xcode11后创建默认的项目时,新生成的文件有appdelegate和SceneDelegate两个文件了。
15年的视频教学还是直接在APPdelegate中didfinish方法中写,有点老掉牙了。
工作上要用到了,于是我在网上找了找别人写的解决方法,自己尝试了其中一种
首先我采用的是在SceneDelegate中写根控制器
步骤
在info.plist 先将Main storyBoard file base name 一项删除,直接把key和value都删掉
然后把Application Scene Mnifest打开,找到 storyBoard,删掉key和value
(最后一步,是删掉Main.storyBoard,这个我不确定到底删不删,反正我是删了成功的,可以自己试一试)
然后就是代码了,注意创建UIWindow的方式稍微变了一点点,不是用原来的UIScreen mainScreen
1 NSLog(@"willConnectToSession");
2 self.window = [[UIWindow alloc] initWithWindowScene:(UIWindowScene *)scene];
3 ViewController *appStartController = [[ViewController alloc] init];
4 UINavigationController *nav=[[UINavigationController alloc]initWithRootViewController:appStartController];
5 self.window.rootViewController = nav;
6 [self.window makeKeyAndVisible];
=============================
第二种方式
在第一种方式之下,后来发现在13一下的系统里,用scenedelegate设置根控制器,黑屏,没办法,只好尝试网上说的删除scenedelegate
试了下在appdelegate最下面两个关于scene的方法里加判断,没用
只好删除scenedelegate,然后再appdelegate下面的scene方法里加点版本判断的语句。
发现可以使用在13以下的机子上
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
if(@available (iOS 13.0,*)){
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
else
return nil;
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
当然了,由于我第二中方式是在第一步之后改的。,如果直接选择第二种方式,删不删键值对大家可以先跳过,先把代码改了,看看结果再选择是否选择删除,结合网上其它人写的看看
==============
最后发现如果删除了scene好像又不能兼顾13以下的系统
最后采用了保存两者的方式.(plist里该删除的键值对还是要删的,mainstoryboard也删掉)
appdelegate的didfinish方法中写
if(@available (iOS 13.0,*))
{
}
else{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
ViewController *appStartController = [[ViewController alloc] init];
UINavigationController *nav=[[UINavigationController alloc]initWithRootViewController:appStartController];
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
}
return YES;
scenedelegate的willConnectosession方法中写
self.window = [[UIWindow alloc] initWithWindowScene:(UIWindowScene *)scene];
ViewController *appStartController = [[ViewController alloc] init];
UINavigationController *nav=[[UINavigationController alloc]initWithRootViewController:appStartController];
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
相当于写了两遍,反正这样是解决了,虽然我还没弄清具体为什么……