概述:

滑动解锁九宫格的分析:
1、需要自定义控件;
2、需要重写事件onTouchEvent();
3、需要给九个点设置序号和坐标,这里用Map类就行;
4、需要判断是否到滑到过九点之一,并存储滑到过的点的序号,而且需要一个方法可以返回它们,这里用List类就行;

滑动解锁当前还是比较流行的,今天写了个简单的滑动解锁九宫格的例程,分享出来让初学者看看。

我的是这样的:

android九宫格ui android九宫格解锁_android

Demo

首先,自定义一个View

/**
 * 九宫格
 */
public class NineGridView extends View {
    private int width;//该控件的宽
    private int height;//该控件的高
    private Paint mPaintBigCircle;//用于画外圆
    private Paint mPaintSmallCircle;//用于画内圆
    private Paint mPaintLine;//用于画线
    private Paint mPaintText;//用于画文本
    private Path path;//手势划线时需要用到它
    private Map<Integer, Float[]> pointContainer;//存储九个点的坐标
    private List<Integer> pointerSlipped;//存储得到的九宫格密码

    public List<Integer> getPointerSlipped() {
        return pointerSlipped;
    }

    public void setPointerSlipped(List<Integer> pointerSlipped) {
        this.pointerSlipped = pointerSlipped;
    }

    public NineGridView(Context context) {
        super(context);
    }


    public NineGridView(Context context, AttributeSet attrs) {
        super(context, attrs);

        mPaintBigCircle = new Paint();
        mPaintBigCircle.setColor(Color.BLUE);
        mPaintBigCircle.setStyle(Paint.Style.STROKE);//不充满
        mPaintBigCircle.setAntiAlias(true);//抗锯齿打开

        mPaintSmallCircle = new Paint();
        mPaintSmallCircle.setColor(Color.GREEN);
        mPaintSmallCircle.setStyle(Paint.Style.FILL);//充满,即画的几何体为实心
        mPaintSmallCircle.setAntiAlias(true);

        mPaintLine = new Paint();
        mPaintLine.setColor(Color.GREEN);
        mPaintLine.setStyle(Paint.Style.STROKE);
        mPaintLine.setStrokeWidth(20);
        mPaintLine.setAntiAlias(true);

        mPaintText = new Paint();
        mPaintText.setColor(Color.WHITE);
        mPaintText.setTextAlign(Paint.Align.CENTER);//向中央对齐
        mPaintText.setTextSize(50);
        mPaintText.setAntiAlias(true);

        path = new Path();
        pointContainer = new HashMap<>();
        pointerSlipped = new ArrayList<>();

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
        height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);

    }

    private float pivotX;//触屏得到的x坐标
    private float pivotY;//触屏得到的y坐标
    private float selectedX;//当前选中的圆点的x坐标
    private float selectedY;//当前选中的圆点的y坐标
    private float selectedXOld;//从前选中的圆点的x坐标
    private float selectedYOld;//从前选中的圆点的y坐标
    private boolean isHasMoved = false;//用于判断path是否调用过moveTo()方法

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                pivotX = event.getX();
                pivotY = event.getY();
                //每次触屏时需要清空一下pointerSlipped,即重置密码
                pointerSlipped.clear();
                Log.d("pointTouched", pivotX + "," + pivotY);
                getSelectedPointIndex(pivotX, pivotY);
                invalidate();//重绘
                break;
            case MotionEvent.ACTION_MOVE:
                pivotX = event.getX();
                pivotY = event.getY();
                getSelectedPointIndex(pivotX, pivotY);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                /**
                 * 当手指离开屏幕时,重置path
                 */
                path.reset();
                isHasMoved = false;
                String indexSequence = "";

                //打印出上一次手势密码的值
                for(int index:pointerSlipped){
                    indexSequence += "/"+index;
                }
                Log.d("index",indexSequence);
                break;
        }
        invalidate();
        return true;
    }

