的执行结果
ExecutorService executorService = Executors.newCachedThreadPool();
final Future<Boolean> future = executorService.submit(task);
//step4:通过future获取执行结果
boolean result = (boolean) future.get();

 

四.源码解析

4.1 状态

private volatile int state;
 private static final int NEW          = 0; 
 private static final int COMPLETING   = 1;
 private static final int NORMAL       = 2;
 private static final int EXCEPTIONAL  = 3;
 private static final int CANCELLED    = 4;
 private static final int INTERRUPTING = 5;
 private static final int INTERRUPTED  = 6;

 

4.2 构造函数

/**
     * Creates a {@code FutureTask} that will, upon running, execute the
     * given {@code Callable}.
     *
     * @param  callable the callable task
     * @throws NullPointerException if the callable is null
     */
    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }

可以看到FutrueTask传入的是一个Callable类型的变量,将传入的参数赋值给this.callable,然后设置state状态为NEW,表示这是新任务。

也可以使用Runnable+result组合成一个Callable

public static <T> Callable<T> callable(Runnable task, T result) {
    if (task == null)
        throw new NullPointerException();
    return new RunnableAdapter<T>(task, result);
}

 4.3执行任务——run()方法

public void run() {
    //1.判断状态是否是NEW,不是NEW,说明任务已经被其他线程执行,甚至执行结束,或者被取消了,直接返回
    //2.调用CAS方法,判断runnerOffset为null的话,就将当前线程保存到runnerOffset中
    //设置runnerOffset失败,就直接返回
    if (state != NEW ||
        !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                     null, Thread.currentThread()))
        return;
    try {
        //执行callable任务,返回result
        Callable<V> c = callable;
        if (c != null && state == NEW) {
            V result;
            boolean ran;
            try {
                result = c.call();
                ran = true;
            } catch (Throwable ex) {
                result = null;
                ran = false;
                //遇到异常,设置异常
                setException(ex);
            }
            //执行完毕,设置result
            if (ran)
                set(result);
        }
    } finally {
        // runner must be non-null until state is settled to
        // prevent concurrent calls to run()
        //设置runner为null
        runner = null;
        // state must be re-read after nulling runner to prevent
        // leaked interrupts
        int s = state;
        //如果被中断了,处理中断
        if (s >= INTERRUPTING)
            handlePossibleCancellationInterrupt(s);
    }
}

看一下runnerOffset是啥:

private static final sun.misc.Unsafe UNSAFE;private static final long runnerOffset;
static {
    try {
        UNSAFE = sun.misc.Unsafe.getUnsafe();
        Class<?> k = FutureTask.class;
        runnerOffset = UNSAFE.objectFieldOffset
            (k.getDeclaredField("runner"));
    } catch (Exception e) {
        throw new Error(e);
    }
}

可以看到它指向runner字段的偏移地址,相当于指针

发生异常:

protected void setException(Throwable t) {
     // stateOffset NEW --> COMPLETING
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
//返回异常信息
            outcome = t;
//stateOffset --> EXCEPTIONAL
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
            //结束
            finishCompletion();
        }
    }

 

正常执行:

protected void set(V v) {
    //state New --> COMPLETING
    if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        //返回结果
        outcome = v;
        //state --> NORMAL
        UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
        //结束
        finishCompletion();
    }
}

被中断:

private void handlePossibleCancellationInterrupt(int s) {
    // It is possible for our interrupter to stall before getting a
    // chance to interrupt us.  Let's spin-wait patiently.
    if (s == INTERRUPTING)
        while (state == INTERRUPTING)
            //让出线程
            Thread.yield();
}

 

4.4 获取结果——get()方法

public V get() throws InterruptedException, ExecutionException {
       //获取状态
        int s = state;
        //如果没有完成则等待
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);
        return report(s);
    }

进去看一下awaitDone()方法

private int awaitDone(boolean timed, long nanos)
    throws InterruptedException {
    final long deadline = timed ? System.nanoTime() + nanos : 0L;
    WaitNode q = null;
    boolean queued = false;
    
    for (;;) {
        //如果被中断,则移除wait节点,并返回异常
        if (Thread.interrupted()) {
            removeWaiter(q);
            throw new InterruptedException();
        }
        //1 得到状态
        int s = state;
         //1.1 如果s > COMPLETING,直接返回
        if (s > COMPLETING) {
            if (q != null)
                q.thread = null;
            return s;
        }
        //1.2 如果s == COMPLETING但是还没写到outcome,表示任务结束,让出线程
        else if (s == COMPLETING) // cannot time out yet
            Thread.yield();
        //q == null,则  new 一个新的节点
        else if (q == null)
            q = new WaitNode();
        //如果还没有加入等待队列,则加入队列头
        else if (!queued)
            queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                 q.next = waiters, q);
        //如果设置了超时时间
        else if (timed) {
            nanos = deadline - System.nanoTime();
            //时间到了移除节点,停止等待
            if (nanos <= 0L) {
                removeWaiter(q);
                return state;
            }
            //时间没到,阻塞,等待
            LockSupport.parkNanos(this, nanos);
        }
        //没设置则阻塞,等待
        else
            LockSupport.park(this);
    }
}

4.5 cancel()方法

public boolean cancel(boolean mayInterruptIfRunning) {
    //state != NEW,返回false
    //state == NEW,判断是否要中断任务的执行,是则stateOffset=INTERRUPTING,否则stateOffset=CANCELLED
    if (!(state == NEW &&
          UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
              mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
        return false;
    try {    // in case call to interrupt throws exception
        if (mayInterruptIfRunning) {
            try {
                Thread t = runner;
                //读取当前正在执行子任务的线程runner,调用t.interrupt(),中断线程执行
                if (t != null)
                    t.interrupt();
            } finally { // final state
                //stateOffset = INTERRUPTED
                UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
            }
        }
    } finally {
        finishCompletion();
    }
    return true;
}

4.6 最终方法finishCompletion(),释放资源

private void finishCompletion() {
    // assert state > COMPLETING;
    for (WaitNode q; (q = waiters) != null;) {
        if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
            for (;;) {
                Thread t = q.thread;
                if (t != null) {
                    q.thread = null;
                    LockSupport.unpark(t);
                }
                WaitNode next = q.next;
                if (next == null)
                    break;
                q.next = null; // unlink to help gc
                q = next;
            }
            break;
        }
    }

    done();

    callable = null;        // to reduce footprint
}