    /**
     * 得到并存储经过的圆点的序号
     * @param pivotX
     * @param pivotY
     */
    private void getSelectedPointIndex(float pivotX, float pivotY) {
        int index = 0;
        if (pivotX > patternMargin && pivotX < patternMargin + bigCircleRadius * 2) {
            if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {
                selectedX = pointContainer.get(1)[0];
                selectedY = pointContainer.get(1)[1];
                index = 1;
                Log.d("selectedPoint", selectedX + "," + selectedY);
            } else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {
                selectedX = pointContainer.get(4)[0];
                selectedY = pointContainer.get(4)[1];
                index = 4;
            } else if (pivotY > height / 2 + added * 2 && pivotY < height / 2 + added * 2 + bigCircleRadius * 2) {
                selectedX = pointContainer.get(7)[0];
                selectedY = pointContainer.get(7)[1];
                index = 7;
            }
        } else if (pivotX > patternMargin + added && pivotX < patternMargin + added + bigCircleRadius * 2) {
            if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {
                selectedX = pointContainer.get(2)[0];
                selectedY = pointContainer.get(2)[1];
                index = 2;
            } else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {
                selectedX = pointContainer.get(5)[0];
                selectedY = pointContainer.get(5)[1];
                index = 5;
            } else if (pivotY > height / 2 + added * 2 && pivotY <height / 2 + added * 2 + bigCircleRadius * 2) {
                selectedX = pointContainer.get(8)[0];
                selectedY = pointContainer.get(8)[1];
                index = 8;
            }
        } else if (pivotX > patternMargin + added * 2 && pivotX < patternMargin + added * 2 + bigCircleRadius * 2) {
            if (pivotY > height / 2 && pivotY < height / 2 + bigCircleRadius * 2) {
                selectedX = pointContainer.get(3)[0];
                selectedY = pointContainer.get(3)[1];
                index = 3;
            } else if (pivotY > height / 2 + added && pivotY < height / 2 + added + bigCircleRadius * 2) {
                selectedX = pointContainer.get(6)[0];
                selectedY = pointContainer.get(6)[1];
                index = 6;
            } else if (pivotY > height / 2 + added * 2 && pivotY < height / 2 + added * 2 + bigCircleRadius * 2) {
                selectedX = pointContainer.get(9)[0];
                selectedY = pointContainer.get(9)[1];
                index = 9;
            }
        }

        if (selectedX!=selectedXOld||selectedY!=selectedYOld){
            //当这次的坐标与上次的坐标不同时存储这次点序号
            pointerSlipped.add(index);
            selectedXOld = selectedX;
            selectedYOld = selectedY;
            if (!isHasMoved){
                //当第一次触碰到九个点之一时,path调用moveTo;
                path.moveTo(selectedX,selectedY);
                isHasMoved = true;
            }else{
                //path移动至当前圆点坐标
                path.lineTo(selectedX,selectedY);
            }
        }

    }

    private String text = "请绘制解锁图案";
    private float x;//绘制的圆形的x坐标
    private float y;//绘制圆形的纵坐标
    private float added;//水平竖直方向每个圆点中心间距
    private float patternMargin = 100;//九宫格距离边界距离
    private float bigCircleRadius = 90;//外圆半径
    private float smallCircleRadius = 25;//内圆半径
    private int index;//圆点的序号

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        added = (width - patternMargin * 2) / 3;
        x = patternMargin + added / 2;
        y = added / 2 + height / 2;
        index = 1;
        canvas.drawColor(Color.BLACK);
        canvas.drawText(text, width / 2, height / 4, mPaintText);
        /**
         * 绘制九个圆点图案
         */
        for (int column = 0; column < 3; column++) {
            for (int row = 0; row < 3; row++) {
                canvas.drawCircle(x, y, bigCircleRadius, mPaintBigCircle);
                canvas.drawCircle(x, y, smallCircleRadius, mPaintSmallCircle);
                pointContainer.put(index, new Float[]{x, y});
                index++;

                x += added;
            }
            y += added;
            x = patternMargin + added / 2;
        }
        x = patternMargin + added / 2;
        y = added / 2 + height / 2;

        canvas.drawPath(path, mPaintLine);

    }
}

为什么要规避重复?

因为在触屏时,会调用很多次onTouchEvent()方法,这样存储的手势密码肯定会不准确,我在以上代码中作出了处理,已经避免了重复,看打印信息:

android九宫格ui android九宫格解锁_九宫格_02


显然,密码没有相邻数重复,当然还有一种情况就是手指在两个点之间来回等问题,这种状况也需要避免,这里没有作处理。当然,我做得还不够。。。

自定义view中用到的dp和px互相转换的工具类:

public class SizeConvert {

    /**
     * 将dp转换为sp
     */
    public static int dip2px(Context context, float dipValue){
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int)(dipValue * scale + 0.5f);
    }

    /**
     * sp转dp
     */
    public static int px2dip(Context context, float pxValue){
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int)(pxValue / scale + 0.5f);
    }
}

主活动:

public class NineGridActivity extends BaseActivity{

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.view_nine_grid);
    }
}

layout中的布局文件view_nine_grid:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
              android:orientation="vertical"
              android:layout_width="match_parent"
              android:layout_height="match_parent">
    <com.test.shiweiwei.myproject.selfish_view.NineGridView
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
</LinearLayout>

总结

我写的只是最基本的九宫格滑动解密项目,实际用的九宫格解密比这个要复杂,有许多特效和其他更严谨的处理,事件的处理也不是这样草草了事,如果想写得漂亮,还得多花工夫。